Sleep (501): Difference between revisions

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'''Sleep''' is a [[warding]] [[spell]] that causes the target to become overwhelmed with relaxation, possibly to the point that the creature falls [[unconscious]]. [[Creature]]s that do not sleep naturally, such as [[construct family creatures|construct]]s and [[undead]], are not affected by this spell.


The duration of the Sleep effect is based off the resulting warding margin, the mana cost is based on target level (see below).
The '''Sleep''' spell causes the target to become overwhelmed with relaxation, possibly to the point that the creature falls asleep. Creatures that do not sleep naturally, such as constructs and undead, are not affected by this spell.


Training in [[#Lore Benefit|Elemental Lore, Air]] provides a chance for the target to be groggy if awakened.
The spell formerly had a variable mana cost equal to the target's level divided by two. The minimum mana cost was one mana, while the maximum mana cost was twenty. If this spell was activated from a magical item, it would not affect targets higher than level two. If invoked from a scroll, the spell would take one mana from the scroll, and the remaining mana will be taken from the caster.


Sleep is considered a [[:category:Attack Spells|spell of war]].
However, the spell was changed in October 2007, and the following news was released in-game:
== Mana Cost ==


Sleep does not follow the standard [[mana]] cost of its spell level, but rather a scaling cost based on the the target's [[level]] and is equal to the seed 1 [[summation]] against the target's level. A level 1 target costs 1 (Sum 1 equals 1) mana, while a level 105 target costs 14 mana (Sum 14 equals 105.)
= Dateline 10/23/2007: SLEEP (501) UPDATED =


:{| {{prettytable|text-align:center;}}
The Major Elemental spell 501, Sleep, has been updated.
!align="right"|Target level||1||3||6||10||15||21||28||36||45||55||66||78||91||105||120
|-
|align="right"|Mana cost||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15
|}


When imbedded by the [[Magic Item Creation (420)]] spell or charged by the [[Charge Item (517)]] spell, Sleep counts as a level 8 spell to emulate the variable mana cost for different targets.
The mana cost of the spell has been changed from 1 mana per 2 levels of the target, capped at 20 mana to a summation seed 1 based off of the target's level. That is, a level 1 target costs 1 mana whereas a level 105 target costs 14 mana. This mana cost grows at a much slower rate than the previous one.


<small>Note: The restriction of only being able to use Sleep cast from a magic item on a level 2 target has been removed. Also, when casting Sleep from a [[scroll]], the spell will no longer take mana from the caster.</small>
The duration of Sleep was previously determined solely by the level of the caster. Duration is now based off of the warding margin (endroll).


{{usage|s=501}}
When imbedded by the Magic Item Creation spell or charged by the Charge Item spell, Sleep counts as a level 8 spell to emulate the variable mana cost for different targets. The restriction of only being able to use Sleep cast from a magic item on a level 2 target has been removed. Also, when casting Sleep from a scroll, the spell will no longer take mana from the caster.


==Lore Benefit==
Sleep now counts as a spell of war.
Training in [[Elemental Lore, Air]] provides for a seed 1 summation of ranks chance for the target to be groggy (-20 AS/DS and 2 second slow) if it wakes up. The grogginess lasts for 10 seconds and may stack with other [[status]] effects.


:{| {{prettytable|text-align:center;}}
!align="right"|Elemental Lore, Air ranks||1||3||6||10||15||21||28||36||45||55||66
|-
|align="right"|Chance for grogginess||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%
|-
|colspan="12"|
|-
!align="right" colspan="2"|Elemental Lore, Air ranks||78||91||105||120||136||153||171||190||210||231
|-
|align="right" colspan="2"|Chance for grogginess||12%||13%||14%||15%||16%||17%||18%||19%||20%||21%
|}


==Messaging==
== Alchemy Tie-ins ==
<pre{{log2}}>
;pale glittering dust:<sup>Trinket, rank 3</sup>
>incant 501
# add ingredient: powder solution
You intone a phrase of elemental power while raising your hands, invoking Sleep...
# add ingredient: [[stone|turquoise stone]]
Your spell is ready.
# simmer
You gesture at a krag yeti.
# add ingredient: two doses of sprig of lavender
CS: +363 - TD: +305 + CvA: +25 + d100: +32 == +115
# boil
Warding failed!
# add ingredient: ayanad crystal
A krag yeti's eyes glass over as a distant look takes over its expression.
# chant ''Sleep (501)''
Cast Roundtime 3 Seconds.
</pre>


{{AR}}
== External Links ==
{{:pale glittering dust}}
[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#501 Major Elemental: Sleep], on Play.net


==Resources==
[[Category:Major Elemental Spells]]
*[[/saved posts|Saved posts]]
{{top}}

Revision as of 22:56, 12 April 2017

Sleep (501)
Mnemonic [SLEEP]
Duration Instantaneous
Attack Magic - Disabling  
Subtype Warding 
Target(s) Single 
State(s) Inflicted Unconscious
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

Sleep is a warding spell that causes the target to become overwhelmed with relaxation, possibly to the point that the creature falls unconscious. Creatures that do not sleep naturally, such as constructs and undead, are not affected by this spell.

The duration of the Sleep effect is based off the resulting warding margin, the mana cost is based on target level (see below).

Training in Elemental Lore, Air provides a chance for the target to be groggy if awakened.

Sleep is considered a spell of war.

Mana Cost

Sleep does not follow the standard mana cost of its spell level, but rather a scaling cost based on the the target's level and is equal to the seed 1 summation against the target's level. A level 1 target costs 1 (Sum 1 equals 1) mana, while a level 105 target costs 14 mana (Sum 14 equals 105.)

Target level 1 3 6 10 15 21 28 36 45 55 66 78 91 105 120
Mana cost 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

When imbedded by the Magic Item Creation (420) spell or charged by the Charge Item (517) spell, Sleep counts as a level 8 spell to emulate the variable mana cost for different targets.

Note: The restriction of only being able to use Sleep cast from a magic item on a level 2 target has been removed. Also, when casting Sleep from a scroll, the spell will no longer take mana from the caster.

Usage

Lore Benefit

Training in Elemental Lore, Air provides for a seed 1 summation of ranks chance for the target to be groggy (-20 AS/DS and 2 second slow) if it wakes up. The grogginess lasts for 10 seconds and may stack with other status effects.

Elemental Lore, Air ranks 1 3 6 10 15 21 28 36 45 55 66
Chance for grogginess 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11%
Elemental Lore, Air ranks 78 91 105 120 136 153 171 190 210 231
Chance for grogginess 12% 13% 14% 15% 16% 17% 18% 19% 20% 21%

Messaging

>incant 501
You intone a phrase of elemental power while raising your hands, invoking Sleep...
Your spell is ready.
You gesture at a krag yeti.
  CS: +363 - TD: +305 + CvA: +25 + d100: +32 == +115
  Warding failed!
A krag yeti's eyes glass over as a distant look takes over its expression.
Cast Roundtime 3 Seconds.

Alchemy Recipe

Some pale glittering dust
  1. Add powder solution
  2. Add powdered turquoise stone
  3. Simmer
  4. Add 2 doses of sprig of lavender
  5. Boil
  6. Add ayanad crystal
  7. Chant Sleep (501)

Resources

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