Sounds (607)

The official GemStone IV encyclopedia.
Revision as of 03:32, 9 December 2007 by DRIZZT-12 (talk | contribs) (almost left out the navigation bar)
Jump to navigation Jump to search
Sounds (607)
Mnemonic [SOUNDS]
Duration 120 sec, stackable
Attack Magic - Damage - Disabling  
Subtype Distraction 
Target(s) Single target 
Interval One-shot 
Damage Type No damage 
State(s) Inflicted Special 
Critical Type No crit 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Sounds (607) creates distracting sounds all around the target making them less able to defend theirselves. The base penalty to the target is -20 to their defense and works best on targets up to 15 levels above the caster. For every additional level above the caster past 15 levels, there is a 20% failure per level until the target is 20 levels above the caster, at which point it will not work.

Training in the Ranger Spell Circle adds a bonus to this spell, maximizing at the 70th spell level, giving the target a maximum penalty of -50 to its defense. The level of the target can affect this bonus, but the penalty will always be at least -20 to the target's defense on a successful cast.

The target will also suffer a base 10% hindrance to spell casting ability. This percent chance is increased with training in Spiritual Lore, Summoning by an additional 1% at 1 rank to a maximum additional 13% at 91 ranks.

Sounds penalizes archers and hurlers while AIMing, hindering the chance that they will hit their mark. This spell also hinders those who are attempting to DISARM traps.

Note: The spell casting hindrance of this spell is separate from the spell casting hindrance one would suffer from wearing heavier armors.
Spiritual Lore, Summoning bonus thresholds: 1, 3, 6, 10, 15, 21, 28, 36, 45, 55, 66, 78 and 91

Extermal Links