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Spell Thieve
|
Mnemonic
|
[sthieve]
|
Activating Verb
|
CMAN
|
Type
|
Setup
|
Roundtime
|
3s
|
Stamina Cost
|
9
|
Cooldown
|
90s
|
Offensive Gear
|
Right hand
|
Requirements
|
An ensorcelled or anti-magical (veil iron/krodera/kroderine) weapon.
|
Attributes
|
Flares/Spikes Enabled Hostile
|
Available To
|
Rogues, Rangers, Bards
|
|
Rank
|
Cost/acquired at
|
1
|
2
|
2
|
4
|
3
|
6
|
4
|
8
|
5
|
10
|
|
Description
Attempt to use the unnatural energy of your
weapon to sever a spell away from your target.
Mechanics
Attempt to steal up to one
spell from the target. Any magic stolen this way cannot be dispelled by environmental effects and lasts for
(20 + (Rank * 20)) seconds.
Additional Information
This maneuver can be used against magical objects like
vines,
clouds, and
webs. There is no stamina cost if the target has no spells to thieve.
Resources