Silent Strike: Difference between revisions
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{{Player System Manager |
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{{Cman |
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|mnemonic = silentstrike |
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| cost = Base 20 (-10 Rank 1, -7 Rank 2, -4 Rank 3) |
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|type = Attack |
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| mnemonic =SILENTSTRIKE |
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|roundtime = ATTACK |
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| available = [[Rogue]]s |
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|stamina = 20 |
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| requirements = [[Shadow Mastery]] (Rank 2) |
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|offensivegear = Right hand |
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| prereqs = None |
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|requirements = Training in Ambush and Stalking and Hiding is recommended. |
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| sq1 = 2 |
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|attributes = Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus<br> |
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| sq2 = 4 |
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|availableto = [[Rogue]]s |
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| sq3 = 6 |
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|availablein = Combat Maneuvers |
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| sq4 = 8 |
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|prereqs = [[Shadow Mastery]] (at rank 2) |
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| sq5 = 10 |
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}} |
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| se1 = - |
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{{PSMcosts |
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| pu1 = -}} |
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|sq1 = 2|se1 = -|pu1 = - |
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'''Silent strike''' is a [[Rogue]]-only [[Combat Maneuver]] that allows a [[character]] to attack a target from [[Stalking and Hiding|hiding]] without revealing his or her location. Characters that witness a successful silent strike will see "a shadowy figure" strike a target in place of the character's name. |
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|sq2 = 4 |
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|sq3 = 6 |
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|sq4 = 8 |
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|sq5 = 10 |
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}} |
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{{TOC limit|2}} |
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{{PSMinfo |
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|description = Attempt to strike a target from hiding without revealing one's location. |
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|mechanics = Silent Strike reduces aiming chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank). You may specify an attack modifier of {{boldmono|WAYLAY}}, {{boldmono|JAB}}, {{boldmono|GRAPPLE}}, {{boldmono|PUNCH}}, or {{boldmono|KICK}} after {{boldmono|CMAN SILENTSTRIKE}} to use that attack type instead. |
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|additionalinfo = Characters that witness a successful Silent Strike will see "a shadowy figure" strike a target in place of the character's name. |
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===Syntax=== |
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This skill is useful because it allows a character to jump back into hiding without the need to [[HIDE (verb)|HIDE]] again. However, it cannot be used to [[AIM (verb)|aim]] attacks. |
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Silent Strike reduces [[AIM (verb)|aiming]] chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank). |
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:{{boldmono|cman silentstrike [attack modifier] <target> [aimed location if aiming]}} |
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A Rogue must obtain at least two ranks of [[Shadow Mastery]] before training in silent strike. Additional ranks in silent strike will help to ensure an attack without revealing one's self. The character's [[level]] versus the target also seems to play a role in determining whether the maneuver is successful. |
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===Additional Mechanical Information=== |
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If a Rogue does not successfully perform the silent strike successfully, he or she will attack the target normally, as if attempting to [[AMBUSH (verb)|AMBUSH]] from hiding. The player will still incur the maneuver's normal [[stamina]] cost. |
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This skill is useful because it allows a character to jump back into hiding without the need to {{boldmono|[[HIDE (verb)|HIDE]]}} again. |
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A rogue must obtain at least two ranks of [[Shadow Mastery]] before training in Silent Strike. Additional ranks in Silent Strike will help to ensure an attack without revealing one's self. The character's [[level]] versus the target also seems to play a role in determining whether the maneuver is successful. |
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If the Rogue has learned at least rank 3 of Silent Strike, he or she will attempt to remain hidden when performing the [[Cutthroat]] or [[Subdue]] maneuvers. |
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If a rogue does not successfully perform the Silent Strike, they will attack the target normally, as if attempting to {{boldmono|[[AMBUSH (verb)|AMBUSH]]}} from hiding. The character will still incur the maneuver's normal [[stamina]] cost. |
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While characters may not see the Rogue that performs a silent strike, it does not excuse Rogues from the [[JUSTICE (verb)|JUSTICE]] system if he or she attacks a character in town. |
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If the rogue has learned at least rank 3 of Silent Strike, they will attempt to remain hidden when performing the [[Cutthroat]] or [[Subdue]] maneuvers. |
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The chance to successfully remain hidden was increase on 5/19/10d. Having the [[Armored stealth]] [[Armor Specialization]] active will also now add to success. The success chance is no longer capped at 95%, but 99%. At the same time, Silent Strike's stamina cost was reduced from 25 to 20. |
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While characters may not see the rogue that performs a silent strike, it does not excuse rogues from the {{boldmono|[[JUSTICE (verb)|JUSTICE]]}} system if they attack a character in town. |
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==Messaging== |
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===Third-person=== |
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<div {{log}}> |
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A shadowy figure leaps from hiding to attack!<br/> |
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The figure swings a rusty old wakizashi at a velnalin!<br/> |
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AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415<br/> |
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... and hits for 140 points of damage!<br/> |
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Left hand severed at the wrist!<br/> |
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The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.<br/> |
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The velnalin lets out a final agonized sigh and dies.<br/> |
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The figure quickly disappears from view.<br/> |
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</div> |
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Having the [[Armored Stealth]] [[Armor Specialization]] active will add to success. The chance for success is capped at 99%. |
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===First-person=== |
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<div {{log}}> |
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===Messaging=== |
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You quickly leap from hiding to deliver your attack!<br/> |
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;First-person |
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You swing a rusty old wakizashi at a velnalin!<br/> |
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<pre{{log2|margin-right=35%}}> |
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AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415<br/> |
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You quickly leap from hiding to deliver your attack! |
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... and hit for 140 points of damage!<br/> |
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You swing a rusty old wakizashi at a velnalin! |
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Left hand severed at the wrist!<br/> |
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AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415 |
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The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.<br/> |
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... and hit for 140 points of damage! |
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The velnalin lets out a final agonized sigh and dies.<br/> |
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Left hand severed at the wrist! |
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You retreat back into the shadows.<br/> |
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The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof. |
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Roundtime: 5 sec.<br/> |
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The velnalin lets out a final agonized sigh and dies. |
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</div> |
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You retreat back into the shadows. |
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Roundtime: 5 sec. |
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</pre> |
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;Third-person |
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==External Sources== |
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<pre{{log2|margin-right=35%}}> |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#silentstrike Combat Maneuvers List: Silent Strike] on play.net |
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A shadowy figure leaps from hiding to attack! |
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The figure swings a rusty old wakizashi at a velnalin! |
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AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415 |
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... and hits for 140 points of damage! |
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Left hand severed at the wrist! |
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The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof. |
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The velnalin lets out a final agonized sigh and dies. |
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The figure quickly disappears from view. |
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</pre> |
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==Resources== |
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[[Category:Combat Maneuvers]] |
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* [[Combat Maneuvers]] |
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[[Category:Rogue]] |
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}} |
Revision as of 12:42, 7 February 2021
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Description
Attempt to strike a target from hiding without revealing one's location.Mechanics
Silent Strike reduces aiming chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank). You may specify an attack modifier of WAYLAY, JAB, GRAPPLE, PUNCH, or KICK after CMAN SILENTSTRIKE to use that attack type instead.Additional Information
Characters that witness a successful Silent Strike will see "a shadowy figure" strike a target in place of the character's name.
Syntax
Silent Strike reduces aiming chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank).
- cman silentstrike [attack modifier] <target> [aimed location if aiming]
Additional Mechanical Information
This skill is useful because it allows a character to jump back into hiding without the need to HIDE again.
A rogue must obtain at least two ranks of Shadow Mastery before training in Silent Strike. Additional ranks in Silent Strike will help to ensure an attack without revealing one's self. The character's level versus the target also seems to play a role in determining whether the maneuver is successful.
If a rogue does not successfully perform the Silent Strike, they will attack the target normally, as if attempting to AMBUSH from hiding. The character will still incur the maneuver's normal stamina cost.
If the rogue has learned at least rank 3 of Silent Strike, they will attempt to remain hidden when performing the Cutthroat or Subdue maneuvers.
While characters may not see the rogue that performs a silent strike, it does not excuse rogues from the JUSTICE system if they attack a character in town.
Having the Armored Stealth Armor Specialization active will add to success. The chance for success is capped at 99%.
Messaging
- First-person
You quickly leap from hiding to deliver your attack! You swing a rusty old wakizashi at a velnalin! AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415 ... and hit for 140 points of damage! Left hand severed at the wrist! The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof. The velnalin lets out a final agonized sigh and dies. You retreat back into the shadows. Roundtime: 5 sec.
- Third-person
A shadowy figure leaps from hiding to attack! The figure swings a rusty old wakizashi at a velnalin! AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415 ... and hits for 140 points of damage! Left hand severed at the wrist! The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof. The velnalin lets out a final agonized sigh and dies. The figure quickly disappears from view.