Silent Strike: Difference between revisions

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(added eviscerate to the list of rehiding abilities, clarified language)
 
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{{Player System Manager
{{Cman
|mnemonic = silentstrike
| cost = Base 20 (-8 Rank 1, -6 Rank 2, -4 Rank 3)
|verb = [[Verb:FEAT|FEAT]]
| mnemonic =SILENTSTRIKE
|type = Attack
| roundtime = same as [[ATTACK (verb)|ATTACK]]
|roundtime = ATTACK
| available = [[Rogue]]s
|stamina = 20
| requirements = [[Shadow Mastery]] (Rank 2)
|offensivegear = Both hands
| prereqs = Training in Ambush and Stalking and Hiding is recommended.
|requirements = Training in Ambush and Stalking and Hiding is recommended.
| sq1 = 2
|attributes = <br>Hostile<br>Initiator Stance Penalty<br>Rehiding Enabled<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
| sq2 = 4
|availableto = [[Rogue]]s (at level 25)
| sq3 = 6
}}
| sq4 = 8
{{PSM3.0costs
| sq5 = 10
| se1 = -
|rank1 = Free
| pu1 = -}}
|rank2 = Free
|rank3 = Free
'''Silent strike''' is a [[rogue]]-only [[Combat Maneuvers|combat maneuver]] that allows a [[character]] to attack a target from [[Stalking and Hiding|hiding]] without revealing his or her location. Characters that witness a successful Silent Strike will see "a shadowy figure" strike a target in place of the character's name.
|rank4 = Free
|rank5 = Free
}}
{{TOC limit|2}}
{{PSMinfo
|description = Attempt to strike a target from hiding without revealing one's location.
|mechanics = Silent Strike reduces aiming chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank). You may specify an attack modifier of {{boldmono|WAYLAY}}, {{boldmono|JAB}}, {{boldmono|GRAPPLE}}, {{boldmono|PUNCH}}, or {{boldmono|KICK}} after {{boldmono|FEAT SILENTSTRIKE}} to use that attack type instead.
|additionalinfo = Characters that witness a successful Silent Strike will see "a shadowy figure" strike a target in place of the character's name.


==Syntax==
===Syntax===
Silent Strike reduces [[AIM (verb)|aiming]] chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank).


:{{boldmono|feat silentstrike [attack modifier] <target> [aimed location if aiming]}}
You may specify an attack modifier of [[WAYLAY_(verb)|WAYLAY]], [[JAB (verb)|JAB]], [[GRAPPLE (verb)|GRAPPLE]], [[PUNCH (verb)|PUNCH]], or [[KICK (verb)|KICK]] after CMAN SILENTSTRIKE to use that attack type instead. Silent Strike reduces [[AIM (verb)|aiming]] chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank).


===Additional Mechanical Information===
* {{boldmono|cman silentstrike [attack modifier] <target> [aimed location if aiming]}}
This skill is useful because it allows a character to jump back into hiding without the need to {{boldmono|[[HIDE (verb)|HIDE]]}} again.


Additional ranks in Silent Strike will help to ensure an attack without revealing one's self. The character's [[level]] versus the target also seems to play a role in determining whether the feat is successful.
==Mechanics==


If a rogue does not successfully perform the Silent Strike, they will attack the target normally, as if attempting to {{boldmono|[[AMBUSH (verb)|AMBUSH]]}} from hiding. The character will still incur the feat's normal [[stamina]] cost.
This skill is useful because it allows a character to jump back into hiding without the need to [[HIDE (verb)|HIDE]] again.


While characters may not see the rogue that performs a silent strike, it does not excuse rogues from the {{boldmono|[[JUSTICE (verb)|JUSTICE]]}} system if they attack a character in town.
A rogue must obtain at least two ranks of [[Shadow Mastery]] before training in Silent Strike. Additional ranks in Silent Strike will help to ensure an attack without revealing one's self. The character's [[level]] versus the target also seems to play a role in determining whether the maneuver is successful.


Having the [[Armored Stealth]] [[Armor Specialization]] active will add to success. The chance for success is capped at 99%.
If a rogue does not successfully perform the Silent Strike, they will attack the target normally, as if attempting to [[AMBUSH (verb)|AMBUSH]] from hiding. The character will still incur the maneuver's normal [[stamina]] cost.


====Rehiding Abilities====
If the rogue has learned at least rank 3 of Silent Strike, they will attempt to remain hidden when performing the [[Cutthroat]] or [[Subdue]] maneuvers.


Once the a rogue has learned the first rank of Silent Strike, they will also attempt to remain hidden when performing the [[Cutthroat]], [[Eviscerate]], or [[Subdue]] maneuvers which have the {{boldmono|REHIDING ENABLED}} attribute.
While characters may not see the rogue that performs a silent strike, it does not excuse rogues from the [[JUSTICE (verb)|JUSTICE]] system if they attack a character in town.


===Messaging===
Having the [[Armored Stealth]] [[Armor Specialization]] active will add to success. The chance for success is capped at 99%.
__NOTOC__
==Messaging==
;First-person
;First-person
<pre{{log2|margin-right=35%}}>
<pre{{log2|margin-right=35%}}>
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The figure quickly disappears from view.
The figure quickly disappears from view.
</pre>
</pre>

==Related Articles==
* [[Combat Maneuvers]]


==Resources==
==Resources==
* [[/saved posts|Saved posts]]
*[http://www.play.net/gs4/info/maneuvers/list.asp#silentstrike Combat Maneuvers List: Silent Strike] on play.net
* [[Player System Manager/Saved posts | Player System Manager saved posts]]
* [[Player System Manager - Phase 3]]
}}
[[Category:Feats]]

Latest revision as of 07:38, 19 May 2023

Silent Strike
Mnemonic [silentstrike]
Activating Verb FEAT
Type Attack
Roundtime ATTACK
Stamina Cost 20
Offensive Gear Both hands
Requirements Training in Ambush and Stalking and Hiding is recommended.
Attributes
Hostile
Initiator Stance Penalty
Rehiding Enabled
Shield Defensive Bonus
Target Stance Bonus
Available To Rogues (at level 25)
Rank Cost/acquired at
1 Free  
2 Free 
3 Free 
4 Free 
5 Free

Description

Attempt to strike a target from hiding without revealing one's location.

Mechanics

Silent Strike reduces aiming chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank). You may specify an attack modifier of WAYLAY, JAB, GRAPPLE, PUNCH, or KICK after FEAT SILENTSTRIKE to use that attack type instead.

Additional Information

Characters that witness a successful Silent Strike will see "a shadowy figure" strike a target in place of the character's name.

Syntax

Silent Strike reduces aiming chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank).

feat silentstrike [attack modifier] <target> [aimed location if aiming]

Additional Mechanical Information

This skill is useful because it allows a character to jump back into hiding without the need to HIDE again.

Additional ranks in Silent Strike will help to ensure an attack without revealing one's self. The character's level versus the target also seems to play a role in determining whether the feat is successful.

If a rogue does not successfully perform the Silent Strike, they will attack the target normally, as if attempting to AMBUSH from hiding. The character will still incur the feat's normal stamina cost.

While characters may not see the rogue that performs a silent strike, it does not excuse rogues from the JUSTICE system if they attack a character in town.

Having the Armored Stealth Armor Specialization active will add to success. The chance for success is capped at 99%.

Rehiding Abilities

Once the a rogue has learned the first rank of Silent Strike, they will also attempt to remain hidden when performing the Cutthroat, Eviscerate, or Subdue maneuvers which have the REHIDING ENABLED attribute.

Messaging

First-person
You quickly leap from hiding to deliver your attack!
You swing a rusty old wakizashi at a velnalin!
  AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415
  ... and hit for 140 points of damage!
  Left hand severed at the wrist!
The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.
The velnalin lets out a final agonized sigh and dies.
You retreat back into the shadows.
Roundtime: 5 sec.
Third-person
A shadowy figure leaps from hiding to attack!
The figure swings a rusty old wakizashi at a velnalin!
  AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415
  ... and hits for 140 points of damage!
  Left hand severed at the wrist!
The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.
The velnalin lets out a final agonized sigh and dies.
The figure quickly disappears from view.

Resources