Sounds (607): Difference between revisions

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Sounds (607) creates distracting sounds all around the target making them less able to defend theirselves.
'''Sounds''' (607) creates distracting sounds all around the target making them less able to defend theirselves. The base penalty to the target is -20 to their defense and works best on targets up to 15 levels above the caster. For every additional level above the caster past 15 levels, there is a 20% failure per level until the target is 20 levels above the caster, at which point it will not work.


Training in the [[Ranger Spell Circle]] adds a bonus to this spell, maximizing at the 70th spell level, giving the target a maximum penalty of -50 to its defense. The level of the target can affect this bonus, but the penalty will always be at least -20 to the target's defense on a successful cast.
[[category:Ranger Base Spells]]


The target will also suffer a base 10% hindrance to spell casting ability. This percent chance is increased with training in [[Spiritual Lore: Summoning]] by an additional 1% at 1 rank to a maximum additional 13% at 91 ranks.
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Sounds penalizes archers and hurlers while [[AIM]]ing, hindering the chance that they will hit their mark. This spell also hinders those who are attempting to [[DISARM]] traps.

:'''''Note:''' The spell casting hindrance of this spell is separate from the spell casting hindrance one would suffer from wearing heavier armors.''

:''[[Spiritual Lore: Summoning]] bonus thresholds: 1, 3, 6, 10, 15, 21, 28, 36, 45, 55, 66, 78 and 91''

== Extermal Links ==
* http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#607

[[category:Ranger Base Spells]]

Revision as of 21:30, 14 November 2006

Sounds (607)
Mnemonic [SOUNDS]
Duration 120 sec, stackable
Attack Magic  
Subtype {{{subtype}}} 
Target(s) {{{target}}} 
Interval {{{interval}}} 
Damage Type {{{dtype}}} 
State(s) Inflicted {{{status}}} 
Critical Type {{{ctype}}} 


Sounds (607) creates distracting sounds all around the target making them less able to defend theirselves. The base penalty to the target is -20 to their defense and works best on targets up to 15 levels above the caster. For every additional level above the caster past 15 levels, there is a 20% failure per level until the target is 20 levels above the caster, at which point it will not work.

Training in the Ranger Spell Circle adds a bonus to this spell, maximizing at the 70th spell level, giving the target a maximum penalty of -50 to its defense. The level of the target can affect this bonus, but the penalty will always be at least -20 to the target's defense on a successful cast.

The target will also suffer a base 10% hindrance to spell casting ability. This percent chance is increased with training in Spiritual Lore: Summoning by an additional 1% at 1 rank to a maximum additional 13% at 91 ranks.

Sounds penalizes archers and hurlers while AIMing, hindering the chance that they will hit their mark. This spell also hinders those who are attempting to DISARM traps.

Note: The spell casting hindrance of this spell is separate from the spell casting hindrance one would suffer from wearing heavier armors.
Spiritual Lore: Summoning bonus thresholds: 1, 3, 6, 10, 15, 21, 28, 36, 45, 55, 66, 78 and 91

Extermal Links