Spirit Dispel (119)

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Spirit Dispel (119)
Mnemonic [SPIRITDISPEL]
Duration Instantaneous
Cast Time 2
Mana Cost 5 (variable)
Attack Magic - Damage  
Subtype Dispel 
Target(s) Single 
Interval Special 
Damage Type Plasma
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive

Spirit Dispel will have one of the following three effects when cast on a character or creature, in the order presented:

  1. Cause the target to lose any PREPAREd spell, if any, along with the appropriate number of mana points for that spell. Losing a spell in this manner will sometimes cause the target to suffer nerve damage.
  2. If the target has no spell prepared, then cause a magical effect in force on the target to be canceled, such as any defensive spell. The mana cost for removing a spell can be reduced by one point for every 75 skill bonus in the Spiritual Mana Control skill.
  3. If there are no active spells on the target, then cause the target to lose a portion, or all, of their mana.

A sphere interference cascade effect triggers when single dispel spells of different spheres are used on the same target in combination. The second spell cast on a target determines the damage type of the effect. When Spirit Dispel is cast second, it will cause a hazy film around the target to flux chaotically, and trigger plasma damage. The degree of critical caused is level based for the caster vs. target.

When used on an item, the spell may drain charges from the item, dispel any stored spells, or remove some other special ability. It can be used to remove a blessing or temporary ensorcell from a weapon.

When channeled, Spirit Dispel will remove a negative effect spiritual spell from the target. When doing so, it will force the caster into an offensive stance and cause 5 seconds of roundtime.

Mana Control Benefit

When dispelling a spell, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. Every 75 skill in Spiritual Mana Control reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana.

The chart on the Mental Dispel (1218) page might be applicable to this spell for one more mana each threshold.

Messaging

Dispel
Laakshmi gestures at you.
The deep blue glow leaves you.
You are coated in a hazy film.
>
The hazy film fades from around you.
Channel dispel
You channel.
You momentarily drop your defenses as you focus your dispel to purge any negative effects.
The feeling of intense rage leaves you.
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
Cascade effect (with Elemental Dispel)
You trace a simple rune while intoning the mystical phrase for Elemental Dispel...
Your spell is ready.
>
You gesture at an Illoke mystic.
The brilliant luminescence fades from around an Illoke mystic.
The elemental aura around an Illoke mystic wavers.
Cast Roundtime 3 Seconds.

>
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Spirit Dispel spell...
Your spell is ready.
>
You gesture at an Illoke mystic.
An Illoke mystic returns to normal color.
The hazy film around an Illoke mystic fluxes chaotically!
... 50 points of damage!
The Illoke mystic's leg is consumed in an intense field of plasma reducing it to ash!
The Illoke mystic is stunned!
Cast Roundtime 3 Seconds.
Removing bless
>l cudgel
A faint aura of holy light radiates from the cudgel.
>cast cudgel
You gesture at a cudgel.
The searing white light that was once imbedded in the cudgel dissipates.
Cast Roundtime 3 Seconds.
>l cudgel
You see nothing unusual.

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