Slowed: Difference between revisions

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(Created page with "The '''Slow''' status condition increases the hard roundtime (RT) incurred by most actions, provided that the action normally takes at least 1 second of hard roundtime. Ac...")
 
(also applies to RT on failed maneuver rolls)
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The '''Slow''' status condition increases the hard [[roundtime]] (RT) incurred by most actions, provided that the action normally takes at least 1 second of hard roundtime. Actions which normally take no or only soft roundtime are not affected. Depending on the spell or ability that caused the condition, it may add a flat time modifier and/or multiply the original amount by a factor.
The '''Slow''' status condition increases the hard [[roundtime]] (RT) incurred by most actions (including roundtime induced by failed defensive [[CMAN]]/[[SMR|maneuver]] rolls), provided that the action normally takes at least 1 second of hard roundtime. Actions which normally take no or only soft roundtime are not affected. Depending on the spell or ability that caused the condition, it may add a flat time modifier and/or multiply the original amount by a factor.


Against creatures, it increases the [[creature action timer]] by a corresponding amount.
Against creatures, it increases the [[creature action timer]] by a corresponding amount.

Revision as of 14:10, 29 August 2017

The Slow status condition increases the hard roundtime (RT) incurred by most actions (including roundtime induced by failed defensive CMAN/maneuver rolls), provided that the action normally takes at least 1 second of hard roundtime. Actions which normally take no or only soft roundtime are not affected. Depending on the spell or ability that caused the condition, it may add a flat time modifier and/or multiply the original amount by a factor.

Against creatures, it increases the creature action timer by a corresponding amount.

Spells and abilities that cause this condition include:

Slow effects do affect the ability to CHANNEL spells, even though Celerity/Haste effects do not.