Difference between revisions of "Skeletal warhorse"

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   {{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
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   {{creature ability|[[Bolt]] |+187 [[Defensive strength|DS]]}}
 
   {{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
   {{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
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   {{creature ability|[[Cleric Base]] |+111 [[Target defense|TD]]}}
 
   {{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}

Revision as of 14:23, 10 June 2019

Skeletal warhorse
Picture
Level 37
Family skeleton family creatures
Body Type Quadruped
Undead Yes (corporeal)
Areas Found Castle Varunar
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Stomp +240 AS
Charge +250 AS
Maneuver Attacks
Kick
Defense Attributes
Melee <N/A> DS
Ranged +187 DS
Bolt +187 DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base +111 TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins  ?
Gems  ?
Magic Items  ?
Boxes  ?
Skin a skeletal warhorse jaw
Other  ?

A bulky skeleton belies the skeletal warhorse's speed and quick reflexes. Even encased in heavy steel barding and lacking its muscular body, the warhorse charges, stomps and bites with the same ferocity it displayed in life. Now, long decomposed, its hide has turned to a moldy gray and the once-proud mane hangs in tattered strands.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Skeletal warhorse kick attacks can cause injuries (both on impact and landing), knock the player prone, cause roundtime, forcing stance down, and also sending you flying into the next room.

An example of a skeletal warhorse's kick attack (along with the apparent effects, this also forced the character from guarded stance down to offensive):

A skeletal warhorse wheels quickly, plants its front hooves firmly on the ground and kicks at you with both hind legs!
Time seems to slow to a crawl as you make a feeble attempt to leap to the side. Your lethargic movement is much too slow to avoid the powerful kick, and the warhorse's hooves hammer into you with devastating force!
   ... 33 points of damage!
   Massive blow removes your left foot!
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 8 rounds!
The impact of the blow picks you up and hurls you through the air!

You slam into the ground with a sickening **THUD**!
   ... 19 points of damage!
   Arm jerked painfully upward.
Roundtime: 20 sec.

Flying into the next room:

!R>A skeletal warhorse wheels quickly, plants its front hooves firmly on the ground and kicks at you with both hind legs!^M Time seems to slow to a crawl as you make a feeble attempt to leap to the side. Your lethargic movement is much too slow to avoid the powerful kick, and the warhorse's hooves hammer into you with devastating force!
   ... 25 points of damage!
   A fine blow splits the back of the hand.
   Tendrils of vapor intertwine as the wound seals before your eyes.
   You are stunned for 1 round!
The impact of the blow picks you up and hurls you east!
[Castle Varunar, Inner Ward]
The east and north sections of the inner wall meet here. Set between the two walls, a stout watchtower rises several stories over the inner ward grounds. A sturdy wooden door hanging on its rusted hinges leads into the tower's interior.
Obvious paths: south, west
You slam into the ground with a sickening **THUD**!
   ... 15 points of damage!
   A strong blow bursts the left calf open in a spray of vapor.
   New muscle erupts from the middle of the wound, consuming the injured tissue.
Roundtime: 20 sec.

References

Near-level creatures - edit
Level 35 Level 36 Level 37 Level 38 Level 39
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