Spiritual Lore, Summoning: Difference between revisions

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This lore represents a spiritualist's knowledge of and experience with summoning lesser and greater spirits.
This lore represents a spiritualist's knowledge of and experience with summoning lesser and greater spirits.


=== [[Minor Spiritual]] Spells Affected ===
== [[Minor Spiritual]] ==


*[[Spirit Fog (106)]]
;*[[Spirit Fog (106)]]
:With forty ranks of Summoning, casting this spell will hide the caster for 30 seconds.


;*[[Unbalance (110)]]
With forty ranks of Summoning, casting this spell with hide the caster for 30 seconds.
:Training in Summoning increases the effectiveness of this spell.


*[[Unbalance (110)]]
;*[[Fire Spirit (111)]]
:Training in Summoning increases this spell's [[damage factor]]. The first fifty ranks add .001 DF each, while any additional ranks add .0005 each. In addition, Summoning increases the maximum number of targets you may hit with a single cast, starting with one additional target (9 total) at 1 rank and reaching 19 additional targets (27 total) at 190. This is a seed 1 summation (see the [[Summation Chart]]).


;*[[Locate Person (116)]]
Training in Summoning increases the effectiveness of this spell.
:Training in Summoning allows the caster to locate targets in other realms. 30 ranks allows you to locate targets one realm away, 60 ranks allows you to locate two realms away, and 90 ranks allows you to locate a target anywhere. In addition, 30 ranks of Summoning allows you to cast Locate in a room where a person has just been located to identify the locator.


*[[Fire Spirit (111)]]
;*[[Web (118)]]
:Summoning ranks increase the charges of the room-cast Web. Additional charges are acquired at 5/15/30/50/75/105/140/180 ranks. In addition, twenty ranks of Summoning allow you to cast the bolt version of Web.


;*[[Call Lightning (125)]]
Training in Summoning increases this spell's [[damage factor]]. The first fifty ranks add .001 DF each, while any additional ranks add .0005 each. In addition, Summoning increases the maximum number of targets you may hit with a single cast, starting with one additional target (9 total) at 1 rank and reaching 19 additional targets (27 total) at 190. This is a seed 1 summation (see the [[Summation Chart]]).
:Training in Summoning reduces the startup delay. The reduction is 1 second per ten ranks, with a maximum reduction of 7 seconds at 70 ranks. In addition, the spell can be cast indoors with at least 80 ranks of Summoning; Rangers with [[Nature's Touch (625)]] active need only 40 ranks to do so.


*[[Locate Person (116)]]
;*[[Spirit Guide (130)]]
:Training in Summoning reduces the randomness of the landing location.


== [[Major Spiritual]] ==
Training in Summoning allows the caster to locate targets in other realms. 30 ranks allows you to locate targets one realm away, 60 ranks allows you to locate two realms away, and 90 ranks allows you to locate a target anywhere. In addition, 30 ranks of Summoning allows you to cast Locate in a room where a person has just been located to identify the locator.


*[[Web (118)]]
;*[[Silence (210)]]
:Training in Summoning allows the caster to use this spell on multiple targets at once. Every twenty ranks of Summoning adds an additional target.


;*[[Interference (212)]]
Summoning ranks increase the charges of the room-cast Web. Additional charges are acquired at 5/15/30/50/75/105/140/180 ranks. In addition, twenty ranks of Summoning allow you to cast the bolt version of Web.
:Training in Summoning increases the TD penalty this spell applies. The increase starts at +1 with 5 ranks and reaches +16 at 200 ranks; this is a seed 5 summation.


*[[Call Lightning (125)]]
;*[[Minor Sanctuary (213)]]
:Training in Summoning increases the power of this spell, both for establishing a sanctuary in the face of disrupting forces, and for preventing disruption once the spell has been cast.


;*[[Frenzy (216)]]
Training in Summoning reduces the startup delay. The reduction is 1 second per ten ranks, with a maximum reduction of 7 seconds at 70 ranks. In addition, the spell can be cast indoors with at least 80 ranks of Summoning; Rangers with [[Nature's Touch (625)]] active need only 40 ranks to do so.
:Training in Summoning increases the TD pushdown of this spell. The increase is +1 at 1 rank and reaches +19 at 190 ranks. This is a seed 1 summation.


*[[Spirit Guide (130)]]
;*[[Mass Interference (217)]]
:Training in Summoning increases the TD penalty this spell applies. The increase starts at +1 with 5 ranks and reaches +16 at 200 ranks; this is a seed 5 summation.


;*[[Spirit Servant (218)]]
Training in Summoning reduces the randomness of the landing location.
:Every rank of Summoning increases the duration of the servant by 30 seconds. In addition, each rank up to 100 ranks increases the duration of the spirit's Preservation of your corpse by 15 seconds, and each rank afterwards adds 10 seconds.


;*[[Spirit Slayer (240)]]
=== [[Major Spiritual]] Spells Affected ===
:Training in Summoning increases the likelihood of a recast. The increase is 2% per step of a seed 1 summation, with a maximum of 38% increase (98% total chance) at 190 ranks.


*[[Silence (210)]]
== [[Cleric Base]] ==


;*[[Holy Receptacle (325)]]
Training in Summoning allows the caster to use this spell on multiple targets at once. Every twenty ranks of Summoning adds an additional target.
:Summoning training is required to use some of the tiered effects of this spell. 5 ranks are required for [[Brimstone]], 10 ranks for [[Nexus]], and 15 ranks for [[Chrism]].


== [[Ranger Base]] ==
*[[Interference (212)]]


;*[[Whispering Willow (605)]]
Training in Summoning increases the TD penalty this spell applies. The increase starts at +1 with 5 ranks and reaches +16 at 200 ranks; this is a seed 5 summation.
:Various levels in Summoning enable additional capabilities of this spell. See the spell description for details.


*[[Minor Sanctuary (213)]]
;*[[Sounds (607)]]
:Training in Summoning increases the spell hindrance caused by this spell. The increase is a seed 1 summation, starting with an additional 1% (11% total) at 1 rank and reaching a maximum of an additional 13% (23% total) at 91 ranks.


;*[[Tangle Weed (610)]]
Training in Summoning increases the power of this spell, both for establishing a sanctuary in the face of disrupting forces, and for preventing disruption once the spell has been cast.
:Training in Summoning gives this spell a chance to drain the target's strength. The chance is (Summoning bonus)/2, rounded down.


*[[Frenzy (216)]]
;*[[Breeze (612)]]
:Training in Summoning allows this spell to hinder the movements of creatures in the area for a few seconds. The chance for each creature to be hindered is (Summoning bonus)/2, rounded down.


;*[[Imbue (614)]]
Training in Summoning increases the TD pushdown of this spell. The increase is +1 at 1 rank and reaches +19 at 190 ranks. This is a seed 1 summation.
:Training in Summoning increases the maximum amount of mana an imbued item can hold. The increase is a seed 1 summation, starting with an additional 1 mana at 1 rank and reaching an additional 13 mana at 91 ranks.


*[[Mass Interference (217)]]
;*[[Call Swarm (615)]]
:Training in Summoning increases the effectiveness of this spell. The increase is on a seed 5 summation, starting with +1 at 5 ranks and reaching +16 at 200 ranks. The exact benefit varies with the version of the spell you are casting.


;*[[Spike Thorn (616)]]
Training in Summoning increases the TD penalty this spell applies. The increase starts at +1 with 5 ranks and reaches +16 at 200 ranks; this is a seed 5 summation.
:Training in Summoning provides a chance for an additional damage cycle. The chance is (Summoning bonus)/2 - 30%.


*[[Spirit Servant (218)]]
;*[[Nature's Fury (635)]]
:Training in Summoning provides a chance for additional damage cycles. The chance for a second cycle is equal to your Summoning skill bonus; the chance for a third cycle is equal to your bonus - 100.


;*[[Assume Aspect (650)]]
Every rank of Summoning increases the duration of the servant by 30 seconds. In addition, each rank up to 100 ranks increases the duration of the spirit's Preservation of your corpse by 15 seconds, and each rank afterwards adds 10 seconds.
:Training in Summoning increases the [[Wall of Thorns (640)]] benefit provided by the aspect of the porcupine, as well as the health provided by the aspect of the bear.


== [[Sorcerer Base]] ==
*[[Spirit Slayer (240)]]
;*[[Curse (715)]]
:A sorcerer's cursing power increases by one point for every three ranks of Summoning.


== [[Empath Base]] ==
Training in Summoning increases the likelihood of a recast. The increase is 2% per step of a seed 1 summation, with a maximum of 38% increase (98% total chance) at 190 ranks.


;*[[Wither (1115)]]
=== [[Cleric Base]] Spells Affected ===
:Training in Summoning provides a chance for an additional damage cycle. The chance is (Summoning ranks)/1.5.


*[[Divine Wrath (319)]]
;*[[Herb Production (1118)]]
:Training in Summoning allows you to summon specific herbs. See the spell description for more details.


== [[Paladin Base]] ==
Training in Summoning reduces the startup delay, as well as the pause between attack frames.


*[[Holy Receptacle (325)]]
;*[[Pious Trial (1602)]]
:Training in Summoning increases the roundtime addition of this spell. 10 ranks gives 1 additional second (3 seconds total) while 25 ranks gives 2 additional seconds (4 seconds total).


;*[[Faith's Clarity (1603)]]
Summoning training is required to use some of the tiered effects of this spell. 5 ranks are required for [[Brimstone]], 10 ranks for [[Nexus]], and 15 ranks for [[Chrism]].
:Training in Summoning further reduces the base hindrance of your armor. The additional reduction is 1% per 3 ranks, to a maximum of an additional 5% reduction at 15 ranks.


;*[[Consecrate (1604)]]
=== [[Ranger Base]] Spells Affected ===
:Training in Summoning increases the potency of the the [[flare]]s.


*[[Whispering Willow (605)]]
;*[[Arm of the Arkati (1605)]]
:Training in Summoning increases the percentage bonus to [[DF]] provided by this spell. The increase is a seed 5 summation, starting with an additional 1% (11% total) at 5 ranks and reaching an additional 16% (26%) at 200 ranks.


;*[[Aid The Fallen (1620)]]
Various levels in Summoning enable additional capabilities of this spell. See the spell description for details.
:With 40 ranks of SL, Summoning, a paladin may, when dead, return their corpse to their anchored location.


*[[Sounds (607)]]
;*[[Sanctify (1625)]]
:Increases the maximum level of spell that can be infused into the paladin's bonded weapon using the seed 2 [[summation chart]] bonus.


;*[[Judgment (1630)]]
Training in Summoning increases the spell hindrance caused by this spell. The increase is a seed 1 summation, starting with an additional 1% (11% total) at 1 rank and reaching a maximum of an additional 13% (23% total) at 91 ranks.
:Every 50 points of Summoning skill bonus increases the number of targets this spell will strike by one.


*[[Tangle Weed (610)]]
;*[[Divine Incarnation (1650)]]
:Increases the duration of INCARNATE ZEAL 2 seconds using a Seed 10 summation.

Training in Summoning gives this spell a chance to drain the target's strength. The chance is (Summoning bonus)/2, rounded down.

*[[Breeze (612)]]

Training in Summoning allows this spell to hinder the movements of creatures in the area for a few seconds. The chance for each creature to be hindered is (Summoning bonus)/2, rounded down.

*[[Imbue (614)]]

Training in Summoning increases the maximum amount of mana an imbued item can hold. The increase is a seed 1 summation, starting with an additional 1 mana at 1 rank and reaching an additional 13 mana at 91 ranks.

*[[Call Swarm (615)]]

Training in Summoning increases the effectiveness of this spell. The increase is on a seed 5 summation, starting with +1 at 5 ranks and reaching +16 at 200 ranks. The exact benefit varies with the version of the spell you are casting.

*[[Spike Thorn (616)]]

Training in Summoning provides a chance for an additional damage cycle. The chance is (Summoning bonus)/2 - 30%.

*[[Nature's Fury (635)]]

Training in Summoning provides a chance for additional damage cycles. The chance for a second cycle is equal to your Summoning skill bonus; the chance for a third cycle is equal to your bonus - 100.

*[[Assume Aspect (650)]]

Training in Summoning increases the [[Wall of Thorns (640]] benefit provided by the aspect of the porcupine, as well as the health provided by the aspect of the bear.

=== [[Sorcerer Base]] Spells Affected ===
*[[Curse (715)]]

A sorcerer's cursing power increases by one point for every three ranks of Summoning.

=== [[Empath Base]] Spells Affected ===

*[[Wither (1115)]]

Training in Summoning provides a chance for an additional damage cycle. The chance is (Summoning ranks)/1.5.

*[[Herb Production (1118)]]

Training in Summoning allows you to summon specific herbs. See the spell description for more details.

=== [[Paladin Base]] Spells Affected ===

*[[Pious Trial (1602)]]

Training in Summoning increases the roundtime addition of this spell. 10 ranks gives 1 additional second (3 seconds total) while 25 ranks gives 2 additional seconds (4 seconds total).

*[[Faith's Clarity (1603)]]

Training in Summoning further reduces the base hindrance of your armor. The additional reduction is 1% per 3 ranks, to a maximum of an additional 5% reduction at 15 ranks.

*[[Arm of the Arkati (1605)]]

Training in Summoning increases the percentage bonus to [[DF]] provided by this spell. The increase is a seed 5 summation, starting with an additional 1% (11% total) at 5 ranks and reaching an additional 16% (26%) at 200 ranks.

*[[Sanctify (1625)]]

Each rank of Summoning adds one level to the maximum level of spell that can be infused into the paladin's bonded weapon.

*[[Judgment (1630)]]

Every 50 points of Summoning skill bonus increases the number of targets this spell will strike by one.

== Related Links ==
[[Spiritual Lore]]

== External Links ==
[http://carabele.com/odds/LoreBenefits.htm Lore Benefits Summation Chart]


== Resources ==
*[[Spiritual Lore]]
*[[Spiritual Lore, Blessings]]
*[[Spiritual Lore, Religion]]
*[[Lore chart]]


[[Category:Lores]]
[[Category:Lores]]

Revision as of 10:21, 2 May 2019

This lore represents a spiritualist's knowledge of and experience with summoning lesser and greater spirits.

Minor Spiritual

With forty ranks of Summoning, casting this spell will hide the caster for 30 seconds.
Training in Summoning increases the effectiveness of this spell.
Training in Summoning increases this spell's damage factor. The first fifty ranks add .001 DF each, while any additional ranks add .0005 each. In addition, Summoning increases the maximum number of targets you may hit with a single cast, starting with one additional target (9 total) at 1 rank and reaching 19 additional targets (27 total) at 190. This is a seed 1 summation (see the Summation Chart).
Training in Summoning allows the caster to locate targets in other realms. 30 ranks allows you to locate targets one realm away, 60 ranks allows you to locate two realms away, and 90 ranks allows you to locate a target anywhere. In addition, 30 ranks of Summoning allows you to cast Locate in a room where a person has just been located to identify the locator.
Summoning ranks increase the charges of the room-cast Web. Additional charges are acquired at 5/15/30/50/75/105/140/180 ranks. In addition, twenty ranks of Summoning allow you to cast the bolt version of Web.
Training in Summoning reduces the startup delay. The reduction is 1 second per ten ranks, with a maximum reduction of 7 seconds at 70 ranks. In addition, the spell can be cast indoors with at least 80 ranks of Summoning; Rangers with Nature's Touch (625) active need only 40 ranks to do so.
Training in Summoning reduces the randomness of the landing location.

Major Spiritual

Training in Summoning allows the caster to use this spell on multiple targets at once. Every twenty ranks of Summoning adds an additional target.
Training in Summoning increases the TD penalty this spell applies. The increase starts at +1 with 5 ranks and reaches +16 at 200 ranks; this is a seed 5 summation.
Training in Summoning increases the power of this spell, both for establishing a sanctuary in the face of disrupting forces, and for preventing disruption once the spell has been cast.
Training in Summoning increases the TD pushdown of this spell. The increase is +1 at 1 rank and reaches +19 at 190 ranks. This is a seed 1 summation.
Training in Summoning increases the TD penalty this spell applies. The increase starts at +1 with 5 ranks and reaches +16 at 200 ranks; this is a seed 5 summation.
Every rank of Summoning increases the duration of the servant by 30 seconds. In addition, each rank up to 100 ranks increases the duration of the spirit's Preservation of your corpse by 15 seconds, and each rank afterwards adds 10 seconds.
Training in Summoning increases the likelihood of a recast. The increase is 2% per step of a seed 1 summation, with a maximum of 38% increase (98% total chance) at 190 ranks.

Cleric Base

Summoning training is required to use some of the tiered effects of this spell. 5 ranks are required for Brimstone, 10 ranks for Nexus, and 15 ranks for Chrism.

Ranger Base

Various levels in Summoning enable additional capabilities of this spell. See the spell description for details.
Training in Summoning increases the spell hindrance caused by this spell. The increase is a seed 1 summation, starting with an additional 1% (11% total) at 1 rank and reaching a maximum of an additional 13% (23% total) at 91 ranks.
Training in Summoning gives this spell a chance to drain the target's strength. The chance is (Summoning bonus)/2, rounded down.
Training in Summoning allows this spell to hinder the movements of creatures in the area for a few seconds. The chance for each creature to be hindered is (Summoning bonus)/2, rounded down.
Training in Summoning increases the maximum amount of mana an imbued item can hold. The increase is a seed 1 summation, starting with an additional 1 mana at 1 rank and reaching an additional 13 mana at 91 ranks.
Training in Summoning increases the effectiveness of this spell. The increase is on a seed 5 summation, starting with +1 at 5 ranks and reaching +16 at 200 ranks. The exact benefit varies with the version of the spell you are casting.
Training in Summoning provides a chance for an additional damage cycle. The chance is (Summoning bonus)/2 - 30%.
Training in Summoning provides a chance for additional damage cycles. The chance for a second cycle is equal to your Summoning skill bonus; the chance for a third cycle is equal to your bonus - 100.
Training in Summoning increases the Wall of Thorns (640) benefit provided by the aspect of the porcupine, as well as the health provided by the aspect of the bear.

Sorcerer Base

A sorcerer's cursing power increases by one point for every three ranks of Summoning.

Empath Base

Training in Summoning provides a chance for an additional damage cycle. The chance is (Summoning ranks)/1.5.
Training in Summoning allows you to summon specific herbs. See the spell description for more details.

Paladin Base

Training in Summoning increases the roundtime addition of this spell. 10 ranks gives 1 additional second (3 seconds total) while 25 ranks gives 2 additional seconds (4 seconds total).
Training in Summoning further reduces the base hindrance of your armor. The additional reduction is 1% per 3 ranks, to a maximum of an additional 5% reduction at 15 ranks.
Training in Summoning increases the potency of the the flares.
Training in Summoning increases the percentage bonus to DF provided by this spell. The increase is a seed 5 summation, starting with an additional 1% (11% total) at 5 ranks and reaching an additional 16% (26%) at 200 ranks.
With 40 ranks of SL, Summoning, a paladin may, when dead, return their corpse to their anchored location.
Increases the maximum level of spell that can be infused into the paladin's bonded weapon using the seed 2 summation chart bonus.
Every 50 points of Summoning skill bonus increases the number of targets this spell will strike by one.
Increases the duration of INCARNATE ZEAL 2 seconds using a Seed 10 summation.

Resources