Difference between revisions of "Skeletal lord"

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| nowarding =
| nobolt =
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{{Creature ability|[[Trip]]}}
{{Creature ability|[[Trip]]}}
{{Creature ability|[[Disarm Weapon]]}}
{{Creature ability|[[Disarm Weapon]]}}

Revision as of 12:56, 25 December 2009

Skeletal lord
Level 41
Family skeleton family creatures
Body Type Biped
Undead Yes
Areas Found Castle Varunar
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
splintered lance +274 AS
Disarm Weapon
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt +200 DS
Bard Base +123 TD
Ranger Base <N/A> TD
Sorcerer Base +130 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Treasure Attributes
Coins  ?
Gems  ?
Magic Items  ?
Boxes  ?
Skin None
Other  ?

The skeletal lord still stands proudly erect. Skilled in the art of battle, it takes its time, carefully measuring each powerful attack to strike at the enemy's most exposed point. Its body reduced to shreds of flesh, eye sockets now empty, the skeletal lord still attacks with amazing accuracy.[1]

Hunting strategies

  • Skeletal lords are slow, but hit particularly hard with their lances. It is best to get the skeletal lord prone in order to induce a turn spent standing back up.
  • Voln fu is helpful against skeletal lords.

Other information

  • Skeletal lords will occasionally attempt to trip and to disarm the player, although they are more likely to attack.


Near-level creatures - edit
Level 39 Level 40 Level 41 Level 42 Level 43
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