Spirit Slayer (240): Difference between revisions

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{{spell | name = Spirit Slayer | number = 240 | mnemonic = SSLAYER | duration = 30 sec | type = Bonus }}
{{spell | name = Spirit Slayer | number = 240 | mnemonic = SSLAYER | duration = 30 sec | type = Bonus }}


'''Spirit Slayer''' summons a spirit that can enhance the caster's offensive magic for a short time. While active the spirit has a chance of re-casting any offensive spells used by the character, with a bonus to the [[Casting strength|CS]] during the additional casts.
'''Spirit Slayer''' summons a spirit which appears as a "mote of white light" surrounding the caster. This spirit lies dormant for the duration but can "flare with blinding brilliance," re-casting offensive spells incanted by its wearer. The effect also imparts a bonus to the [[attack strength|bolt attack strength]] or [[casting strength]] during subsequent attacks.


==Factors that affect Spirit Slayer==
=== Mechanics of Spirit Slayer ===

* [[INCANT (verb)|Incant]] to initiate.
* [[Self-cast]] only.
* [[Refreshable]].

Commonly used as a cleanup spell against large crowds of beasties. First, the magic is cast upon one's self. Then they must continue to attack their foes with combat magic. The attacks must come directly from one's own spell knowledge in order for the magic to trigger the spirit (spells from [[scroll]]s and [[magic item]]s will not trigger the spirit). It is best to use low level attack spells since the higher the level of spell, the less likely the spirit will recast. Each attack made has a random chance to ignite the spirit, causing it to repeat the attack one or more times. Each time the spirit is activated it will duplicate the attack precisely (spell used and foe targeted). Recasts are automated and instantaneous, and will never cost the user additional mana. The possibility of recasts will continue through the duration of the spell.

* The spirit will cease its assault immediately if the original target dies.
* Magic [[CHANNEL (verb)|channeled]] at the target is still considered channeled when the spirit repeats it.

=== Factors Affecting Spirit Slayer ===

* More powerful magic is less likely to be re-cast than less powerful spells.
The level of the spell greatly influences the spirit's capability to replicate it. The probability of recasts decreases exponentially as the level of attack spell increases.

* The chance for recasts is increased by training in [[Spiritual Lore, Summoning]].
The base probability for a second strike begins at 60% and is increased by 2% for every bonus corresponding to seed 1 of the [[summation chart]] (100% first recast at 210 ranks). Subsequent recasts are exponentially less likely than the preceding one, but the probability for each additional recast is also increased by this training.

* The boost in power can be increased by training in [[Spiritual Mana Control]].
A base of +25 AS or CS is added to all recasts the spirit makes. This bonus is increased by 1 for every bonus corresponding to seed 5 of the [[summation chart]] (max of +45 total at 290 ranks).


*The chance of the spirit re-casting a spell can be increased by training in [[Spiritual Lore, Summoning]].
*The boost to CS can be increased by training in [[Spiritual Mana Control]].
*More powerful magic is less likely to be re-cast than less powerful spells.


[[Category:Major Spiritual Spells]]
[[Category:Major Spiritual Spells]]

Revision as of 10:07, 29 March 2006

Spirit Slayer (240)
Mnemonic [SSLAYER]
Duration 30 sec
Type Bonus


Spirit Slayer summons a spirit which appears as a "mote of white light" surrounding the caster. This spirit lies dormant for the duration but can "flare with blinding brilliance," re-casting offensive spells incanted by its wearer. The effect also imparts a bonus to the bolt attack strength or casting strength during subsequent attacks.

Mechanics of Spirit Slayer

Commonly used as a cleanup spell against large crowds of beasties. First, the magic is cast upon one's self. Then they must continue to attack their foes with combat magic. The attacks must come directly from one's own spell knowledge in order for the magic to trigger the spirit (spells from scrolls and magic items will not trigger the spirit). It is best to use low level attack spells since the higher the level of spell, the less likely the spirit will recast. Each attack made has a random chance to ignite the spirit, causing it to repeat the attack one or more times. Each time the spirit is activated it will duplicate the attack precisely (spell used and foe targeted). Recasts are automated and instantaneous, and will never cost the user additional mana. The possibility of recasts will continue through the duration of the spell.

  • The spirit will cease its assault immediately if the original target dies.
  • Magic channeled at the target is still considered channeled when the spirit repeats it.

Factors Affecting Spirit Slayer

  • More powerful magic is less likely to be re-cast than less powerful spells.

The level of the spell greatly influences the spirit's capability to replicate it. The probability of recasts decreases exponentially as the level of attack spell increases.

The base probability for a second strike begins at 60% and is increased by 2% for every bonus corresponding to seed 1 of the summation chart (100% first recast at 210 ranks). Subsequent recasts are exponentially less likely than the preceding one, but the probability for each additional recast is also increased by this training.

A base of +25 AS or CS is added to all recasts the spirit makes. This bonus is increased by 1 for every bonus corresponding to seed 5 of the summation chart (max of +45 total at 290 ranks).