Spirit Strike (117)

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Spirit Strike (117)
Mnemonic [SPIRSTRIK]
Duration 2 min or until next attack
Offensive Magic - Enhancement  
Subtype Bonus 
Enhancement +75 AS (all) 
Availability All 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive

Spirit Strike provides the target with a +75 bonus to attack strength on their next attack: melee, ranged, or bolt. If an attack is not made within two minutes, the spell will wear off.

Characters making multiple attacks at once, such as those using multi-strike or Two Weapon Combat, will only recieve the +75 bonus to the first attack made.

Lore Benefits

Training in Spiritual Lore, Blessings allows for a chance for the spell to remain active for an additional attack. The chance is 3% at 5 lore ranks, and has a maximum of 48% at 200 lore ranks. Each subsequent attack reduces the chance by half.


Initial cast:

An invisible force guides you.

Wearing off:

The guiding force leaves you.

Lore-induced subsequent strike:

The invisible force draws back to guide you once more.

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