Siren lizard: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 42
| picture =
| level = 42<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Reptilian
| family = Lizard<!-- Add creature to family page list, which will be linked on preview/save -->
| family = lizard
| type = Reptilian<!-- Creature body type -->
| attacks = Claws, Ensnares, Pounds and Whips.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Fhorian Village]]<br>
| undead = No
| otherclass2 =
| area = Fhorian Village<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->

| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
{{Creature attack attributes
| nobolt =
| PAA =
| warding =
| PA2 =
| PAB =
{{creature ability|Poison|+126 [[CS]]}}
| nomaneuver =
| PA3 =
| noability =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = Poison<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = 126
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+137 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 137
{{creature ability|[[Sorcerer Base]] |+159 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 159
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+167 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 167
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| magic items = ?
| magic items =
| gems = Yes
| gems = Yes
| boxes = ?
| boxes =
| other = ?
| other =
| skin = a multicolored<br>siren lizard skin
| skin = a multicolored siren lizard skin
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 14:08, 15 August 2019

Siren lizard
Level 42
Family Lizard family creatures
Body Type Reptilian
Area(s) Found Fhorian Village
BCS Yes
HP
Speed
Attack Attributes
Warding Spells
Poison 126 CS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 137
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 159
Wizard Base
Minor Elemental 167
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems Yes
Magic Items
Boxes
Skin a multicolored siren lizard skin
Other


The siren lizard has multicolored pastel skin which appears to be rather scaly, a long, blunt snout, sharp teeth, and a swiftly moving tail.

Hunting strategies

It is wise to prepare one's self by casting Poison Resist (105) before hunting these creatures, so as to benefit from an additional warding check. Siren lizards have a chance to inflict a poisoned state upon almost every melee attack made against it, as a sort of defense mechanism. The poison is based on the warding failure (e.g. +110 will yield 10 damage over time) and dissipates 1 per round. Additional attacks upon a siren lizard while poisoned will not incur another poison warding attack. Remaining poisoned at a low rate (such as 10 per) with acantha or Krolvin Bloody Ale will allow you to continue to hunt siren lizards with no poison attacks until it is fully dissipated.

Killing the siren lizard in as few hits as possible is essential. Ambushing is useful in killing them quickly.

Other information

A similar poison effect occurs when attempting to skin a siren lizard.

References

Near-level creatures - edit
Level 40 Level 41 Level 42 Level 43 Level 44
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