Sigil of Minor Bane

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Guardians of Sunfist - edit
History of the Guardians of Sunfist
Guardians of Sunfist release
Superintendents' Histories
Tasks Hated Enemies
1. Recognition 2. Location
3. Contact 4. Resolve
5. Minor Bane 6. Bandages
7. Defense 8. Offense
9. Distraction 10. Minor Protection
11. Focus 12. Intimidation
13. Mending 14. Concentration
15. Major Bane 16. Determination
17. Health 18. Power
19. Major Protection 20. Escape

The Sigil of Minor Bane is the fifth sigil learned by Guardians of Sunfist members. This sigil grants temporary heavy damage weighting against hated enemies for 60 seconds.


"Sigil of Minor Bane, memorize it well. We all have our weaknesses, and our foes are no different. By invoking this sigil, you can temporarily attune yourself with your foes and then use that attunement to search for the weakest points in their defenses. While under its influence, you will be able to strike more accurately and deal additional damage to our hated enemies as if you were wielding heavily damage weighted weapon. The cost to you 3 points of both stamina and mana. Go now, and make good use of what I have taught you."

Detailed Benefits

Note: Minor Bane Sigil does NOT stack with Major Bane Sigil

Mana/Stamina Costs


Sigil beginning:

>sigil of minor bane
As you concentrate on your sigil, you become slightly more aware of your foes and the weakest spots in their defenses.

Sigil ending:

Your heightened awareness of your foes fades away.


The promotion to this rank requires travelling to ALL accessible Guardians of Sunfist outposts. Expect to spend a significant amount of time and/or silver fulfilling this quest.

(The outpost on Teras Isle is not included for characters under 20 trainings.)