Sleep (501): Difference between revisions

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The '''Sleep''' spell causes the target to become overwhelmed with relaxation, possibly to the point that the creature falls asleep. Creatures that do not sleep naturally, such as constructs and undead, are not affected by this spell.
The '''Sleep''' [[spell]] causes the target to become overwhelmed with relaxation, possibly to the point that the creature falls [[asleep|unconscious]]. [[Creature]]s that do not sleep naturally, such as [[construct]]s and [[undead]], are not affected by this spell.


=== Mana Cost ===
The spell formerly had a variable [[mana]] cost equal to the target's [[level]] divided by two. The minimum mana cost was one mana, while the maximum mana cost was twenty. If this spell was activated from a magical item, it would not affect targets higher than level two. If invoked from a scroll, the spell would take one mana from the scroll, and the remaining mana will be taken from the caster.


Sleep does not follow the standard [[mana]] cost of its [[spell level]], but rather a scaling cost based on the the target's [[level]] and is equal to the seed 1 [[summation]] against the target's level. A level 1 target costs 1 (Sum 1 equals 1) mana, while a level 105 target costs 14 mana (Sum 14 equals 105.)
However, the spell was changed in October 2007, and the following news was released in-game:


=== Duration ===
=== Dateline 10/23/2007: SLEEP (501) UPDATED ===


The [[duration]] of the Sleep effect is based off the resulting [[warding margin]].
The Major Elemental spell 501, Sleep, has been updated.


=== Special Rules ===
The mana cost of the spell has been changed from 1 mana per 2 levels of the target, capped at 20 mana to a summation seed 1 based off of the target's level. That is, a level 1 target costs 1 mana whereas a level 105 target costs 14 mana. This mana cost grows at a much slower rate than the previous one.


When imbedded by the [[Magic Item Creation (420)]] spell or charged by the [[Charge Item (517)]] spell, Sleep counts as a level 8 spell to emulate the variable mana cost for different targets. The restriction of only being able to use Sleep cast from a magic item on a level 2 target has been removed. Also, when casting Sleep from a [[scroll]], the spell will no longer take mana from the caster.
The duration of Sleep was previously determined solely by the level of the caster. Duration is now based off of the warding margin (endroll).


Sleep is considered a [[spell of war]].
When imbedded by the Magic Item Creation spell or charged by the Charge Item (517) spell, Sleep counts as a level 8 spell to emulate the variable mana cost for different targets. The restriction of only being able to use Sleep cast from a magic item on a level 2 target has been removed. Also, when casting Sleep from a scroll, the spell will no longer take mana from the caster.

Sleep now counts as a spell of war.

=== Revision Analysis ===

The October 2007 changes have adjusted the effectiveness of the spell in the following ways:

* Mana costs at medium and high levels are now markedly lower.
* Imbedded Sleep items (most likely wands and rods) are now markedly more useful.
* Sleep can no longer be cast in Sanctuary areas.
* Significant changes in the duration of effect, but these are probably insignificant for hunting purposes, as being attacked would break the effect of the spell anyway.


== Alchemy Tie-ins ==
== Alchemy Tie-ins ==

Revision as of 08:23, 1 November 2007

Sleep (501)
Mnemonic [SLEEP]
Duration Instantaneous
Attack Magic - Disabling  
Subtype Warding 
Target(s) Single 
State(s) Inflicted Unconscious
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility


The Sleep spell causes the target to become overwhelmed with relaxation, possibly to the point that the creature falls unconscious. Creatures that do not sleep naturally, such as constructs and undead, are not affected by this spell.

Mana Cost

Sleep does not follow the standard mana cost of its spell level, but rather a scaling cost based on the the target's level and is equal to the seed 1 summation against the target's level. A level 1 target costs 1 (Sum 1 equals 1) mana, while a level 105 target costs 14 mana (Sum 14 equals 105.)

Duration

The duration of the Sleep effect is based off the resulting warding margin.

Special Rules

When imbedded by the Magic Item Creation (420) spell or charged by the Charge Item (517) spell, Sleep counts as a level 8 spell to emulate the variable mana cost for different targets. The restriction of only being able to use Sleep cast from a magic item on a level 2 target has been removed. Also, when casting Sleep from a scroll, the spell will no longer take mana from the caster.

Sleep is considered a spell of war.

Alchemy Tie-ins

pale glittering dust
Trinket, rank 3
  1. add ingredient: powder solution
  2. add ingredient: turquoise stone
  3. simmer
  4. add ingredient: two doses of sprig of lavender
  5. boil
  6. add ingredient: ayanad crystal
  7. chant Sleep (501)

External Links

Major Elemental: Sleep, on Play.net