Spectre: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Spectre.jpg |
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| level = 14 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = specter |
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| type = Biped <!-- Creature body type --> |
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| body = |
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| otherclass = Non-corporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Brawls, Claws, Magic, Pounds and Special. |
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| area = Old Mine Road<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area = [[Vornavian Coast]]<br>[[Old Mine Road]]<br> |
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| area2 = Vornavian Coast |
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| bcs = <Not Known> |
| bcs = <Not Known> <!-- All new creatures are BCS --> |
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| hitpoints = ? |
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| roundtime = ?<!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes |
{{Creature attack attributes |
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| physical = |
| physical = |
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{{creature ability|Halberd|+102 [[AS]]}} |
{{creature ability|[[Halberd]]|+102 [[Attack strength|AS]]}} |
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{{creature ability|Battle |
{{creature ability|[[Battle axe]]|+102 [[Attack strength|AS]]}} |
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| bolt = |
| bolt = |
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{{creature ability|[[Minor Shock (901)]]|+137 [[AS]]}} |
{{creature ability|[[Minor Shock (901)]]|+137 [[Attack strength|AS]]}} |
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{{creature ability|[[Major Cold (907)]]|+137 [[AS]]}} |
{{creature ability|[[Major Cold (907)]]|+137 [[Attack strength|AS]]}} |
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| ability = |
| ability = |
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{{creature ability|Gas cloud}} |
{{creature ability|[[Gas cloud]]}} |
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{{creature ability|[[Call Wind (912)]]}} |
{{creature ability|[[Call Wind (912)]]}} |
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}} |
}} |
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{{creature ability|[[Sorcerer Base]] |+42 [[Target defense|TD]]}} |
{{creature ability|[[Sorcerer Base]] |+42 [[Target defense|TD]]}} |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Cleric Base]] | |
{{creature ability|[[Cleric Base]] |+42 [[Target defense|TD]]}} |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| noability = |
| noability = |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| boxes = Yes |
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| other = Alchemy (common) |
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| skin = a spectre skin |
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| nobox = |
| nobox = |
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| noskinvalue = |
| noskinvalue = |
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{{Creature end}} |
{{Creature end}} |
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The |
The spectre, a flickering, semi-transparent apparition, floats easily over the ground, seeming to move through solid obstacles with little effort. Possessed of excellent incantation ability, the spectre prefers magical combat to physical combat in its efforts to bring down its foes. Its face is permanently twisted into a tortured, leering grin and its eyes stare far ahead, as if transfixed on something horrible in the distance. |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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Prior to the moment where a spectre growls an evil incantation, its DS will be 73 or 91. Between the time of the incantation and the time the spectre casts their spell, their DS goes up to 155. Plan to be in defensive stance from the time of the evil incantion until you see the spectre cast its spell at you. Then quickly switch to offensive stance and make your attacks until you see another evil incantation. |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
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<pre{{log2}}> |
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== References == |
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A spectre growls an evil incantation! |
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* http://www.play.net/gs4/info/bestiary/ |
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A spectre gestures mystically! |
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A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing. |
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The wind knocks you off your balance and you fall over. |
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Your arms are forced down to your sides! |
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Roundtime: 12 sec. |
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The wind then subsides. |
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</pre> |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 16 |
|levelp2 = 16 |
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}} |
}} |
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[[Category:Vornavian Coast creatures]] |
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[[Category:Old Mine Road creatures]] |
Revision as of 08:45, 17 August 2020
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The spectre, a flickering, semi-transparent apparition, floats easily over the ground, seeming to move through solid obstacles with little effort. Possessed of excellent incantation ability, the spectre prefers magical combat to physical combat in its efforts to bring down its foes. Its face is permanently twisted into a tortured, leering grin and its eyes stare far ahead, as if transfixed on something horrible in the distance.
Hunting strategies
This section has not been added yet; please add to it now!
Prior to the moment where a spectre growls an evil incantation, its DS will be 73 or 91. Between the time of the incantation and the time the spectre casts their spell, their DS goes up to 155. Plan to be in defensive stance from the time of the evil incantion until you see the spectre cast its spell at you. Then quickly switch to offensive stance and make your attacks until you see another evil incantation.
Other information
This section has not been added yet; please add to it now!
A spectre growls an evil incantation! A spectre gestures mystically! A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing. The wind knocks you off your balance and you fall over. Your arms are forced down to your sides! Roundtime: 12 sec. The wind then subsides.
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