Singing Sword Song (1025)

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Singing Sword Song (1025)
Mnemonic [SINGSWORD]
Duration As long as the bard sings the spellsong
Utility Magic  
Subtype Combat 
Availability Self-cast 
Bard Base Spells
Holding Song (1001) Attack
Vibration Chant (1002) Attack
Fortitude Song (1003) Defensive
Purification Song (1004) Utility
Lullabye (1005) Attack
Song of Luck (1006) Utility
Kai's Triumph Song (1007) Offensive
Stunning Shout (1008) Attack
Sonic Shield Song (1009) Utility
Song of Valor (1010) Defensive
Song of Peace (1011) Utility
Sonic Weapon Song (1012) Utility
Song of Unravelling (1013) Utility
Sonic Armor (1014) Utility
Song of Depression (1015) Attack
Song of Rage (1016) Attack
Song of Noise (1017) Utility
Song of Power (1018) Utility
Song of Mirrors (1019) Defensive
Traveler's Song (1020) Utility
Singing Sword Song (1025) Utility
Song of Sonic Disruption (1030) Attack
Song of Tonis (1035) Defensive
Troubadour's Rally (1040) Utility

A bard using the Singing Sword song allows the bard the manipulate vibrations of magic and air to create the shape of a weapon of his or her choice. The floating weapon will then follow the bard around like a wizard's familiar and the bard can direct it to attack foes. If the weapon does damage the bard will receive a portion of the normal experience points and fame points they would normally be eligible for when the creature dies.

If the Bard is stunned, has injuries to the head, eyes or nervous system the weapon's AS will be lessened. Also, if the Bard has become calmed, unconscious, or unable to concentrate due to extensive head or nervous system injuries, the weapon will fail to attack outright.

The weapon's AS is determined by:

  • skill of the Bard in that particular weapon type
  • number of spellsongs known over 1025
  • ranks/bonus in Mental Lore, Manipulation
  • Aura stat bonus
  • Influence stat bonus
  • Other types of magic that normally increase melee AS will NOT affect the song

Currently, the melee AS formulas is as follows:

  • AS = Weapon skill + (Bard Spell ranks - 25)/2 + (INF bonus + AURA bonus)/2 + (CMAN ranks/2) + (Mental Lore, Manipulation ranks/2 + MB
  • MB = 25 if fighting a living creature
  • MB = 10 if fighting undead

Additional weapon types

On 3 January, 2006, GM Mestys made it possible for some Ranged and Thrown weapon types to be summoned and used; they are:

Weapon Skill Type Weapon Name Attack Speed (seconds)
Ranged short bow 4
composite bow 5
long bow 6
light crossbow 5
heavy crossbow 7
Thrown quoit 5
discus 5
dart 3

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