Sheruvian initiate: Difference between revisions

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==Hunting strategies==
==Hunting strategies==
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==Other Information==
Any attacks made to a Sheruvian initiate will occasionally fail and cause the player to incur a 5 second [[roundtime]]. This also includes attempted combat maneuvers against the Sheruvian initiate. This is shown through the following message:
Any attacks made to a Sheruvian initiate will occasionally fail and cause the player to incur a 5 second [[roundtime]]. This also includes attempted combat maneuvers against the Sheruvian initiate. This is shown through the following message:
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==Other Information==
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== References ==
== References ==

Revision as of 20:55, 31 July 2008

Sheruvian initiate
Picture
Level 37
Family Sheruvian family creatures
Body Type Biped
Undead No
Areas Found The Broken Lands
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
a black steel jeddart-axe +230 AS
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee +242 DS
Ranged <N/A> DS
Bolt +234 DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base +146 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental +153 TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual +140 TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin <Not Known>
Other ?

The Sheruvian initiate is much as a monk of the same order, a foul spawn of inhuman parents with a head shaved smooth and covered in dark, mystic runes though fewer and less elaborate. What they appear to lack in intelligence, they make up for in belligerence.[1]

Hunting strategies

This section has not been added yet; please add to it now!

Other Information

Any attacks made to a Sheruvian initiate will occasionally fail and cause the player to incur a 5 second roundtime. This also includes attempted combat maneuvers against the Sheruvian initiate. This is shown through the following message:

As you begin to attack the Sheruvian initiate, you feel a strange empathic tug within your mind, and stop short.
Roundtime: 5 sec.

Sheruvian initiates occasionally gain a +50 AS bonus to their attack for one swing, which is usually preceded by a random bellowing warcry. An example can be found below:

A Sheruvian initiate bellows, "Bow down before Sheru or lie bleeding at his feet! The choice is yours, infidel!"

A Sheruvian initiate swings a black steel jeddart-axe at you!
  AS: +280 vs DS: +275 with AvD: +24 + d100 roll: +24 = +53
   A clean miss.

When a Sheruvian initiate lands an attack, it has a chance to drain a spirit point. The following shows a successful spirit drain:

A Sheruvian initiate swings a black steel jeddart-axe at you!
  AS: +230 vs DS: +176 with AvD: +24 + d100 roll: +44 = +122
   ... and hits for 7 points of damage!
   Deft slash across chest draws blood!
   You take a deep breath.
As the initiate attacks, a sickening crimson aura lashes out and assaults you, consuming part of your life force!
You feel slightly drained!


References

Near-level creatures - edit
Level 35 Level 36 Level 37 Level 38 Level 39
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