Siren: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 96
| picture =
| level = 96<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Hybrid Biped
| family = Fey <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Siren
| type = Hybrid<!-- Creature body type -->
| attacks =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Ruined Temple]]<br>
| undead = No
| otherclass2 = Boss
| area = Ruined Temple<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Ensnare<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 423
{{creature ability|Ensnare|+423 [[Attack strength|AS]]}}
| nomaneuver =
| PA2 =
| nobolt =
| PAB =
| warding =
| PA3 =
| PAC =
{{creature ability|[[Corrupt Essence (703)]]|+402 [[Casting strength|CS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|[[Lullabye (1005)]]|+402 [[Casting strength|CS]]}}
| BTA =
{{creature ability|[[Song of Unravelling (1013)]]|+402 [[Casting strength|CS]]}}
| WD1 = Corrupt Essence (703)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{creature ability|[[Song of Depression (1015)]]|+402 [[Casting strength|CS]]}}
| noability =
| WDA = 402
| WD2 = Holding Song (1001)
| WDB = 402
| WD3 = Lullabye (1005)
| WDC = 402
| WD4 = Song of Depression (1015)
| WDD = 402
| WD5 = Song of Unravelling (1013)
| WDE = 402
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 1<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+429 [[Defensive strength|DS]]}}
| Melee = 429
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+336 to +453 [[Defensive strength|DS]]}}
| Bolt = 336 - 453
{{creature ability|[[Bard Base]] |+363 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 363
{{creature ability|[[Sorcerer Base]] |+406 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 329
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |+329 [[Target defense|TD]]}}
| SorTD = 406
{{creature ability|[[Major Elemental]] |+425 to +430 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+411 to +423 [[Target defense|TD]]}}
| MjETD = 425 - 435
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 411 - 423
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD =
| DSP1 = Elemental Defense I<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Elemental Defense I (401)|Elemental Defense I]]}}
{{creature ability|[[Elemental Defense II (406)|Elemental Defense II]]}}
| DSP2 = Elemental Defense II
{{creature ability|[[Elemental Defense III (414)|Elemental Defense III]]}}
| DSP3 = Elemental Defense III
| DSP4 = Song of Mirrors
{{creature ability|[[Song of Tonis (1035)|Song of Tonis]]}}
| DSP5 = Song of Tonis
{{creature ability|[[Song of Mirrors (1019)|Song of Mirrors]]}}
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = yes
| coins = Yes
| gems = yes
| magic items = Yes
| magic items = yes
| gems = Yes
| boxes = yes
| boxes = Yes
| other = pristine siren's hair
| skin = ?
| skin = None
| other = [[pristine siren's hair]]
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
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==Hunting strategies==
==Hunting strategies==
Sirens are most dangerous when encountered with other creatures. Lullaby can easily set you up to be killed by a [[triton radical]] or a [[triton combatant]]. Song of Depression lasts 5 minutes regardless of how badly you fail the warding check and can end a hunt before it even begins. But their most dangerous ability is casting Song of Tonis which makes every creature in the room attack much faster.
Sirens are most dangerous when encountered with other creatures. Lullaby can easily set you up to be killed by a [[triton radical]] or a [[triton combatant]]. Song of Depression lasts 5 minutes regardless of how badly you fail the warding check and can end a hunt before it even begins. But their most dangerous ability is casting Song of Tonis which makes every creature in the room attack much quicker.


Sirens are not hard to fight by themselves and they are probably the easiest creature to hunt in Nelemar. However, they need to be a priority to stun or kill when in a room with other creatures to prevent them from disabling you or using Song of Tonis. They wear no armor, have no nature resistances, and are not very perceptive which makes them very easy to instantly kill by head ambush. Their Ensnare does terrible damage but they can pick up other weapons left on the ground if you are not careful.
Sirens are not hard to fight by themselves and they are probably the easiest creature to hunt in Nelemar. However, they need to be a priority to stun or kill when in a room with other creatures to prevent them from disabling you or using Song of Tonis. They wear no armor, have no nature resistances, and are not very perceptive which makes them very easy to instantly kill by head ambush. Their Ensnare does terrible damage but they can pick up other weapons left on the ground if you are not careful.


==Other information==
==Other information==
*Sirens do not have a left leg or a right leg and are small enough that even Haflings and Gnomes can ambush their heads.
*Sirens are always female and do not have a left leg or a right leg and are small enough that even Haflings and Gnomes can ambush their heads.


*Spawns holding '''a sienna-banded scallop shell shield'''. This is a small shield made out of bone that weighs 6 pounds. It is crumbly.
*Spawns holding a small shield. This is either '''a pearlescent oyster shell shield''' (2nd floor spawns) or '''a sienna-banded scallop shell shield''' (3rd floor spawns). These are small shields made out of bone that weighs 6 pounds. Both are crumbly.


*Does not spawn with a weapon and will try to ensnare players by default. They can and will pick up the weapons of other Nelemar creatures:
*Does not spawn with a weapon and will try to ensnare players by default. They can and will pick up the weapons of other Nelemar creatures:
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The siren's eyes go wide in fascination as she coos over her new find.
The siren's eyes go wide in fascination as she coos over her new find.
</pre>
</pre>

*Sirens spawn with [[Elemental Defense III (414)]] already cast.


*Sirens only self-cast their Elemental Defense spells and do so with out a preparation message. Their spellsongs may also be cast without a preparation message.
*Sirens only self-cast their Elemental Defense spells and do so with out a preparation message. Their spellsongs may also be cast without a preparation message.
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<pre{{log2|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
A siren giggles as she emerges and begins to hum.
A siren giggles as she emerges and begins to hum.

A siren slowly glides in, her voice trilling in a raptuous soprano.

A siren gracefully glides in, singing a sweet melody.


The siren slumps to her side and dies.
The siren slumps to her side and dies.
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Movement
Movement
<pre{{log2|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
A siren gracefully glides in, singing a sweet melody.

A siren arrives, warbling softly.
A siren arrives, warbling softly.


A siren glides in, humming melodically.
A siren glides in, humming melodically.


A siren slowly glides in, her voice trilling in a raptuous soprano.
A siren glides in, wincing in pain. '''(had a rank 1 right leg wound, despite not having a right leg)'''


A siren glides north, humming melodically.
A siren glides north, humming melodically.

A siren's sings waveringly in a minor key with a disconsolate look on her face.
A siren glides east, humming melodically.


A siren wriggles a bit before resuming an upright position. '''(standing up)'''
A siren wriggles a bit before resuming an upright position. '''(standing up)'''


A siren smirks playfully as she glances around the area. '''(searching for hidden player)'''
A siren smirks playfully as she glances around the area. '''(searching for hidden adventurer)'''

A siren discovers you in your hiding place! '''(discovering a hidden adventurer)'''
</pre>
</pre>


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As a siren sings, a squall of wind briefly swirls about her.
As a siren sings, a squall of wind briefly swirls about her.


A siren begins singing a sweet song.
A siren draws in breath and releases suddenly in a soaring vibrato, trilling higher and higher as she ascends the scales in a powerfully entrancing siren song! '''(casting Lullaby)'''
The siren's voice blends in harmony with the other sirens in the area!
A siren focuses a soothing melody towards you!
You are unaffected. '''(occurs when more then one siren is in the same room. Unsure if it improves spellcasting)'''


A siren begins singing a sweet song.
A siren begins singing a sweet song.
A siren focuses a soothing melody towards you! '''(casting Holding Song or Song of Unravelling)'''
A siren focuses a soothing melody towards you! '''(casting Holding Song or Song of Unravelling)'''


A siren draws in breath and releases suddenly in a soaring vibrato, trilling higher and higher as she ascends the scales in a powerfully entrancing siren song! '''(casting Lullaby)'''


A siren gazes upon you lovingly and blows a soft kiss toward you. '''(casting Corrupt Essence)'''
A siren gazes upon you lovingly and blows a soft kiss toward you. '''(casting Corrupt Essence)'''

A siren draws in breath and releases suddenly in a soaring vibrato, trilling higher and higher as she ascends the scales in a powerfully entrancing siren song!
CS: +402 - TD: +300 + CvA: -4 + d100: +10 == +108
Warding failed!
You are stopped momentarily by the intensity of the song. '''(unsure of spell, this has a -50 TD push down and caused a stunning effect)'''
</pre>
</pre>


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A siren shifts to a higher key and repeats her last verse.
A siren shifts to a higher key and repeats her last verse.

A siren hums melodically to herself, then giggles wickedly.


A siren takes out a comb and begins combing her <hair color> hair meticulously.
A siren takes out a comb and begins combing her <hair color> hair meticulously.


A siren shakes her head, dazed and unsteady. '''(when stunnned)'''
A siren bobs her head and undulates her body in time to her song.

A siren stops and listens carefully to something in the distance, then begins singing a new refrain as if in response.

A siren teasingly swishes her tail in the water. '''(2nd floor only)'''

A siren shakes her head, dazed and unsteady. '''(when stunned)'''


A siren nods to another siren, and the two begin singing a lively duet. '''(with another siren in the same room)'''
A siren nods to another siren, and the two begin singing a lively duet. '''(with another siren in the same room)'''
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Sirens can sing a short, 2 line verse as one of their idle messages. Below is list some of the possible melodies.
Sirens can sing a short, two line verse as one of their idle messages. Below is list of the possible melodies.
<pre{{log2|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
A siren sings a soothing melody:
A siren sings a soothing melody:
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== References ==
== References ==
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1688 Siren on Play.net bestiary]
* [https://en.wikipedia.org/wiki/Siren_(mythology) Siren on Wikipedia]


{{Nearlevel
{{Nearlevel
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|levelp2 = 98
|levelp2 = 98
}}
}}

[[Category:Ruined Temple creatures]]

Revision as of 11:01, 17 August 2020

Siren
Level 96
Family Fey family creatures
Body Type Hybrid
Classification(s) Living
Boss
Area(s) Found Ruined Temple
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Ensnare 423 AS
Warding Spells
Corrupt Essence (703) 402 CS
Holding Song (1001) 402 CS
Lullabye (1005) 402 CS
Song of Depression (1015) 402 CS
Song of Unravelling (1013) 402 CS
Defense Attributes
Armor
None ASG 1
Defensive Strength (DS)
Melee 429
Ranged
Bolt 336 - 453
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 363
Cleric Base
Empath Base
Paladin Base 329
Ranger Base
Sorcerer Base 406
Wizard Base
Minor Elemental 411 - 423
Major Elemental 425 - 435
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Elemental Defense I
Elemental Defense II
Elemental Defense III
Song of Mirrors
Song of Tonis
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other pristine siren's hair

The siren is a peculiar vision of beauty from the sea. Though her lower body is that of an iridescently scaled fish, it takes away nothing from the rest of her ravishingly feminine figure draped in long, golden blonde hair and surrounded by a mystical aura. Discretely hidden webbing beneath her arms that aids in navigating deep waters has given rise to the erroneous legend that the siren can also fly. The soothing song from these strangely beautiful creatures has pulled many sailors to their deaths, and every moment that the siren gazes at you with her captivating brilliant blue eyes and serenades you with liquid notes from her glistening full lips is a moment that you plunge deeper into danger yourself.

Hunting strategies

Sirens are most dangerous when encountered with other creatures. Lullaby can easily set you up to be killed by a triton radical or a triton combatant. Song of Depression lasts 5 minutes regardless of how badly you fail the warding check and can end a hunt before it even begins. But their most dangerous ability is casting Song of Tonis which makes every creature in the room attack much quicker.

Sirens are not hard to fight by themselves and they are probably the easiest creature to hunt in Nelemar. However, they need to be a priority to stun or kill when in a room with other creatures to prevent them from disabling you or using Song of Tonis. They wear no armor, have no nature resistances, and are not very perceptive which makes them very easy to instantly kill by head ambush. Their Ensnare does terrible damage but they can pick up other weapons left on the ground if you are not careful.

Other information

  • Sirens are always female and do not have a left leg or a right leg and are small enough that even Haflings and Gnomes can ambush their heads.
  • Spawns holding a small shield. This is either a pearlescent oyster shell shield (2nd floor spawns) or a sienna-banded scallop shell shield (3rd floor spawns). These are small shields made out of bone that weighs 6 pounds. Both are crumbly.
  • Does not spawn with a weapon and will try to ensnare players by default. They can and will pick up the weapons of other Nelemar creatures:
A siren snatches up a corroded bronze scaling fork!
A siren slings a sienna-banded scallop shell shield over her shoulder.
The siren's eyes go wide in fascination as she coos over her new find.
  • Sirens only self-cast their Elemental Defense spells and do so with out a preparation message. Their spellsongs may also be cast without a preparation message.
  • Sirens spawn with different hair and eye colors which can be seen in their description and in several of the siren's idle messages.

Possible hair colors:

golden blonde hair
rich brown hair
silky black hair
warm red hair

Possible eye colors:

brilliant blue eyes
light brown eyes
sparkling green eyes

Messaging

Spawn, death, and decay

A siren giggles as she emerges and begins to hum.

A siren slowly glides in, her voice trilling in a raptuous soprano.

A siren gracefully glides in, singing a sweet melody.

The siren slumps to her side and dies.	

The siren gives a plaintive wail before she slumps to her side and dies.	

A siren decays into compost.

The siren's soft aura fades and her flesh crumbles to reveal the corpse of a hideous scaled creature, which then quickly decays away.


Movement

A siren arrives, warbling softly.

A siren glides in, humming melodically.

A siren glides in, wincing in pain. (had a rank 1 right leg wound, despite not having a right leg)

A siren glides north, humming melodically.	

A siren's sings waveringly in a minor key with a disconsolate look on her face.
A siren glides east, humming melodically.

A siren wriggles a bit before resuming an upright position. (standing up)

A siren smirks playfully as she glances around the area. (searching for hidden adventurer)

A siren discovers you in your hiding place! (discovering a hidden adventurer)


Spellcasting

A siren chants hypnotically, swaying her body in rhythm!
A silvery luminescence surrounds a siren.

A siren begins singing a sweet song.

A siren chants hypnotically, swaying her body in rhythm!
A siren begins to sing a sibilant melody.  Suddenly, mirror images of the siren appear in the area, making it difficult to tell which are the illusions.

A siren begins singing a sweet song.
A siren chants hypnotically, swaying her body in rhythm!
As a siren sings, a squall of wind briefly swirls about her.

A siren begins singing a sweet song.
The siren's voice blends in harmony with the other sirens in the area!
A siren focuses a soothing melody towards you!
You are unaffected. (occurs when more then one siren is in the same room. Unsure if it improves spellcasting)

A siren begins singing a sweet song.
A siren focuses a soothing melody towards you! (casting Holding Song or Song of Unravelling)


A siren draws in breath and releases suddenly in a soaring vibrato, trilling higher and higher as she ascends the scales in a powerfully entrancing siren song! (casting Lullaby)

A siren gazes upon you lovingly and blows a soft kiss toward you. (casting Corrupt Essence)

A siren draws in breath and releases suddenly in a soaring vibrato, trilling higher and higher as she ascends the scales in a powerfully entrancing siren song!
  CS: +402 - TD: +300 + CvA: -4 + d100: +10 == +108
  Warding failed!
You are stopped momentarily by the intensity of the song. (unsure of spell, this has a -50 TD push down and caused a stunning effect)


Idle

A siren sighs in boredom.	

A siren looks this way and that, searching for an audience.	

A siren leans back and tosses her <hair color> hair.	

A siren slowly spreads her arms wide and her palms outward in an inviting pose as she sings.	

A siren admires your physique as a brief twinkle flashes in her <eye color> eyes.

A siren fans herself with her fishy tail.

A siren clasps her hands together against her cheek as she sings.

A siren shifts to a higher key and repeats her last verse.

A siren hums melodically to herself, then giggles wickedly.

A siren takes out a comb and begins combing her <hair color> hair meticulously.

A siren bobs her head and undulates her body in time to her song.

A siren stops and listens carefully to something in the distance, then begins singing a new refrain as if in response.

A siren teasingly swishes her tail in the water. (2nd floor only)

A siren shakes her head, dazed and unsteady. (when stunned)

A siren nods to another siren, and the two begin singing a lively duet.	(with another siren in the same room)


Sirens can sing a short, two line verse as one of their idle messages. Below is list of the possible melodies.

A siren sings a soothing melody:

    "You've answered my deep desire, for you heard my spirit calling,
    You came before night was falling, lie down and be warmed by the fire..."

A siren sings a soothing melody:

    "How long will it be until we are together?
    How long must I wait for a blissful forever?"
	
A siren sings a soothing melody:

    "Relax now, dear one, you're in my care,
    The glories of my world you now can share..."

A siren sings a soothing melody:

    "No more could I wish, nothing I want but this,
    Your hand on my arm and the fire of your kiss..."
	
A siren sings a soothing melody:

    "You've found your rest far from the wreck and the slaughter,
    You're safe in the home of the power of deep water..."
	
A siren sings a soothing melody:

    "Be still and at peace, don't fight any longer,
    Your longing to stay grows deeper and stronger..."	
	
A siren sings a soothing melody:

    "Race me, chase me, I laugh as I flee,
    Catch me, snatch me, I'll belong to thee..."

A siren sings a soothing melody:

    "Your long journey is completed, and the stormy night is o'er,
    Rest from weariness my darling, lay your head down on my shore..."

A siren sings a soothing melody:

    "Plunge deep within my ocean, be swept away by motion
    Of waves that are returning to quench and quell my burning..."

A siren sings a soothing melody:

    "Our passion has been set free, our hearts truly now can fly,
    So carry me to the sea, and I'll meet you in the sky..."

A siren sings a soothing melody:

    "Liabo gleams in ivory, Lornon broods at the sight,
    The moons are shining bright and deep upon our love tonight..."

A siren sings a soothing melody:

    "The shadows around you are melting away,
    Keep faith and keep courage, soon comes the new day..."

A siren sings a soothing melody:

    "They cannot hurt you now, as long as you're with me,
    There is no need for worry while you're in the deep blue sea..."
	
A siren sings a soothing melody:

    "Sleep, sleep, above the blue deep,
    I will all your sorrows and secrets keep..."

A siren sings a soothing melody:

    "Heartache and worry, anger and toil,
    Shed yourself of all of these, oh child of the soil..."
	
A siren sings a soothing melody:

    "Let me make you comfortable, lay down here and rest,
    Trust me to do everything for you that is best..."

A siren sings a soothing melody:

    "I swear that I'll follow and love you so sweetly,
    So surrender your heart and trust me completely..."

A siren sings a soothing melody:

    "Let me whisper of worlds of wonder, a new paradise in view,
    Stay here with me 'til break of morning, under skies of amber hue..."
	
A siren sings a soothing melody:

    "I wonder if the coastline will bring the man to be mine,
    And when our days of sunshine will free me from the dark..."

A siren sings a soothing melody:

    "Who has the strength to take his place beside me?
    Do you know how to calm the storm inside me?"

A siren sings a soothing melody:

    "My love is true and strong and reaches all of my sugar-sanded beaches,
    The measure of my sure devotion stretches farther than Charl's wide ocean..."

A siren sings a soothing melody:

    "I can give you everything, make each moment better than it seems,
    Fill your days with lyrical lays and dance around you in your dreams..."

A siren sings a soothing melody:

    "I can cure you of every hunger,
    I can make you feel stronger and younger..."

A siren sings a soothing melody:

    "Keep this heart of gold of mine safe in your vault of steel,
    Lock it up all for your own, no one can break the seal..."
	

References

Near-level creatures - edit
Level 94 Level 95 Level 96 Level 97


Level 98
edit edit edit edit edit