Skeletal lord: Difference between revisions

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(changed family to humanoid, removed outdated play.net bestiary link, added link to skeleton on wikipedia)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = skeletal_lord.jpg
| level = 41
| level = 41<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| family = skeleton
| type = Biped<!-- Creature body type -->
| attacks = Bites, Claws, Special and Weapons.
| otherclass = corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Castle Varunar]]<br>
| otherclass2 =
| undead = Yes (corporeal)
| area = Castle Varunar<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 300
| hitpoints = 300
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Lance<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 274
{{Creature ability|splintered [[lance]]|+274 [[Attack Strength|AS]]}}
| nowarding =
| PA2 =
| nobolt =
| PAB =
| maneuver =
| PA3 =
| PAC =
{{Creature ability|[[Trip]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{Creature ability|[[Disarm Weapon]]}}
| noability =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->

| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Disarm Weapon<!-- Combat Maneuvers insert up to MN10 -->
| MN2 = Trip
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |+200 [[Defensive strength|DS]]}}
| Ranged = 200
{{creature ability|[[Bolt]] |+200 [[Defensive strength|DS]]}}
| Bolt = 200
{{creature ability|[[Bard Base]] |+123 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 123
{{creature ability|[[Sorcerer Base]] |+130 [[Target defense|TD]]}}
| CleTD = 123
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |+123 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 130
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
| magic items = ?
| magic items =
| gems = Yes
| gems = Yes
| boxes = ?
| boxes =
| other = Yes
| other =
| skin = None
| skin = No
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
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== References ==
== References ==
* [https://en.wikipedia.org/wiki/Skeleton Skeleton on Wikipedia]
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1324 Skeletal lord on Play.net bestiary]


{{Nearlevel
{{Nearlevel
Line 70: Line 92:
|levelp2 = 43
|levelp2 = 43
}}
}}

[[Category:Castle Varunar creatures]]

Revision as of 20:30, 15 August 2020

Skeletal lord
Skeletal lord.jpg
Level 41
Family Humanoid family creatures
Body Type Biped
Classification(s) corporeal undead
Area(s) Found Castle Varunar
BCS Yes
HP 300
Speed
Attack Attributes
Physical Attacks
Lance 274 AS
Combat Maneuvers
Disarm Weapon
Trip
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged 200
Bolt 200
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 123
Cleric Base 123
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 130
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items
Boxes
Skin No
Other

The skeletal lord still stands proudly erect. Skilled in the art of battle, it takes its time, carefully measuring each powerful attack to strike at the enemy's most exposed point. Its body reduced to shreds of flesh, eye sockets now empty, the skeletal lord still attacks with amazing accuracy.

Hunting strategies

  • Skeletal lords are slow, but hit particularly hard with their lances. It is best to get the skeletal lord prone in order to induce a turn spent standing back up.

Other information

  • Skeletal lords will occasionally attempt to trip and to disarm the player, although they are more likely to attack. They can also infect the player with a disease that starts by subtracting 45 points from their HP and which goes down by 3 every turn thereafter.

References

Near-level creatures - edit
Level 39 Level 40 Level 41 Level 42 Level 43
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