Silent Strike: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(New page: {{combat maneuver | available=Rogues | mnemonic=SILENTSTRIKE | cost=25 (-10 rank 1, -7 rank 2, -4 rank 3) | prereqs=None | requirements=Shadow Mastery (at rank 2) | sq1 = 2 | sq2 =...)
 
(Combining pages!)
Line 1: Line 1:
{{Cman
{{combat maneuver
| cost = Base 25 (-10 Rank 1, -7 Rank 2, -4 Rank 3)
| available=[[Rogue]]s
| mnemonic=SILENTSTRIKE
| mnemonic =SILENTSTRIKE
| available = [[Rogue]]s
| cost=25 (-10 rank 1, -7 rank 2, -4 rank 3)
| requirements = [[Shadow Mastery]] (Rank 2)
| prereqs=None
| prereqs = None
| requirements=[[Shadow Mastery]] (at rank 2)
| sq1 = 2
| sq1 = 2
| sq2 = 4
| sq2 = 4
Line 10: Line 10:
| sq4 = 8
| sq4 = 8
| sq5 = 10
| sq5 = 10
| se1 = -
| se1 = -
| pu1 = -}}
| pu1 = -}}
'''Silent strike''' is a [[Rogue]]-only [[Combat Maneuver]] that allows a [[character]] to attack a target from [[Stalking and Hiding|hiding]] without revealing his or her location. Characters that witness a successful silent strike will see "a shadowy figure" strike a target in place of the character's name.


This skill is useful because it allows a character to jump back into hiding without the need to [[HIDE (verb)|HIDE]] again. However, it cannot be used to [[AIM (verb)|aim]] attacks.
'''Silent Strike''' is a [[Combat Maneuvers|combat maneuver]] that gives an attempt to attack from hiding without revealing one's location. This is useful for picking off creatures or characters without being revealed from hiding.

A Rogue must obtain at least two ranks of [[Shadow Mastery]] before training in silent strike. Additional ranks in silent strike will help to ensure an attack without revealing one's self. The character's [[level]] versus the target also seems to play a role in determining whether the maneuver is successful.

If a Rogue does not successfully perform the silent strike successfully, he or she will attack the target normally, as if attempting to [[AMBUSH (verb)|AMBUSH]] from hiding. The player will still incur the maneuver's normal [[stamina]] cost.

While characters may not see the Rogue that performs a silent strike, it does not excuse Rogues from the [[JUSTICE (verb)|JUSTICE]] system if he or she attacks a character in town.


==Messaging==
==Messaging==
===Third-person===
<div {{log}}>
<div {{log}}>
A shadowy figure leaps from hiding to attack!<br>
A shadowy figure leaps from hiding to attack!<br/>
The figure swings a battle axe at a greater construct!<br>
The figure swings a rusty old wakizashi at a velnalin!<br/>
AS: +XXX vs DS: +294 with AvD: +23 + d100 roll: +45 = +XXX<br>
&nbsp;&nbsp;AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415<br/>
&nbsp;&nbsp;&nbsp;... and hits for 82 points of damage!<br>
&nbsp;&nbsp;&nbsp;... and hits for 140 points of damage!<br/>
&nbsp;&nbsp;&nbsp;Lucky shot rips through bone and muscle sending shield arm flying.<br>
&nbsp;&nbsp;&nbsp;Left hand severed at the wrist!<br/>
The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.<br/>
A deep rumbling comes from the construct as it grasps at its mangled left arm as its steel shield falls to the ground.<br>
The velnalin lets out a final agonized sigh and dies.<br/>
The shimmering gold aura surrounding the greater construct flickers momentarily.<br>
The figure swings a main gauche at a greater construct!<br>
The figure quickly disappears from view.<br/>
</div>
AS: +XXX vs DS: +293 with AvD: +2 + d100 roll: +34 = +XXX<br>

&nbsp;&nbsp;&nbsp;... and hits for 23 points of damage!<br>
===First-person===
&nbsp;&nbsp;&nbsp;Slash across back of hand, tendons sliced!<br>
<div {{log}}>
The shimmering gold aura surrounding the greater construct flickers momentarily.<br>

The figure quickly disappears from view.
You quickly leap from hiding to deliver your attack!<br/>
You swing a rusty old wakizashi at a velnalin!<br/>
&nbsp;&nbsp;AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415<br/>
&nbsp;&nbsp;&nbsp;... and hit for 140 points of damage!<br/>
&nbsp;&nbsp;&nbsp;Left hand severed at the wrist!<br/>
The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.<br/>
The velnalin lets out a final agonized sigh and dies.<br/>
You retreat back into the shadows.<br/>
Roundtime: 5 sec.<br/>
</div>
</div>


Line 36: Line 53:


[[Category:Combat Maneuvers]]
[[Category:Combat Maneuvers]]
[[Category:Rogues]]

Revision as of 19:11, 12 May 2010

Silent Strike
Available To Rogues
Mnemonic [SILENTSTRIKE]
Cost Base 25 (-10 Rank 1, -7 Rank 2, -4 Rank 3)
Roundtime {{{roundtime}}}
Requirements Shadow Mastery (Rank 2)
Prerequisites None
Rank Square
1 2  
2
3
4
5 10

Silent strike is a Rogue-only Combat Maneuver that allows a character to attack a target from hiding without revealing his or her location. Characters that witness a successful silent strike will see "a shadowy figure" strike a target in place of the character's name.

This skill is useful because it allows a character to jump back into hiding without the need to HIDE again. However, it cannot be used to aim attacks.

A Rogue must obtain at least two ranks of Shadow Mastery before training in silent strike. Additional ranks in silent strike will help to ensure an attack without revealing one's self. The character's level versus the target also seems to play a role in determining whether the maneuver is successful.

If a Rogue does not successfully perform the silent strike successfully, he or she will attack the target normally, as if attempting to AMBUSH from hiding. The player will still incur the maneuver's normal stamina cost.

While characters may not see the Rogue that performs a silent strike, it does not excuse Rogues from the JUSTICE system if he or she attacks a character in town.

Messaging

Third-person

A shadowy figure leaps from hiding to attack!
The figure swings a rusty old wakizashi at a velnalin!
  AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415
   ... and hits for 140 points of damage!
   Left hand severed at the wrist!
The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.
The velnalin lets out a final agonized sigh and dies.
The figure quickly disappears from view.

First-person

You quickly leap from hiding to deliver your attack!
You swing a rusty old wakizashi at a velnalin!
  AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415
   ... and hit for 140 points of damage!
   Left hand severed at the wrist!
The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.
The velnalin lets out a final agonized sigh and dies.
You retreat back into the shadows.
Roundtime: 5 sec.

External Sources