Spirit Dispel (119): Difference between revisions

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|custdur = {{spellbox instant | }}
|custdur = {{spellbox instant | }}
| type = Attack
| type = Attack
| subtype = Disabling
| subtype = Dispel
| target = Single target
| target = Single
| interval = One-shot
| interval = Special
| dtype = None
| dtype = [[Plasma critical table|Plasma]]
| status = None
| status = None
| ctype = None
| ctype = None
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| navigation = {{minor spiritual navigation}}
| navigation = {{minor spiritual navigation}}
}}
}}
'''Spirit Dispel''', as the name implies, dispels magical effects from the target with a spiritual emphasis.
'''Spirit Dispel''' will have one of the following three effects when cast on a character or creature, in the order presented:


#Cause the target to lose any {{mono|[[PREPARE]]}}d spell, if any, along with the appropriate number of [[mana point]]s for that spell. Losing a spell in this manner will sometimes cause the target to suffer nerve damage.
The spell can have one of three possible effects when cast on a creature or player target, in the order presented.
#It will cause the target to lose a prepared spell, if any. This may result in the target receiving nerve damage. The mana cost for removing a spell is reduced by one (1) mana per seventy-five (75) skill bonus in the [[Spirit Mana Control]] skill.
#If the target has no spell prepared, then cause a magical effect in force on the target to be canceled, such as any defensive spell. The mana cost for removing a spell can be reduced by one point for every 75 skill bonus in the [[Spiritual Mana Control]] skill.
#If there are no prepared spells, it will dispel any spells the target has active on them, such as a defensive spell.
#If there are no active spells on the target, then cause the target to lose a portion, or all, of their [[mana]].
#If there are no active spells on the target, it will drain the target's [[mana]].


{{Dispel combo|Spirit|a hazy film|[[plasma critical table{{!}}plasma]]}}
The mana costs for dispelling a prepared spell or burning a target's mana remain a flat 17 mana, and are NOT affected by mana control skill training.

When cast on a target, a hazy film coats the target. If [[Elemental Dispel (417)|Elemental Dispel]] and/or [[Mental Dispel (1218)|Mental Dispel]] is cast on the target before the hazy film fades, a [[flare]] may affect the target based on the [[level]] of the player [[character]] or [[creature]] being dispelled compared to the level of those dispelling.


When used on an item, the spell may drain charges from the item, dispel any stored spells, or remove some other special ability.
When used on an item, the spell may drain charges from the item, dispel any stored spells, or remove some other special ability.
It can be used to remove a blessing or temporary ensorcell from a weapon.
It can be used to remove a blessing or temporary ensorcell from a weapon.

When [[channel]]ed, Spirit Dispel will remove a negative effect spiritual spell from the target. When doing so, it will force the caster into an offensive [[stance]] and cause 5 seconds of Round Time.

==Mana Control Benefit==
The mana costs for Elemental, Spirit, and Mental Dispel are dependent upon the sphere and level of the spell removed, and pertinent Mana Control ranks. For example, at 24 EMC ranks, Elemental Dispel only takes 5 mana to remove 401, 7 mana to remove 406, and 8 mana to remove 507. Out of sphere is higher, but each of the three spells always targets its respective type first (i.e., Elemental Dispel targets elemental spells), with the exception that [[Arcane Decoy (1701)]] will always be dispelled first.

The mana costs for dispelling a prepared spell or burning a target's mana remain a flat 17 mana, and are NOT affected by mana control.

The chart on the [[Mental Dispel (1218)]] page ''might'' be applicable to this spell for one more mana each threshold.


==Messaging==
==Messaging==

;Player Character being dispelled
{| class="wikitable"
<pre{{log2|margin-right=400px}}>
|-
! Dispel
|-
| <pre{{log-inline}}>
Laakshmi gestures at you.
Laakshmi gestures at you.
The deep blue glow leaves you.
The deep blue glow leaves you.
Line 35: Line 45:
The hazy film fades from around you.
The hazy film fades from around you.
</pre>
</pre>
|-

! Channel dispel
;Cascade effect (with Elemental Dispel)
|-
<pre{{log2|margin-right=400px}}>
| <pre{{log-inline}}>
You channel.
You momentarily drop your defenses as you focus your dispel to purge any negative effects.
The feeling of intense rage leaves you.
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
</pre>
|-
! Cascade effect (with Elemental Dispel)
|-
| <pre{{log-inline}}>
You trace a simple rune while intoning the mystical phrase for [[Elemental Dispel (417)|Elemental Dispel]]...
You trace a simple rune while intoning the mystical phrase for [[Elemental Dispel (417)|Elemental Dispel]]...
Your spell is ready.
Your spell is ready.
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Cast Roundtime 3 Seconds.
Cast Roundtime 3 Seconds.
</pre>
</pre>
|-

;Removing bless
! Removing bless
|-
<pre{{log2|margin-right=400px}}>
| <pre{{log-inline}}>
>l cudgel
>l cudgel
A faint aura of holy light radiates from the cudgel.
A faint aura of holy light radiates from the cudgel.
Line 70: Line 92:
You see nothing unusual.
You see nothing unusual.
</pre>
</pre>
|}


==Resources==
==Resources==
*[[Dispelling spells (saved posts)]]
*[[Dispelling spells (saved posts)]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#119 Minor Spiritual Spell Circle: Spirit Dispel], on Play.net


[[Category: Minor Spiritual Spells]]
[[Category: Dispelling Spells]]

Revision as of 13:21, 22 January 2021

Spirit Dispel (119)
Mnemonic [SPIRITDISPEL]
Duration Instantaneous
Attack Magic - Damage  
Subtype Dispel 
Target(s) Single 
Interval Special 
Damage Type Plasma
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive

Spirit Dispel will have one of the following three effects when cast on a character or creature, in the order presented:

  1. Cause the target to lose any PREPAREd spell, if any, along with the appropriate number of mana points for that spell. Losing a spell in this manner will sometimes cause the target to suffer nerve damage.
  2. If the target has no spell prepared, then cause a magical effect in force on the target to be canceled, such as any defensive spell. The mana cost for removing a spell can be reduced by one point for every 75 skill bonus in the Spiritual Mana Control skill.
  3. If there are no active spells on the target, then cause the target to lose a portion, or all, of their mana.

A sphere interference cascade effect triggers when single dispel spells of different spheres are used on the same target in combination. The second spell cast on a target determines the damage type of the effect. When Spirit Dispel is cast second, it will cause a hazy film around the target to flux chaotically, and trigger plasma damage. The degree of critical caused is level based for the caster vs. target.

When used on an item, the spell may drain charges from the item, dispel any stored spells, or remove some other special ability. It can be used to remove a blessing or temporary ensorcell from a weapon.

When channeled, Spirit Dispel will remove a negative effect spiritual spell from the target. When doing so, it will force the caster into an offensive stance and cause 5 seconds of Round Time.

Mana Control Benefit

The mana costs for Elemental, Spirit, and Mental Dispel are dependent upon the sphere and level of the spell removed, and pertinent Mana Control ranks. For example, at 24 EMC ranks, Elemental Dispel only takes 5 mana to remove 401, 7 mana to remove 406, and 8 mana to remove 507. Out of sphere is higher, but each of the three spells always targets its respective type first (i.e., Elemental Dispel targets elemental spells), with the exception that Arcane Decoy (1701) will always be dispelled first.

The mana costs for dispelling a prepared spell or burning a target's mana remain a flat 17 mana, and are NOT affected by mana control.

The chart on the Mental Dispel (1218) page might be applicable to this spell for one more mana each threshold.

Messaging

Dispel
Laakshmi gestures at you.
The deep blue glow leaves you.
You are coated in a hazy film.
>
The hazy film fades from around you.
Channel dispel
You channel.
You momentarily drop your defenses as you focus your dispel to purge any negative effects.
The feeling of intense rage leaves you.
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
Cascade effect (with Elemental Dispel)
You trace a simple rune while intoning the mystical phrase for Elemental Dispel...
Your spell is ready.
>
You gesture at an Illoke mystic.
The brilliant luminescence fades from around an Illoke mystic.
The elemental aura around an Illoke mystic wavers.
Cast Roundtime 3 Seconds.

>
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Spirit Dispel spell...
Your spell is ready.
>
You gesture at an Illoke mystic.
An Illoke mystic returns to normal color.
The hazy film around an Illoke mystic fluxes chaotically!
... 50 points of damage!
The Illoke mystic's leg is consumed in an intense field of plasma reducing it to ash!
The Illoke mystic is stunned!
Cast Roundtime 3 Seconds.
Removing bless
>l cudgel
A faint aura of holy light radiates from the cudgel.
>cast cudgel
You gesture at a cudgel.
The searing white light that was once imbedded in the cudgel dissipates.
Cast Roundtime 3 Seconds.
>l cudgel
You see nothing unusual.

Resources