Side by Side: Difference between revisions

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(Corrected profession availability, removed pure cost column from table)
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{{combat maneuver
{{combat maneuver
| available=[[Monk]]s, [[Paladin]]s, [[Ranger]]s,<br>[[Rogue]]s, [[Warrior]]s
| available=All
| mnemonic=SIDEBYSIDE
| mnemonic=SIDEBYSIDE
| cost=None
| cost=None
Line 15: Line 15:
| se4 = 12
| se4 = 12
| se5 = 15
| se5 = 15
| pu1 = 4
| pu1 = -}}
| pu2 = 8
| pu3 = 12
| pu4 = 16
| pu5 = 20}}


'''Side by side''' is a [[Combat Maneuvers|combat maneuver]] that gives a boost to Attack Strength ([[AS]]) and Defensive Strength ([[DS]]) when grouped with others that have side-by-side training too.
'''Side by side''' is a [[Combat Maneuvers|combat maneuver]] that gives a boost to Attack Strength ([[AS]]) and Defensive Strength ([[DS]]) when grouped with others that have side-by-side training too.

Revision as of 16:20, 29 May 2012

Side by Side
Available To Monks, Paladins, Rangers,
Rogues, Warriors
Mnemonic [SIDEBYSIDE]
Cost None
Roundtime {{{roundtime}}}
Requirements Combat Movement (at Rank 2)
Prerequisites None
Rank Square Semi
1 2
2 4
3 6
4 8 12 
5 10 15

Side by side is a combat maneuver that gives a boost to Attack Strength (AS) and Defensive Strength (DS) when grouped with others that have side-by-side training too.

This maneuver enhances closed-quarters encounters by providing an AS boost that applies to all melee AS attacks from the open (not hiding). This include the commands ATTACK, KILL, AMBUSH and MSTRIKE, the CMs Berserk, Quickstrike, Spin Attack, Mighty Blow, Staggering Blow and Truehand and the spell V'tull's Fury (1718). It does not enhance ranged attacks or bolt attacks.

External Sources