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	<title>GemStone IV Wiki - New pages [en]</title>
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	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:NewPages"/>
	<updated>2026-05-20T10:00:43Z</updated>
	<subtitle>The official GemStone IV encyclopedia.</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/Maevie_(prime)</id>
		<title>Maevie (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/Maevie_(prime)"/>
		<updated>2026-05-18T20:37:27Z</updated>

		<summary type="html">&lt;p&gt;MAEVIE8: /* Fun Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Maevie Hemperior&amp;#039;&amp;#039;&amp;#039; is a halfling huntress who moonlights as an empath. She is devoted to Zelia, &amp;#039;&amp;#039;&amp;#039;TownCrier&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;House Paupers&amp;#039;&amp;#039;&amp;#039;. Her hometown is in Wehnimer&amp;#039;s Landing, where you can also visit her shop, [https://shops.elanthia.online/?mode=browse&amp;amp;town=Wehnimer%27s+Landing&amp;amp;shop=Maevie%27s+Shop &amp;#039;&amp;#039;Maevie&amp;#039;s Merry Marvels&amp;#039;&amp;#039;]. When she is in town, you will most often find her at her private property, the Warcat Suite, but mainly she is in the wilds, hunting, living, and dying. Beware when she hunts, she can loose herself to the ferocity, not unlike the berserker she is haunted by.&lt;br /&gt;
&lt;br /&gt;
Maevie is the lucky child of &amp;#039;&amp;#039;&amp;#039;Whistfylle&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Vivaldi&amp;#039;&amp;#039;&amp;#039;. Her best friend is a giantkin rogue, named &amp;#039;&amp;#039;&amp;#039;Asben&amp;#039;&amp;#039;&amp;#039;. She has never been married and does not have any children. She loves to make jewelry, forage for wild mushrooms, bake, and eat sweet treats. Because of her chaotic and distractible nature, she can struggle to connect with others. While she isn&amp;#039;t exactly feral (most of the time), she sometimes appears so when in the wilds or the arena. &lt;br /&gt;
&lt;br /&gt;
Whether stalking formidable foes, offering healing hands, or creating chaotic fun, Maevie Hemperior has become a beloved and enduring presence in the lands for more than two decades. {{characterprofile &lt;br /&gt;
|name=Maevie Hemperior&lt;br /&gt;
|border-color=#7A6AA6&lt;br /&gt;
|background-color=#1A1A2E&lt;br /&gt;
|color=#E6E6FA&lt;br /&gt;
|image=[[File:Maevie H-.png|thumb]] &lt;br /&gt;
|caption=This rendering of Maevie was created with OpenAI.&lt;br /&gt;
|race=Halfling&lt;br /&gt;
|hometown=[[Wehnimer&amp;#039;s Landing]]&lt;br /&gt;
|class=Empath&lt;br /&gt;
|profession=[[Hinterwilds]] Huntress&lt;br /&gt;
|religion=Follower of [[Zelia]]&lt;br /&gt;
|word=Whimsical&lt;br /&gt;
|disposition=Chaotic neutral&lt;br /&gt;
|demeanor=Warm, strange, and dangerous&lt;br /&gt;
|ptrait=Deeply empathetic&lt;br /&gt;
|strait=Protective&lt;br /&gt;
|flaw=Impulsive&lt;br /&gt;
|strength=Healing, Casting, and Speed&lt;br /&gt;
|weakness=Restlessness and distractible&lt;br /&gt;
|habits=Collecting oddities, speaking to roots, and wandering under moonlight&lt;br /&gt;
|hobbies=Cultivating strange plants, hunting and often dying, studying lunar magic, and eating foraged mushrooms&lt;br /&gt;
|soft=Animals, lost souls, and wounded things&lt;br /&gt;
|likes=Moonlit forests, wolves, old magic, and comfort foods&lt;br /&gt;
|dislikes=Cruelty, confinement, and tidy explanations&lt;br /&gt;
|fears=Losing herself&lt;br /&gt;
|loyalties=Asben, her wolf, truefolk, and Wehnimer&amp;#039;s Landing&lt;br /&gt;
|spouse=None&lt;br /&gt;
|children=None&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|town=[[Wehnimer&amp;#039;s Landing]]&lt;br /&gt;
|town2=[[Hinterwilds]]&lt;br /&gt;
|affiliations=Paymaster of [[House Paupers]]&lt;br /&gt;
[[File:House of paupers.jpg|thumb]]&lt;br /&gt;
&amp;lt;br&amp;gt;Officer and Wrangler at [[TownCrier]]&lt;br /&gt;
[[File:Towncrierbird.jpg|thumb]]&lt;br /&gt;
|friend=Asben&lt;br /&gt;
|family=Whistfylle and Vivaldi&lt;br /&gt;
}}&lt;br /&gt;
[[File:Snowy maevie 2.png|center|thumb|This rendering of Maevie was made with OpenAI.]]&lt;br /&gt;
[[File:Screenshot 2026-05-18 at 1.24.44 PM.png|center|thumb|This rendering of Maevie while hunting was created using OpenAI.]] &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Legendary Lady Maevie Hemperior the Witch Doctor of Wehnimer&amp;#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
She appears to be a Halfling.&lt;br /&gt;
&lt;br /&gt;
She is bathed in the fading lights of the day as the slow rise of Tilaok begins to suffuse her aura with orange light.&lt;br /&gt;
&lt;br /&gt;
She has a spritely, small build.  She appears to be in the flower of life.  She has mismatched viridian and icy green eyes and sun-kissed, lightly freckled skin.  She has wispy cut, unruly raven-hued hair pulled back and wrapped around a pair of balenite-ringed ebony hairsticks.  She has a delicate face, a pair of horn-rimmed eyeglasses perched upon her freckled nose and petal pink, bow-shaped lips.  She has a column of gilt-inked moon phases framing her right temple.&lt;br /&gt;
&lt;br /&gt;
Superimposed over Maevie&amp;#039;s form is the ghostly silhouette of a halfling berserker, an unhinged expression on her face.  As you watch, she contorts her face into an expression of pure rage, her eyes bulging wildly.&lt;br /&gt;
&lt;br /&gt;
She has a stalk of violet lunaria framed in translucent silver coins tucked behind her ear.&lt;br /&gt;
&lt;br /&gt;
She has a cherrywood dragon&amp;#039;s claw pipe clenched between her teeth, a pair of silver hoops dangling sapphire peacock feathers in the ridges of both her ears, a brightly haloed liabo moon tattoo wreathed in a pearly white banner on her neck, a silver crescent-shaped stud in her right nostril, a lustrous moonstone ring in the middle of her nose, and an onyx-striped opal warcat in her left nostril.&lt;br /&gt;
&lt;br /&gt;
She is in good shape.&lt;br /&gt;
&lt;br /&gt;
Flickering trails of iridescent starlight illuminate the nebula of colors swirling along the contours of Maevie&amp;#039;s gown, the collection of celestial bodies glinting as they traverse the length of the fabric.&lt;br /&gt;
&lt;br /&gt;
She is wearing a tri-strand silver trinette dangling a rainbow-cast niveous opaline moonstone, a warcat-shaped balenite key strung on a mariner chain, a backless gown of shadowsilk engulfed in pale metal threading, and a silver moon-chained anklet dangling tiny shards of raven&amp;#039;s wing obsidian.&lt;br /&gt;
&lt;br /&gt;
Flickering near Maevie is a monstrous wolf, its luminous figure composed of moonlight silver energy.  Tail straight and eyes alert, it pads in a protective circle around her.&lt;br /&gt;
[[File:Smiling maevie.png|thumb|This rendering of Maevie was created using OpenAI.|332x332px]]&lt;br /&gt;
[[File:Gameroom Maevie.png|left|thumb|The rendering of Maevie was made using OpenAI.]]&lt;br /&gt;
&lt;br /&gt;
== Fun Facts ==&lt;br /&gt;
~While Maevie is a master healer, 99% of her healing is done on herself. &lt;br /&gt;
&lt;br /&gt;
~Maevie entered the Lands in 2000. &lt;br /&gt;
&lt;br /&gt;
~Maevie capped years ago while enjoying a Winterfest Parade in Icemule Trace. She was not hit by lightning!  &lt;br /&gt;
&lt;br /&gt;
~Maevie is a master painter, and while she doesn&amp;#039;t actually wear shoes, she is also a cobbler!&lt;/div&gt;</summary>
		<author><name>MAEVIE8</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/2026-05-16_-_Solhaven_-_OOC_(note)</id>
		<title>2026-05-16 - Solhaven - OOC (note)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/2026-05-16_-_Solhaven_-_OOC_(note)"/>
		<updated>2026-05-16T11:50:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-THANDIWE: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GS4-THANDIWE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/Illoke_shaman/Huge_stone_maul</id>
		<title>Illoke shaman/Huge stone maul</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/Illoke_shaman/Huge_stone_maul"/>
		<updated>2026-05-11T21:57:57Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Created to show the warrior APPR result, showing the crit weighting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These weapons are held by [[Illoke shaman]]s. They crumble once the shaman that originally held it dies.&lt;br /&gt;
&lt;br /&gt;
They are fantastically (40) crit weighted, and are technically [[War mattock]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;assess maul&lt;br /&gt;
You assess the maul for structural weaknesses and strengths.&lt;br /&gt;
&lt;br /&gt;
Careful examination indicates the stone maul has a base strength of 75 and a base durability of 145.  You also determine the current integrity of the stone maul to be at 100.0%.&lt;br /&gt;
&lt;br /&gt;
Checking out the maul, it looks like it is fantastically weighted to inflict more critical blows than a normal weapon of its type.&lt;br /&gt;
&lt;br /&gt;
[A huge stone maul has a combat effectiveness rating of 40 points of Critical weighting.  It has 0 of 200 services towards the next full rank of combat effectiveness.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/Announcement:_10_Additional_Gloumerrick_Books_Converted</id>
		<title>Announcement: 10 Additional Gloumerrick Books Converted</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/Announcement:_10_Additional_Gloumerrick_Books_Converted"/>
		<updated>2026-05-09T18:42:22Z</updated>

		<summary type="html">&lt;p&gt;HOST-GSFAMINE: added default sort&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=General&lt;br /&gt;
|subject=Announcement: 10 Additional Gloumerrick Books Converted&lt;br /&gt;
|author=GS4-THANDIWE&lt;br /&gt;
|date=2026-05-09&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
The following Gloumerrick Volumes have been updated and converted:&lt;br /&gt;
* My Love Is The Sea by Nofret Hrist&lt;br /&gt;
* The Orphanage of Jantalar: Even in Darkness there is Hope by Atri Talieson&lt;br /&gt;
* On the Balance of Life and Unlife, As Theorized by Nevrek Araknathalin Faendryl&lt;br /&gt;
* Dismay, or Humor? by Morstanya Urywain&lt;br /&gt;
* A Ranger&amp;#039;s Guide to Wilderness Cooking by Delondil Wanderwolf&lt;br /&gt;
* Beware the Obelisk -- A Ta&amp;#039;Illistim Travel Tip by Askip&lt;br /&gt;
* Great Fishing Locales: A Guide to Tyramia Hollow and Solhaven Bay by Revalos Lykanderon&lt;br /&gt;
* The Four Tenets of Brother Calendrael by Railien Ta&amp;#039;Illoshien Blightstruck&lt;br /&gt;
* Iconic Divination: Volume One	by Avidleigh Tir-na&lt;br /&gt;
* Mularosian Cadence by Naamit D. Monica&lt;br /&gt;
&lt;br /&gt;
To update your book, ANALYZE it. If you have altered your book in any fashion since its release, then analyzing will not work.  You will get a message once you analyze it that instructs you to analyze it again to ensure no weirdness happens.&lt;br /&gt;
&lt;br /&gt;
Once you&amp;#039;ve analyze your book, it will not work in the [[Book-inator]].&lt;br /&gt;
{{DEFAULTSORT: 10 Additional Gloumerrick Books Converted}}&lt;br /&gt;
===tldr===&lt;br /&gt;
Additional book updates.&lt;/div&gt;</summary>
		<author><name>GS4-THANDIWE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/Reserve</id>
		<title>Reserve</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/Reserve"/>
		<updated>2026-05-09T00:34:55Z</updated>

		<summary type="html">&lt;p&gt;SURIAL: Removed line about wands in reserve being  better for DS. Because it&amp;#039;s apparently not true, at least, when also holding a runestaff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Reserve&amp;#039;&amp;#039;&amp;#039; system, accessed via the [[Verb:RESERVE|RESERVE]] verb, allows you to set a small item usable in combat aside, ready to use anytime as if it was in your hand.&lt;br /&gt;
&lt;br /&gt;
The aim of the system is to give you more flexibility in combat, and to increase the utility of the various magical consumable items.&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
&lt;br /&gt;
The amount of items you can side aside (&amp;#039;reserve slots&amp;#039;) depend on your subscription:&lt;br /&gt;
&lt;br /&gt;
* F2P accounts do not get any reserve slots.&lt;br /&gt;
* Standard accounts get 1 slot.&lt;br /&gt;
* Premium accounts get 2.&lt;br /&gt;
* Platinum accounts get 3.&lt;br /&gt;
&lt;br /&gt;
==RESERVE (verb)==&lt;br /&gt;
{{main|Verb:RESERVE}}&lt;br /&gt;
{{#section:Verb:RESERVE|usage}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You can [[Verb:INVOKE|invoke]] scrolls that are held in reserve without penalty (the 100 penalty applied when trying to invoke whilst holding another item is not applied when invoking from reserve).&lt;br /&gt;
* Some examples of things you can put in reserve: [[Herb|herbs]], [[Wand|wands]], [[Scroll|scrolls]], [[Heavy quartz orb|heavy quartz orbs]], [[Blue crystal|blue crystals]], [[Solid moonstone cube|solid moonstone cubes]], and more.&lt;br /&gt;
* Any item that must be worn to be effective, such as [[Ruby amulet|ruby amulets]], do &amp;#039;&amp;#039;not&amp;#039;&amp;#039; work from reserve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Announcement: Reserve Your Judgement|{{boldmono|RESERVE}} verb release announcement]]&lt;/div&gt;</summary>
		<author><name>SURIAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/Verb:QSTRIKE</id>
		<title>Verb:QSTRIKE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/Verb:QSTRIKE"/>
		<updated>2026-05-08T18:55:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=QSTRIKE&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Combat&lt;br /&gt;
|pageintro={{boldmono|QUICKST}} is a combat system verb for the [[Quickstrike]] action, which is used to shorten [[roundtime]] in combat.  This verb and the [[Verb:QUICKST|{{boldmono|QUICKST}}]] are essentially the same verb, with the [[#HELP|{{boldmono|HELP}}]] menus mirroring each other, though with the commands reflecting the respective verbs.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Please note:&amp;#039;&amp;#039;&amp;#039; This populates with {{boldmono|QSTRIKE HELP}} and {{boldmono|QSTRIKE}} by itself.&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
  QSTRIKE {modifier} {action...}    - Perform the specified action with the specified roundtime modifier&lt;br /&gt;
  QSTRIKE {modifier}                - Use the specified roundtime modifier on your next combat action&lt;br /&gt;
  QSTRIKE {time} {action...}        - Perform the specified action with the specified absolute roundtime&lt;br /&gt;
  QSTRIKE {time}                    - Use the specified absolute roundtime on your next combat action&lt;br /&gt;
  QSTRIKE STOP                      - Do not use a queued modifier/time on your next combat action&lt;br /&gt;
  QSTRIKE LIMIT {amount}            - Limit stamina usage per combat action to the specified amount&lt;br /&gt;
  QSTRIKE HELP                      - This help text&lt;br /&gt;
&lt;br /&gt;
    {modifier} should be a negative number indicating the roundtime reduction desired&lt;br /&gt;
    {time} should be a positive number indicating the absolute roundtime desired&lt;br /&gt;
&lt;br /&gt;
  Valid combat actions are:&lt;br /&gt;
    ASCENSION           GRAPPLE          &lt;br /&gt;
    AMBUSH              HURL             STUNMAN (ATTACK)&lt;br /&gt;
    ATTACK              JAB              SUBDUE&lt;br /&gt;
    CHEAPSHOT           KILL             SWEEP&lt;br /&gt;
    CMAN                KICK             TACKLE&lt;br /&gt;
    COCK                MSTRIKE          TRIP&lt;br /&gt;
    DISARM (weapons)    PUNCH            WEAPON&lt;br /&gt;
    FEAT                SHIELD           WTRICKS (FEINT, SATTACK)&lt;br /&gt;
    FIRE                SMITE&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
  QSTRIKE -3 ATTACK THIRD KOBOLD    - Attack the third kobold at -3 seconds to your normal roundtime&lt;br /&gt;
  QSTRIKE 2 CMAN CHARGE STORM GIANT - Charge the storm giant at a total roundtime of 2 seconds&lt;br /&gt;
  QSTRIKE -1                        - Perform your next combat action at -1 second to your normal roundtime&lt;br /&gt;
&lt;br /&gt;
You are not currently limiting your stamina expenditure when performing a quickstrike.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Quickstrike]]&lt;br /&gt;
* [[Verb:QUICKST]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/Verb:RESERVE</id>
		<title>Verb:RESERVE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/Verb:RESERVE"/>
		<updated>2026-05-07T23:42:38Z</updated>

		<summary type="html">&lt;p&gt;HORIBU1: /* Usage */ add section tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=RESERVE&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Combat,Inventory,Magic&lt;br /&gt;
|pageintro=The {{boldmono|RESERVE}} verb is a system verb used to set certain items into a character&amp;#039;s [[Reserve|reserve]] slots to utilize as if in hand.  This will only work for items designated as useful in combat.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Please note:&amp;#039;&amp;#039;&amp;#039; This populates {{boldmono|RESERVE HELP}} or {{boldmono|RESERVE}} by itself.&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
&lt;br /&gt;
    RESERVE {item}       - add an item to your reserve slot(s)&lt;br /&gt;
    RESERVE CLEAR {item} - remove an item from your reserve slot(s)&lt;br /&gt;
    RESERVE LIST         - list your current reserved items&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;section begin=usage /&amp;gt;&lt;br /&gt;
===Item===&lt;br /&gt;
{{boldmono|RESERVE {item} }}will move an eligible item into a reserve slot for use during combat.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reserve wand&lt;br /&gt;
You reserve your silver wand for use in combat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|CLEAR {item} }}===&lt;br /&gt;
{{boldmono|RESERVE CLEAR {item} }}will remove a specified item from a reserve slot.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reserve clear wand&lt;br /&gt;
You remove a silver wand from your reserves and hold it in your hand.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|LIST}}===&lt;br /&gt;
{{boldmono|RESERVE LIST}} will output a list of items currently in one&amp;#039;s reserve slots.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;reserve list&lt;br /&gt;
You have the following items reserved for combat:&lt;br /&gt;
&lt;br /&gt;
    a silver wand&amp;lt;/pre&amp;gt;&amp;lt;section end=usage /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Announcement: Reserve Your Judgement|{{boldmono|RESERVE}} verb release announcement]]&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/Verb:REACH</id>
		<title>Verb:REACH</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/Verb:REACH"/>
		<updated>2026-05-07T22:00:04Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: Created page with &amp;quot;{{Verbinfo |verb=REACH |type=Special case |deprecated=Yes |pageintro={{boldmono|REACH}} is a special case verb with no current known usage. }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=REACH&lt;br /&gt;
|type=Special case&lt;br /&gt;
|deprecated=Yes&lt;br /&gt;
|pageintro={{boldmono|REACH}} is a special case verb with no current known usage.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/Ribbonator_Hair_Ribbon</id>
		<title>Ribbonator Hair Ribbon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/Ribbonator_Hair_Ribbon"/>
		<updated>2026-05-07T18:52:11Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Ribbonator Hair Ribbons&amp;#039;&amp;#039;&amp;#039; are hair accessories that are made via a Tier 3 Ribbonator 2000.  A single ribbon allows for multiple hairstyle options, each of which temporarily change the character&amp;#039;s hair quirk feature.  A ribbon can be removed and reworn to alternate between hairstyle options. {{TOC limit|2}} ==Ana...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ribbonator Hair Ribbons&amp;#039;&amp;#039;&amp;#039; are hair accessories that are made via a Tier 3 [[Ribbonator 2000]].  A single ribbon allows for [[#Hairstyles|multiple hairstyle options]], each of which temporarily change the character&amp;#039;s hair quirk feature.  A ribbon can be removed and reworn to alternate between hairstyle options.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Welcome to the one of a kind, the uniquely crafted, and never duplicated Ribbonator Hair Ribbon.&lt;br /&gt;
&lt;br /&gt;
A fiery scarlet ribbon can do the following things:&lt;br /&gt;
&lt;br /&gt;
1. Change types of ponytails - Before wearing the ribbon, you can decide if you want a high, low, or messy ponytail by FLIPping the ribbon around.&lt;br /&gt;
2. Create Pigtails - PINCHing the ribbon will change your hairstyle to include pigtails.&lt;br /&gt;
3. Remove your Style - PULLing the ribbon will remove the hairstyle it has created for you.&lt;br /&gt;
4. Create a Ponytail - PUSHing the ribbon will draw your hair up into a ponytail.&lt;br /&gt;
5. Create a Bun - TURNing the ribbon will draw your hair up into a simple bun.&lt;br /&gt;
6. Create Warbraids - TWISTing the ribbon will section your hair into warbraids.&lt;br /&gt;
7. Create a Braid - WEAVE the ribbon to create a simple braid.&lt;br /&gt;
&lt;br /&gt;
You may alter this fiery scarlet ribbon into anything synonymous to a ribbon. (Examples: cord, tie, lace, etc.)&lt;br /&gt;
{{blue|You cannot make this item into a plural item.  It is handled on the ribbon&amp;#039;s end.}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You turn your fiery scarlet ribbon over in your hand thinking about how you don&amp;#039;t want a messy ponytail, but a high one.&lt;br /&gt;
| Person slowly turns a fiery scarlet ribbon over in her hand.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between a high ponytail, a low ponytail, and a messy ponytail.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pigtails&lt;br /&gt;
| Evenly dividing your hair into two sections, you gather the right side together and tightly tie it off with a fiery scarlet ribbon.  You then repeat the process with the left side.&lt;br /&gt;
| Evenly dividing her hair into two sections, Person gathers the right side together and tightly ties it off with a fiery scarlet ribbon.  She then repeats the process with the left side.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Braid&lt;br /&gt;
| Drawing your braid over one shoulder, you tug a fiery scarlet ribbon free of its end and then shake your head until your hair tumbles free of its binding.&lt;br /&gt;
| Drawing her braid over one shoulder, Person tugs a fiery scarlet ribbon free of its end and then shakes her head until her hair tumbles free of its binding.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bun&lt;br /&gt;
| Slipping a fiery scarlet ribbon from your hair, you let your bun unravel.&lt;br /&gt;
| Slipping a fiery scarlet ribbon from her hair, Person lets her bun unravel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pigtails&lt;br /&gt;
| Using both hands, you tug each fiery scarlet ribbon from your pigtails and let your hair tumble free.&lt;br /&gt;
| Using both hands, Person tugs each fiery scarlet ribbon from her pigtails and lets her hair tumble free.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ponytail&lt;br /&gt;
| Turning your head slightly, you tug a fiery scarlet ribbon free of your ponytail.&lt;br /&gt;
| Turning her head slightly, Person tugs a fiery scarlet ribbon free from her ponytail.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Warbraids&lt;br /&gt;
| Tugging each fiery scarlet ribbon free of your warbraids, you give your head a shake to free your hair of its bindings.&lt;br /&gt;
| Tugging each fiery scarlet ribbon free of her warbraids, Person gives her head a shake to free her hair of its bindings.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the ribbons and current hairstyle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ponytail&lt;br /&gt;
| Running your hands along the sides of your head, you pull your dark viridian ombre hair back into a high ponytail and tie it in place with a fiery scarlet ribbon.&lt;br /&gt;
| Running her hands along the sides of her head, Person pulls dark viridian ombre hair back into a high ponytail and ties it in place with a fiery scarlet ribbon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bun&lt;br /&gt;
| Drawing your dark viridian ombre hair back into a ponytail, you turn the length and then tuck the ends under to create a tight bun, which you bind in place using a fiery scarlet ribbon.&lt;br /&gt;
| Drawing her dark viridian ombre hair back into a ponytail, Person turns the length and then tucks the ends under to create a tight bun, which she binds in place using a fiery scarlet ribbon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Warbraids&lt;br /&gt;
| Touching the crown of your head, you twist your fingers in and out of your dark viridian ombre hair, creating skull-hugging warbraids that you bind in place with a fiery scarlet ribbon.&lt;br /&gt;
| Touching the crown of her head, Person twists her fingers in and out of dark viridian ombre hair, creating skull-hugging warbraids that she binds in place with a fiery scarlet ribbon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Braid&lt;br /&gt;
| With quick, deft twists of the wrist, you weave your hair into a simple braid and tie it in place with a fiery scarlet ribbon.&lt;br /&gt;
| With quick, deft twists of the wrist, Person weaves her hair into a simple braid and ties it in place with a fiery scarlet ribbon.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Hairstyles===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Braid:&amp;#039;&amp;#039;&amp;#039; ... hair woven into a simple braid that is tied in place by &amp;#039;&amp;#039;a fiery scarlet ribbon&amp;#039;&amp;#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bun:&amp;#039;&amp;#039;&amp;#039; ... hair drawn back into a tight bun that is held in place by &amp;#039;&amp;#039;a fiery scarlet ribbon&amp;#039;&amp;#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pigtails:&amp;#039;&amp;#039;&amp;#039; ... hair divided into twin pigtails that are tied off with &amp;#039;&amp;#039;fiery scarlet ribbons&amp;#039;&amp;#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ponytail:&amp;#039;&amp;#039;&amp;#039; ... hair drawn back into a high/low/messy ponytail tied with &amp;#039;&amp;#039;a fiery scarlet ribbon&amp;#039;&amp;#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warbraids:&amp;#039;&amp;#039;&amp;#039; ... hair woven into several skull-hugging warbraids that are bound with &amp;#039;&amp;#039;fiery scarlet ribbons&amp;#039;&amp;#039;.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ribbonator 2000]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Feature altering&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Ribbon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Hair quirk &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2020 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain synonymous to a ribbon (cord, tie, lace, etc.).&amp;lt;br&amp;gt;Must remain singular. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FLIP &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PINCH&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=TURN&lt;br /&gt;
|verb6=TWIST&lt;br /&gt;
|verb7=WEAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/Verb:RECOVER</id>
		<title>Verb:RECOVER</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/Verb:RECOVER"/>
		<updated>2026-05-07T01:13:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: converted page to new verb format with verb form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=RECOVER&lt;br /&gt;
|type=System&lt;br /&gt;
|system=Inventory&lt;br /&gt;
|pageintro={{boldmono|RECOVER}} allows one to retrieve items that were {{boldmono|[[Disarm Weapon|DISARM]]}}ed, {{boldmono|[[HURL]]}}ed, or otherwise forced to the ground from one&amp;#039;s hands, usually during the course of combat.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    RECOVER [option]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
    ITEM         - Attempt to recover a missing item of yours that may be in this room.&lt;br /&gt;
    HURL         - Recover your hurled weapon.&lt;br /&gt;
    LIST         - View your list of recoverable items.&lt;br /&gt;
    FORGET [#]   - Permanently remove an item from your list of recoverable items.&lt;br /&gt;
    LOST         - View your list of lost and found items.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
==={{boldmono|ITEM}}===&lt;br /&gt;
{{boldmono|RECOVER ITEM}} is used while one is kneeling with both hands empty and attempts to find their lost item.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|HURL}}===&lt;br /&gt;
{{boldmono|RECOVER HURL}} is used to recovery weapons {{boldmono|HURL}}ed by the player during the course of combat.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|LIST}}===&lt;br /&gt;
{{boldmono|RECOVER LIST}} is used to populate a list of items lost during combat and eligible for recovery.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|FORGET}}===&lt;br /&gt;
{{boldmono|RECOVER FORGET}} is used to remove items from one&amp;#039;s [[#LIST|{{boldmono|RECOVER LIST}} that they have no intention of recovering.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|LOST}}===&lt;br /&gt;
{{boldmono|RECOVER LOST}} lists items lost outside of combat, primarily items misplaced or dropped within town.&lt;br /&gt;
&lt;br /&gt;
; Messaging Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Adventurer&amp;#039;s Guild]]&lt;br /&gt;
* [[Item recovery]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/Verb:REFUSE</id>
		<title>Verb:REFUSE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/Verb:REFUSE"/>
		<updated>2026-05-07T00:17:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=REFUSE&lt;br /&gt;
|type=Special case&lt;br /&gt;
|pageintro={{boldmono|REFUSE}} is a special case verb with no currently known usage.&lt;br /&gt;
}}&lt;br /&gt;
==Usage==&lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;refuse&lt;br /&gt;
Feeling a bit negative?&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
</feed>