Spectral warrior: Difference between revisions

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| picture = Spectral_warrior.jpg
| picture = Spectral_warrior.jpg
| level = 34 <!-- This will also be used at the end of the page in the Near level creature template -->
| level = 34 <!-- This will also be used at the end of the page in the Near level creature template -->
| family = Warrior <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped <!-- Creature body type -->
| type = Biped <!-- Creature body type -->
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
Line 10: Line 10:
| roundtime = ?<!-- Creature speed -->
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 230
{{creature ability|[[Claw (attack)|Claw]]|+230 [[Attack strength|AS]]}}
| PA2 = Flail
{{creature ability|Tarnished [[flail]]|+250 [[Attack strength|AS]]}}
| PAB = 250
{{creature ability|Rusted [[broadsword]]|+250 [[Attack strength|AS]]}}
| maneuver =
| PA3 = Broadsword
| PAC = 250
{{creature ability|[[Disarm Weapon]]}}
| PA4 = Halberd
| nowarding =
| nobolt =
| PAD = 250
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| noability =
| BTA =

| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Disarm<!-- Combat Maneuvers insert up to MN10 -->
| AB1 = [[Attack strength]] boost<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = 2x level<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = various<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 161
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |+169 [[Defensive strength|DS]]}}
| Bolt = 169
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = 191
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = ?
{{creature ability|[[Sorcerer Base]] |+102 [[Target defense|TD]]}}
| CleTD = ?
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 102
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |+103 [[Target defense|TD]]}}
| MjETD = 94 - 109
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 94 - 109
{{creature ability|[[Minor Spiritual]] |+102 [[Target defense|TD]]}}
| MjSTD = ?
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 102
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = Immune to [[Unbalance]]<!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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{{Creature end}}
{{Creature end}}


The [[spectral warrior]] shimmers for an instant, seemingly half real and half phantom, his semi-ethereal armor faintly gleaming as it moves. A gaunt face stares out from beneath the ghostly helm, his eyes swirling pits of blackness that seek out living foes, hatefully wishing to resign others to his own horrible fate.
<pre{{log2|margin-right=26em}}>The spectral warrior shimmers for an instant, seemingly half real and half phantom, his semi-ethereal armor faintly gleaming as it moves. A gaunt face stares out from beneath the ghostly helm, his eyes swirling pits of blackness that seek out living foes, hatefully wishing to resign others to his own horrible fate.</pre>


==Hunting strategies==
==Hunting strategies==
Line 66: Line 74:


Occasionally, spectral warriors will swing significantly harder than normal for one swing. This attack is immediately preceded by the messaging: <pre{{log2|margin-right=350px}}}>A spectral warrior's eyes pulse, becoming black, swirling voids!</pre>
Occasionally, spectral warriors will swing significantly harder than normal for one swing. This attack is immediately preceded by the messaging: <pre{{log2|margin-right=350px}}}>A spectral warrior's eyes pulse, becoming black, swirling voids!</pre>
The AS increase is equal to 2x the spectral warrior's level. The base AS increase is +68.

*Base AS (+250)
<pre{{log2|margin-right=26em}}>A spectral warrior swings a rusted broadsword at you!
AS: +250 vs DS: +348 with AvD: +35 + d100 roll: +28 = -35</pre>

*Boosted AS (+318)
<pre{{log2|margin-right=26em}}>A spectral warrior's eyes pulse, becoming black, swirling voids!

A spectral warrior swings a rusted broadsword at you!
AS: +318 vs DS: +348 with AvD: +35 + d100 roll: +57 = +62</pre>


==Other information==
==Other information==
Line 80: Line 99:
Ethereal wisps coalesce into a spectral warrior!</pre>
Ethereal wisps coalesce into a spectral warrior!</pre>


Spectral warriors spawn in a few different equipment configurations.
== References ==

*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1327 Spectral warrior on Play.net bestiary]
<pre{{log2|margin-right=26em}}>She had a rusted broadsword, some rotting brigandine armor, a battered steel shield.
She has some rusted steel half plate (worn) and a tarnished flail.
He has an old pitted halberd and some dented augmented chain (worn).</pre>


{{Nearlevel
{{Nearlevel

Latest revision as of 12:12, 15 February 2023

Spectral warrior
Spectral warrior.jpg
Level 34
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found The Citadel
BCS <Not Known>
HP 300
Speed ?
Attack Attributes
Physical Attacks
Claw 230 AS
Flail 250 AS
Broadsword 250 AS
Halberd 250 AS
Combat Maneuvers
Disarm
Special Offensive Abilities
Attack strength boost 2x level
Defense Attributes
Armor
? ASG various
Defensive Strength (DS)
Melee 161
Ranged ?
Bolt 169
Unarmed Defense Factor
UDF 191
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 102
Wizard Base ?
Minor Elemental 94 - 109
Major Elemental 94 - 109
Minor Spiritual 102
Major Spiritual ?
Minor Mental ?
Special Defensive Abilities
Immune to Unbalance
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other ?
The spectral warrior shimmers for an instant, seemingly half real and half phantom, his semi-ethereal armor faintly gleaming as it moves.  A gaunt face stares out from beneath the ghostly helm, his eyes swirling pits of blackness that seek out living foes, hatefully wishing to resign others to his own horrible fate.

Hunting strategies

Spectral Warriors can be insanely easy or an extreme pain in the rear, due to their ability to disarm, their tendency to "phase out" when attacked, and the heavy armor they wear (brig, chain, or plate).

If you can hunt without a weapon or runestaff in your hand, it is advisable that you do so to avoid their disarming and the twenty second roundtime that comes with it. If that is not possible, use a cheap weapon with Elemental Blade (411) cast on it or some other weapon you will not miss if lost. Many an adventurer has lost a prized weapon to this beast.

The spectral warrior's ability to "phase out" is always triggered by either a spell or physical attack that is targeted at them, wasting your mana and/or sticking you in roundtime while they avoid your attack and remain unattackable until they phase back in. This ability can be nullified by casting Phase (704) at them, which will keep them rooted in the physical realm, saving you from wasting mana or swings when they suddenly disappear on you.

Heavy weapons and warding spells work well against spectral warriors while light weapons, ranged weapons, and most bolt spells are not recommended due to their heavy armor.

Occasionally, spectral warriors will swing significantly harder than normal for one swing. This attack is immediately preceded by the messaging:

A spectral warrior's eyes pulse, becoming black, swirling voids!

The AS increase is equal to 2x the spectral warrior's level. The base AS increase is +68.

  • Base AS (+250)
A spectral warrior swings a rusted broadsword at you!
  AS: +250 vs DS: +348 with AvD: +35 + d100 roll: +28 = -35
  • Boosted AS (+318)
A spectral warrior's eyes pulse, becoming black, swirling voids!

A spectral warrior swings a rusted broadsword at you!
  AS: +318 vs DS: +348 with AvD: +35 + d100 roll: +57 = +62

Other information

The Citadel Garrison, where spectral warriors are now found, was once where greater orcs and large ogres roamed. When the warriors moved in, they forced out the previous inhabitants of the Garrison who relocated to the Citadel Armory. The sudden change to their hunting grounds caused a shock to many novice adventurers who thought they would be facing relatively easy foes only to be cut down by these ethereal beings that seemingly appeared out of nowhere.

Example of a spectral warriors phasing ability:

Just as you move to attack, the spectral warrior vanishes into nothingness with a hollow laugh!
Roundtime: 5 sec.

This actually makes them disappear entirely, until they re-appear:

Ethereal wisps coalesce into a spectral warrior!

Spectral warriors spawn in a few different equipment configurations.

She had a rusted broadsword, some rotting brigandine armor, a battered steel shield.
She has some rusted steel half plate (worn) and a tarnished flail.
He has an old pitted halberd and some dented augmented chain (worn).
Near-level creatures - edit
Level 32 Level 33


Level 34 Level 35 Level 36
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