Spirit Slayer (240): Difference between revisions

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* Magic [[CHANNEL (verb)|channeled]] at the target is still considered channeled when the spirit repeats it.
* Magic [[CHANNEL (verb)|channeled]] at the target is still considered channeled when the spirit repeats it.
* If an ensorcell is activated during the initial damage, the additional + of the ensorcell will effect the secondary, higher portion of the Spirit Slayer
* If an ensorcell is activated during the initial damage, the additional + of the ensorcell will effect the secondary, higher portion of the Spirit Slayer
''Abruptly, you sense the attention of your spirit slayer focus upon an Ithzir adept. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.''


=== Factors Affecting Spirit Slayer ===
=== Factors Affecting Spirit Slayer ===

Revision as of 13:40, 4 July 2015

Spirit Slayer (240)
Mnemonic [SSLAYER]
Duration 30 sec
Span Refreshable
Offensive Magic - Enhancement  
Subtype Combat 
Enhancement CS, AS (bolt), special 
Availability Self-cast 
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive


Spirit Slayer summons a spirit which appears as a "mote of white light" surrounding the caster. This spirit lies dormant for the duration but can "flare with blinding brilliance," re-casting offensive spells incanted by its wearer. The effect also imparts a bonus to the bolt attack strength or casting strength during subsequent attacks.

Mechanics of Spirit Slayer

Commonly used as a cleanup spell against large crowds of beasties. First, the magic is cast upon one's self. Then they must continue to attack their foes with combat magic. The attacks must come directly from one's own spell knowledge in order for the magic to trigger the spirit (spells from scrolls and magic items will not trigger the spirit). It is best to use low level attack spells since the higher the level of spell, the less likely the spirit will recast. Each attack made has a random chance to ignite the spirit, causing it to repeat the attack one or more times. Each time the spirit is activated it will duplicate the attack precisely (spell used and foe targeted). Recasts are automated and instantaneous, and will never cost the user additional mana. The possibility of recasts will continue through the duration of the spell.

  • The spirit will cease its assault immediately if the original target dies.
  • Magic channeled at the target is still considered channeled when the spirit repeats it.
  • If an ensorcell is activated during the initial damage, the additional + of the ensorcell will effect the secondary, higher portion of the Spirit Slayer

Abruptly, you sense the attention of your spirit slayer focus upon an Ithzir adept. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.

Factors Affecting Spirit Slayer

  • More powerful magic is less likely to be re-cast than less powerful spells.

The level of the spell greatly influences the spirit's capability to replicate it. The probability of recasts decreases exponentially as the level of attack spell increases.

The base probability for a second strike begins at 60% and is increased by 2% for every bonus corresponding to seed 1 of the summation chart (max 98% first recast at 190 ranks). Subsequent recasts are exponentially less likely than the preceding one, but the probability for each additional recast is also increased by this training.

A base of +25 AS or CS is added to all recasts the spirit makes. This bonus is increased by 1 for every bonus corresponding to seed 5 of the summation chart (max of +45 total at 290 ranks).

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