Sounds (607): Difference between revisions

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* Lore bonus thresholds: 1, 3, 6, 10, 15, 21, 28, 36, 45, 55, 66, 78 and 91
* Lore bonus thresholds: 1, 3, 6, 10, 15, 21, 28, 36, 45, 55, 66, 78 and 91


== Extermal Links ==
== External Links ==
* http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#607
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#607 Ranger Base Spell Circle: Sounds], on Play.net


[[category:Ranger Base Spells]]
[[category:Ranger Base Spells]]

Revision as of 10:30, 9 December 2007

Sounds (607)
Mnemonic [SOUNDS]
Duration 120 sec, stackable
Attack Magic - Disabling  
Subtype Special 
Target(s) Single target 
Interval One-shot 
State(s) Inflicted Special
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Sounds creates a variety of distracting all around the target making it less able to defend itself, providing a -20 to its DS. This spell works best against targets up to 15 levels above the caster. Each additional level of the target beyond the caster a 20% penalty is applied to the failure rate; reaching up to 20 levels above the caster, in which the spell then becomes useless.

Ranger Base spell list training gives an additional bonus to the spell, maximizing at the 70th level spell, in which it gives the target a -50 DS penalty at max. The level of the target can affect this bonus, but the penalty will always be at least -20 to the target's defense with a successful cast.

Furthermore, the target receives a base 10% hindrance to its spell casting, which can be increased with lore training.

Note: The spell casting hindrance of this spell is separate from the spell casting hindrance one would suffer from wearing heavier armors.

Archers and users of thrown weapons (hurlers) also suffer a penalty to aiming, lessening the chance they will hit their mark. Sounds also hinders attempts to disarm traps.

Lore Effects

  • Spiritual Lore, Summoning increases the spell-casting hindrance of the target by an additional 1% with 1 rank and a maximum 13% at 91 ranks (23% hindrance total).
  • Lore bonus thresholds: 1, 3, 6, 10, 15, 21, 28, 36, 45, 55, 66, 78 and 91

External Links