Solhaven: Difference between revisions

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== History ==
== History ==
<imagemap>
[[File:Solhaven_map1.jpg|frame|right|Solhaven - Castle Varunar - Bonespear]]
Image:Solhaven_map1.jpg|frame|right|Solhaven - Castle Varunar - Bonespear
poly 239 262 257 247 263 151 290 153 297 255 314 261 312 290 298 304 237 302 [[Bonespear Tower]]
poly 129 166 83 185 93 238 138 241 190 187 [[Solhaven]]
poly 138 163 186 151 155 134 103 136 102 152 [[Marshtown]]
poly 54 200 75 155 96 152 98 129 83 83 83 68 25 87 8 94 39 100 59 129 16 178 22 208 74 255 85 240 [[Vornavian Coast]]
poly 220 190 176 216 238 247 252 248 257 195 [[Foggy Valley]]
poly 299 245 297 193 314 194 313 248 [[Foggy Valley]]
poly 130 47 163 101 201 119 264 82 230 33 198 3 157 12" [[Castle Varunar]]
poly 124 48 81 60 87 68 105 126 152 129 190 149 197 186 255 186 259 149 299 130 291 83 255 95 203 123 159 103 [[Cairnfang Forest]]
desc none
</imagemap>


Solhaven was founded on an unusual plot of land that is part tidal marsh and part solid ground, with various parts of the district extending out over the water. The land beneath the city is geologically unstable, containing a variety of tunnels. These served as home to a nameless dwarven clan that settled in the area in prehistory, and have long been used by thieves and smugglers.
Solhaven was founded on an unusual plot of land that is part tidal marsh and part solid ground, with various parts of the district extending out over the water. The land beneath the city is geologically unstable, containing a variety of tunnels. These served as home to a nameless dwarven clan that settled in the area in prehistory, and have long been used by thieves and smugglers.

Revision as of 19:18, 10 October 2016

Solhaven map by Mourne

The Freeport of Solhaven is a district within the Turamzzyrian city of Vornavis, the eponymous seat of the Barony of Vornavis. Solhaven was established some time during the 46th century along the Vornavian coast. In 5098, Baron Malwind opened a public trade route between Solhaven and Wehnimer's Landing, though rumor has it that smugglers had blazed the trail long beforehand. As a port, the district's population is dominated by merchants, sailors, and local ruffians that long benefited from its status as an Imperial free port. The foremost civilian power is the Mercantylers' Guild, but religious sects and the Empire both have considerable cachet, especially after the city was stripped of its free port status after the assassination of Empress Mynal'lyanna in 5103. Solhaven was placed under the control of the Northern Sentinel of the Turamzzyrian Empire, and has since undergone a succession of leaders.

History

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Solhaven was founded on an unusual plot of land that is part tidal marsh and part solid ground, with various parts of the district extending out over the water. The land beneath the city is geologically unstable, containing a variety of tunnels. These served as home to a nameless dwarven clan that settled in the area in prehistory, and have long been used by thieves and smugglers.

Solhaven has been occupied or destroyed several times during the course of its history. The original outpost likely fell victim to kraken, massive sea beasts that breed in the surrounding waters. In recent times, it has been invaded by Jantalar and the armed forces of V'tull, and Sheru. Twice during the Griffin Sword Saga, the district was occupied and renamed to Nighthaven by the Sheruvian High Priest, Draezir.

In 5109, the district was wiped out by a tidal wave. With the assistance of Hall of Mages members and notable locals, the city was reconstructed from its inhabitants' memories. Due to fluctuations in the spell and imperfections of recollection, the resulting construction had a considerably different topography in some portions. (For more information, see Solhaven Cataclysm.)

Notable Persons

Current:

Historical:

NPCs

The following NPCs can be found in Solhaven:

Shops

Main article: Category: Solhaven Shops

Special

Resources

Human - edit
Cultures:
Cities:
Famous Humans: