Skeleton: Difference between revisions

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(Updated to Template:Creature start2)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 1
| picture =
| level = 1<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Skeleton<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Skeleton
| type = Biped<!-- Creature body type -->
| attacks = Bites and Weapons.
| otherclass = corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Icemule Environs]]<br>[[Glaise Cnoc Cemetery]]<br>[[The Graveyard]]<br>
| otherclass2 =
| undead = Yes (corporeal)
| area = Glaise Cnoc Cemetery<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area2 = Icemule Environs
| area3 = The Graveyard
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 40
| hitpoints = 40
| bcs = <Not Known>
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Broadsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 21 - 31
{{Creature ability|[[Dagger]]or[[Broadsword]]|+21 to +31 [[Attack Strength|AS]]}}
| PA2 = Dagger
| nowarding =
| PAB = 21 - 31
| nomaneuver =
| nobolt =
| PA3 =
| noability =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->

| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+1 [[Defensive strength|DS]]}}
| Melee = 1
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |-1 [[Defensive strength|DS]]}}
| Bolt = -1
{{creature ability|[[UAC]] |+33 [[UDF]]}}
| UDF = 33
{{creature ability|[[Bard Base]] |+3 [[Target defense|TD]]}}
| BarTD = 3
{{creature ability|[[Ranger Base]] |+3 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Sorcerer Base]] |+3 [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = 3
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 3
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Major Elemental]] |+3 [[Target defense|TD]]}}
| MjETD = 3
{{creature ability|[[Minor Elemental]] |+3 [[Target defense|TD]]}}
| MnETD = 3
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Minor Spiritual]] |+3 [[Target defense|TD]]}}
| MnSTD = 3
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD = 3
{{creature ability|[[Minor Mental]] |+3 [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = yes
| coins = Yes
| gems = yes
| magic items = Yes
| magic items = yes
| gems = Yes
| boxes = yes
| boxes = Yes
| other =
| skin = skeleton bone
| skin = skeleton bone
| other = ?
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 14:29, 15 August 2019

Skeleton
Level 1
Family Skeleton family creatures
Body Type Biped
Classification(s) corporeal undead
Area(s) Found Glaise Cnoc Cemetery
Icemule Environs
The Graveyard
BCS Yes
HP 40
Speed
Attack Attributes
Physical Attacks
Broadsword 21 - 31 AS
Dagger 21 - 31 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 1
Ranged
Bolt -1
Unarmed Defense Factor
UDF 33
Target Defense (TD)
Bard Base 3
Cleric Base
Empath Base
Paladin Base
Ranger Base 3
Sorcerer Base 3
Wizard Base
Minor Elemental 3
Major Elemental 3
Minor Spiritual 3
Major Spiritual
Minor Mental 3
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin skeleton bone
Other

The skeleton clatters noisily about as if lost in the world of the living. Bleached bones, barely connected by stiff, crystallized tendons, tell a story of flesh long rotted away. Cockroaches, maggots and other insect types, perhaps still feeding on the rotting remains of the brain of the skeleton, scuttle and slither liberally in and out of the cranial sockets.

Hunting strategies

Hunting Skeletons is fairly simple, especially on the eastern end of the Graveyard in the landing as they have lower than normal defenses against both physical and bolt attacks.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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