Shield Charge: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(updated templates, removed outdated play.net link)
(Update since it no longer requires Bash.)
Line 9: Line 9:
|attributes = Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Shield Size Modifiers<br>Racial Size Modifiers<br>Target Stance Bonus
|attributes = Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Shield Size Modifiers<br>Racial Size Modifiers<br>Target Stance Bonus
|availableto = [[Warrior]]s, [[Paladin]]s
|availableto = [[Warrior]]s, [[Paladin]]s
|availablein = Combat Maneuvers
|availablein = Shield Specializations
|availablein2 = Shield Specializations
}}
}}
{{PSM3.0costs
{{PSMcosts
|rank1 = 2
|prereqs = [[Shield Bash]] (at rank 2)<br/>
|sq1 = 2|se1 = 3|pu1 = -
|rank2 = 4
|sq2 = 4|se2 = 6
|rank3 = 6
|sq3 = 6|se3 = 9
|rank4 = 8
|sq4 = 8|se4 = 12
|rank5 = 10
|sq5 = 10|se5 = 15
}}
}}
{{TOC limit|2}}
{{TOC limit|2}}
{{PSMinfo
{{PSMinfo
|description = Charge at your foe with a powerful shield attack.
|description = Charge at your foe with a powerful shield attack.
|mechanics = Maneuver a target with your shield dealing moderate impact and moderate unbalance damage. Can reduce stance. Applies [[Weakened Armament]] to the target for (5 + (Rank * 2)) seconds, [[Vulnerable]] for (15 + (Rank * 5)) seconds, and [[Staggered]] for (Success Margin / 6) seconds.
|mechanics = With the Shield Charge maneuver, you attempt to run your target down and deliver a solid blow with your shield. The damage it causes tends to be minor--but you can knock your target down, stun it and/or force it to a higher stance. It's a somewhat wild charge, and significant round times can result. If you're unlucky, you can end up sprawled on the ground yourself.
|additionalinfo = (As of PSM 3.0) Shield Charge does not require Shield Bash as a prerequisite. It is somewhat stronger than Shield Bash but costs more stamina (14 vs. 9), and cannot be used for [[Shield Strike]].
|additionalinfo = Shield Charge takes ranks in [[Shield Use]] into account and is available through both the [[Combat Maneuvers]] (as shown in the table) and [[Shield Specialization]] systems. There is no advantage to training Shield Charge in one system rather than another, nor is there an advantage to training it in both systems at the same time. The character should use whichever system has points more readily available. (More often than not, that system is Shield Specialization.) The differences between the two systems can be noted in the cost of training points. Shield Specialization has a flat cost for points, where Combat Maneuvers has a nominal increase for [[Paladin]]s versus [[Warrior]]s.

Shield Charge requires the character to have Shield Bash at Rank 2 as a prerequisite. If a character wishes to train in Shield Charge using the Combat Maneuver system, the prerequisite ranks must also be from the Combat Maneuver system. If the character wishes to train it in the Shield Specialization list, the character can train Shield Bash to Rank 2 from either system (but one rank from each will not suffice).


===Creatures that use this maneuver===
===Creatures that use this maneuver===

Revision as of 00:59, 10 June 2022

Shield Charge
Mnemonic [scharge]
Type Setup
Roundtime 4s
Stamina Cost 14
Targets Right leg, and left leg
Offensive Gear Left hand
Requirements None
Attributes Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Shield Size Modifiers
Racial Size Modifiers
Target Stance Bonus
Available To Warriors, Paladins
Available In Shield Specializations
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Charge at your foe with a powerful shield attack.

Mechanics

Maneuver a target with your shield dealing moderate impact and moderate unbalance damage. Can reduce stance. Applies Weakened Armament to the target for (5 + (Rank * 2)) seconds, Vulnerable for (15 + (Rank * 5)) seconds, and Staggered for (Success Margin / 6) seconds.

Additional Information

(As of PSM 3.0) Shield Charge does not require Shield Bash as a prerequisite. It is somewhat stronger than Shield Bash but costs more stamina (14 vs. 9), and cannot be used for Shield Strike.

Creatures that use this maneuver

Messaging

Warrior charges forward at a plains ogre with her vultite kite shield and attempts a shield charge!
[Roll result: 128 (open d100: 75)]
and a plains ogre flips end over end and lands on its head!
  ... 5 points of damage!
  Blow raises a welt on the plains ogre's left arm.
The plains ogre is stunned!

Resources