Silent Strike: Difference between revisions

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'''Silent strike''' is a [[Rogue]]-only [[Combat Maneuver]] that allows a [[character]] to attack a target from [[Stalking and Hiding|hiding]] without revealing his or her location. Characters that witness a successful silent strike will see "a shadowy figure" strike a target in place of the character's name.
'''Silent strike''' is a [[rogue]]-only [[Combat Maneuver]] that allows a [[character]] to attack a target from [[Stalking and Hiding|hiding]] without revealing his or her location. Characters that witness a successful Silent Strike will see "a shadowy figure" strike a target in place of the character's name.


This skill is useful because it allows a character to jump back into hiding without the need to [[HIDE (verb)|HIDE]] again. However, it cannot be used to [[AIM (verb)|aim]] attacks.
This skill is useful because it allows a character to jump back into hiding without the need to [[HIDE (verb)|HIDE]] again. However, it cannot be used to [[AIM (verb)|aim]] attacks.


A Rogue must obtain at least two ranks of [[Shadow Mastery]] before training in silent strike. Additional ranks in silent strike will help to ensure an attack without revealing one's self. The character's [[level]] versus the target also seems to play a role in determining whether the maneuver is successful.
A rogue must obtain at least two ranks of [[Shadow Mastery]] before training in Silent Strike. Additional ranks in Silent Strike will help to ensure an attack without revealing one's self. The character's [[level]] versus the target also seems to play a role in determining whether the maneuver is successful.


If a Rogue does not successfully perform the silent strike successfully, he or she will attack the target normally, as if attempting to [[AMBUSH (verb)|AMBUSH]] from hiding. The player will still incur the maneuver's normal [[stamina]] cost.
If a rogue does not successfully perform the Silent Strike, they will attack the target normally, as if attempting to [[AMBUSH (verb)|AMBUSH]] from hiding. The character will still incur the maneuver's normal [[stamina]] cost.


If the Rogue has learned at least rank 3 of Silent Strike, he or she will attempt to remain hidden when performing the [[Cutthroat]] or [[Subdue]] maneuvers.
If the rogue has learned at least rank 3 of Silent Strike, they will attempt to remain hidden when performing the [[Cutthroat]] or [[Subdue]] maneuvers.


While characters may not see the Rogue that performs a silent strike, it does not excuse Rogues from the [[JUSTICE (verb)|JUSTICE]] system if he or she attacks a character in town.
While characters may not see the rogue that performs a silent strike, it does not excuse rogues from the [[JUSTICE (verb)|JUSTICE]] system if they attack a character in town.


The chance to successfully remain hidden was increase on 5/19/10d. Having the [[Armored stealth]] [[Armor Specialization]] active will also now add to success. The success chance is no longer capped at 95%, but 99%. At the same time, Silent Strike's stamina cost was reduced from 25 to 20.
Having the [[Armored Stealth]] [[Armor Specialization]] active will add to success. The chance for success is capped at 99%.
__NOTOC__
__NOTOC__
==Messaging==
==Messaging==
;Third-person
;Third-person
<pre{{log2|margin-right=350px}}>
<pre{{log2|margin-right=35%}}>
A shadowy figure leaps from hiding to attack!
A shadowy figure leaps from hiding to attack!
The figure swings a rusty old wakizashi at a velnalin!
The figure swings a rusty old wakizashi at a velnalin!
Line 41: Line 41:


;First-person
;First-person
<pre{{log2|margin-right=350px}}>
<pre{{log2|margin-right=35%}}>
You quickly leap from hiding to deliver your attack!
You quickly leap from hiding to deliver your attack!
You swing a rusty old wakizashi at a velnalin!
You swing a rusty old wakizashi at a velnalin!
Line 56: Line 56:
*[[List of combat maneuvers by profession]]
*[[List of combat maneuvers by profession]]
*[http://www.play.net/gs4/info/maneuvers/list.asp#silentstrike Combat Maneuvers List: Silent Strike] on play.net
*[http://www.play.net/gs4/info/maneuvers/list.asp#silentstrike Combat Maneuvers List: Silent Strike] on play.net

[[Category:Combat Maneuvers]]

Revision as of 10:57, 13 April 2016

Silent Strike
Available To Rogues
Mnemonic [SILENTSTRIKE]
Cost Base 20 (-10 Rank 1, -7 Rank 2, -4 Rank 3)
Roundtime same as ATTACK
Requirements Shadow Mastery (Rank 2)
Prerequisites None
Rank Square
1 2  
2
3
4
5 10

Silent strike is a rogue-only Combat Maneuver that allows a character to attack a target from hiding without revealing his or her location. Characters that witness a successful Silent Strike will see "a shadowy figure" strike a target in place of the character's name.

This skill is useful because it allows a character to jump back into hiding without the need to HIDE again. However, it cannot be used to aim attacks.

A rogue must obtain at least two ranks of Shadow Mastery before training in Silent Strike. Additional ranks in Silent Strike will help to ensure an attack without revealing one's self. The character's level versus the target also seems to play a role in determining whether the maneuver is successful.

If a rogue does not successfully perform the Silent Strike, they will attack the target normally, as if attempting to AMBUSH from hiding. The character will still incur the maneuver's normal stamina cost.

If the rogue has learned at least rank 3 of Silent Strike, they will attempt to remain hidden when performing the Cutthroat or Subdue maneuvers.

While characters may not see the rogue that performs a silent strike, it does not excuse rogues from the JUSTICE system if they attack a character in town.

Having the Armored Stealth Armor Specialization active will add to success. The chance for success is capped at 99%.

Messaging

Third-person
A shadowy figure leaps from hiding to attack!
The figure swings a rusty old wakizashi at a velnalin!
  AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415
  ... and hits for 140 points of damage!
  Left hand severed at the wrist!
The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.
The velnalin lets out a final agonized sigh and dies.
The figure quickly disappears from view.
First-person
You quickly leap from hiding to deliver your attack!
You swing a rusty old wakizashi at a velnalin!
  AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415
  ... and hit for 140 points of damage!
  Left hand severed at the wrist!
The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.
The velnalin lets out a final agonized sigh and dies.
You retreat back into the shadows.
Roundtime: 5 sec.

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