Spiritual Lore, Summoning: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
m (Fixed typo.)
(22 intermediate revisions by 10 users not shown)
Line 1: Line 1:
<div class="alert alert-danger" style="text-align:center">'''Rangers and Paladins received an update in December 2020. Until this article is updated, be sure to read the saved posts for [[Ranger Base/saved posts|Ranger]] and [[Paladin Base/saved posts|Paladin]] spells.</div> <!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES-->

This lore represents a spiritualist's knowledge of and experience with summoning lesser and greater spirits.
This lore represents a spiritualist's knowledge of and experience with summoning lesser and greater spirits.


=== [[Minor Spiritual]] Spells Affected ===
== [[Minor Spiritual]] ==

*[[Spirit Fog (106)]]

With forty ranks of Summoning, casting this spell with hide the caster for 30 seconds.


*[[Unbalance (110)]]
;*[[Spirit Fog (106)]]
:With forty ranks of Summoning, casting this spell will hide the caster for 30 seconds.


;*[[Unbalance (110)]]
Training in Summoning increases the effectiveness of this spell.
:Training in Summoning increases the effectiveness of this spell.


*[[Fire Spirit (111)]]
;*[[Fire Spirit (111)]]
:Training in Summoning increases this spell's [[damage factor]]. The first fifty ranks add .001 DF each, while any additional ranks add .0005 each. In addition, Summoning increases the maximum number of targets you may hit with a single cast, starting with one additional target (9 total) at 1 rank and reaching 19 additional targets (27 total) at 190. This is a seed 1 summation (see the [[Summation Chart]]).


;*[[Locate Person (116)]]
Training in Summoning increases this spell's [[damage factor]]. The first fifty ranks add .001 DF each, while any additional ranks add .0005 each. In addition, Summoning increases the maximum number of targets you may hit with a single cast, starting with one additional target (9 total) at 1 rank and reaching 19 additional targets (27 total) at 190. This is a seed 1 summation (see the [[Summation Chart]]).
:Training in Summoning allows the caster to locate targets in other realms. 30 ranks allows you to locate targets one realm away, 60 ranks allows you to locate two realms away, and 90 ranks allows you to locate a target anywhere. In addition, 30 ranks of Summoning allows you to cast Locate in a room where a person has just been located to identify the locator.


*[[Locate Person (116)]]
;*[[Web (118)]]
:Summoning ranks increase the charges of the room-cast Web. Additional charges are acquired at 5/15/30/50/75/105/140/180 ranks. In addition, twenty ranks of Summoning allow you to cast the bolt version of Web.


;*[[Call Lightning (125)]]
Training in Summoning allows the caster to locate targets in other realms. 30 ranks allows you to locate targets one realm away, 60 ranks allows you to locate two realms away, and 90 ranks allows you to locate a target anywhere. In addition, 30 ranks of Summoning allows you to cast Locate in a room where a person has just been located to identify the locator.
:Training in Summoning reduces the startup delay. The reduction is 1 second per ten ranks, with a maximum reduction of 7 seconds at 70 ranks. In addition, the spell can be cast indoors with at least 80 ranks of Summoning; Rangers with [[Nature's Touch (625)]] active need only 40 ranks to do so.


*[[Web (118)]]
;*[[Spirit Guide (130)]]
:Training in Summoning reduces the randomness of the landing location.


== [[Major Spiritual]] ==
Summoning ranks increase the charges of the room-cast Web. Additional charges are acquired at 5/15/30/50/75/105/140/180 ranks. In addition, twenty ranks of Summoning allow you to cast the bolt version of Web.


*[[Call Lightning (125)]]
;*[[Silence (210)]]
:Training in Summoning allows the caster to use this spell on multiple targets at once. Every twenty ranks of Summoning adds an additional target.


;*[[Interference (212)]]
Training in Summoning reduces the startup delay. The reduction is 1 second per ten ranks, with a maximum reduction of 7 seconds at 70 ranks. In addition, the spell can be cast indoors with at least 80 ranks of Summoning; Rangers with [[Nature's Touch (625)]] active need only 40 ranks to do so.
:Training in Summoning increases the TD penalty this spell applies. The increase starts at +1 with 5 ranks and reaches +16 at 200 ranks; this is a seed 5 summation.


*[[Spirit Guide (130)]]
;*[[Minor Sanctuary (213)]]
:Training in Summoning increases the power of this spell, both for establishing a sanctuary in the face of disrupting forces, and for preventing disruption once the spell has been cast.


;*[[Frenzy (216)]]
Training in Summoning reduces the randomness of the landing location.
:Training in Summoning increases the TD pushdown of this spell. The increase is +1 at 1 rank and reaches +19 at 190 ranks. This is a seed 1 summation.


;*[[Mass Interference (217)]]
=== [[Major Spiritual]] Spells Affected ===
:Training in Summoning increases the TD penalty this spell applies. The increase starts at +1 with 5 ranks and reaches +16 at 200 ranks; this is a seed 5 summation.


*[[Silence (210)]]
;*[[Spirit Servant (218)]]
:Every rank of Summoning increases the duration of the servant by 30 seconds. In addition, each rank up to 100 ranks increases the duration of the spirit's Preservation of your corpse by 15 seconds, and each rank afterwards adds 10 seconds.


;*[[Spirit Slayer (240)]]
Training in Summoning allows the caster to use this spell on multiple targets at once. Every twenty ranks of Summoning adds an additional target.
:Training in Summoning increases the likelihood of a recast. The increase is 2% per step of a seed 1 summation, with a maximum of 38% increase (98% total chance) at 190 ranks.


== [[Cleric Base]] ==
*[[Interference (212)]]


;*[[Holy Receptacle (325)]]
Training in Summoning increases the TD penalty this spell applies. The increase starts at +1 with 5 ranks and reaches +16 at 200 ranks; this is a seed 5 summation.
:Summoning training is required to use some of the tiered effects of this spell. 5 ranks are required for [[Brimstone]], 10 ranks for [[Nexus]], and 15 ranks for [[Chrism]].


== [[Ranger Base]] ==
*[[Minor Sanctuary (213)]]


;*[[Whispering Willow (605)]]
Training in Summoning increases the power of this spell, both for establishing a sanctuary in the face of disrupting forces, and for preventing disruption once the spell has been cast.
:Various levels in Summoning enable additional capabilities of this spell. See the spell description for details.


*[[Frenzy (216)]]
;*[[Sounds (607)]]
:Training in Summoning increases the spell hindrance caused by this spell. The increase is a seed 1 summation, starting with an additional 1% (11% total) at 1 rank and reaching a maximum of an additional 13% (23% total) at 91 ranks.


;*[[Tangle Weed (610)]]
Training in Summoning increases the TD pushdown of this spell. The increase is +1 at 1 rank and reaches +19 at 190 ranks. This is a seed 1 summation.
:Training in Summoning gives this spell a chance to drain the target's strength. The chance is (Summoning bonus)/2, rounded down.


*[[Mass Interference (217)]]
;*[[Breeze (612)]]
:Training in Summoning allows this spell to hinder the movements of creatures in the area for a few seconds. The chance for each creature to be hindered is (Summoning bonus)/2, rounded down.


;*[[Imbue (614)]]
Training in Summoning increases the TD penalty this spell applies. The increase starts at +1 with 5 ranks and reaches +16 at 200 ranks; this is a seed 5 summation.
:Training in Summoning increases the maximum amount of mana an imbued item can hold. The increase is a seed 1 summation, starting with an additional 1 mana at 1 rank and reaching an additional 13 mana at 91 ranks.


*[[Spirit Servant (218)]]
;*[[Call Swarm (615)]]
:Training in Summoning increases the effectiveness of this spell. The increase is on a seed 5 summation, starting with +1 at 5 ranks and reaching +16 at 200 ranks. The exact benefit varies with the version of the spell you are casting.


;*[[Spike Thorn (616)]]
Every rank of Summoning increases the duration of the servant by 30 seconds. In addition, each rank up to 100 ranks increases the duration of the spirit's Preservation of your corpse by 15 seconds, and each rank afterwards adds 10 seconds.
:Training in Summoning provides a chance for an additional damage cycle. The chance is (Summoning bonus)/2 - 30%.


*[[Spirit Slayer (240)]]
;*[[Nature's Fury (635)]]
:Training in Summoning provides a chance for additional damage cycles. The chance for a second cycle is equal to your Summoning skill bonus; the chance for a third cycle is equal to your bonus - 100.


;*[[Assume Aspect (650)]]
Training in Summoning increases the likelihood of a recast. The increase is 2% per step of a seed 1 summation, with a maximum of 38% increase (98% total chance) at 190 ranks.
:Training in Summoning increases the [[Wall of Thorns (640)]] benefit provided by the aspect of the porcupine, as well as the health provided by the aspect of the bear.


=== [[Cleric Base]] Spells Affected ===
== [[Sorcerer Base]] ==
;*[[Curse (715)]]
:A sorcerer's cursing power increases by one point for every three ranks of Summoning.


== [[Empath Base]] ==
*[[Divine Wrath (319)]]


;*[[Wither (1115)]]
Training in Summoning reduces the startup delay, as well as the pause between attack frames.
:Training in Summoning provides a chance for an additional damage cycle. The chance is (Summoning ranks)/1.5.


*[[Holy Receptacle (325)]]
;*[[Herb Production (1118)]]
:Training in Summoning allows you to summon specific herbs. See the spell description for more details.


== [[Paladin Base]] ==
Summoning training is required to use some of the tiered effects of this spell. 5 ranks are required for [[Brimstone]], 10 ranks for [[Nexus]], and 15 ranks for [[Chrism]].


;*[[Pious Trial (1602)]]
=== [[Ranger Base]] Spells Affected ===
:Training in Summoning increases the roundtime addition of this spell. 10 ranks gives 1 additional second (3 seconds total) while 25 ranks gives 2 additional seconds (4 seconds total).


*[[Whispering Willow (605)]]
;*[[Templar's Verdict (1603)]]
:Training in Summoning increases the number of times the debuff effect can trigger, further details pending.
*[[Sounds (607)]]
*[[Tangle Weed (610)]]
*[[Breeze (612)]]
*[[Imbue (614)]]
*[[Call Swarm (615)]]
*[[Spike Thorn (616)]]
*[[Nature's Fury (635)]]
*[[Assume Aspect (650)]]


;*[[Consecrate (1604)]]
=== [[Sorcerer Base]] Spells Affected ===
:Training in Summoning increases the potency of the the [[flare]]s.
*[[Curse (715)]]


;*[[Arm of the Arkati (1605)]]
=== [[Empath Base]] Spells Affected ===
:Training in Summoning increases the percentage bonus to [[DF]] provided by this spell. The increase is a seed 5 summation, starting with an additional 1% (11% total) at 5 ranks and reaching an additional 16% (26%) at 200 ranks.


*[[Wither (1115)]]
;*[[Divine Shield (1609)]]
:Training in Summoning increases the maximum charges of the '''Swift Justice''' effect to 3 at 40 ranks, and 4 at 105 ranks.
*[[Herb Production (1118)]]


;*[[Aid The Fallen (1620)]]
=== [[Paladin Base]] Spells Affected ===
:With 40 ranks of SL, Summoning, a paladin may, when dead, return their corpse to their anchored location.


*[[Pious Trial (1602)]]
;*[[Sanctify (1625)]]
:Increases the maximum level of spell that can be infused into the paladin's bonded weapon using the seed 2 [[summation chart]] bonus.
*[[Faith's Clarity (1603)]]
*[[Arm of the Arkati (1605)]]
*[[Sanctify (1625)]]
*[[Judgment (1630)]]


;*[[Judgment (1630)]]
== Related Links ==
:Every 50 points of Summoning skill bonus increases the number of targets this spell will strike by one.
[[Spiritual Lore]]


;*[[Divine Incarnation (1650)]]
== External Links ==
:Increases the duration of INCARNATE ZEAL 2 seconds using a Seed 10 summation.
[http://carabele.com/odds/LoreBenefits.htm Lore Benefits Summation Chart]


== Resources ==
*[[Spiritual Lore]]
*[[Spiritual Lore, Blessings]]
*[[Spiritual Lore, Religion]]
*[[Lore chart]]


[[Category:Lores]]
[[Category:Lores]]

Revision as of 07:58, 28 March 2021

Rangers and Paladins received an update in December 2020. Until this article is updated, be sure to read the saved posts for Ranger and Paladin spells.

This lore represents a spiritualist's knowledge of and experience with summoning lesser and greater spirits.

Minor Spiritual

With forty ranks of Summoning, casting this spell will hide the caster for 30 seconds.
Training in Summoning increases the effectiveness of this spell.
Training in Summoning increases this spell's damage factor. The first fifty ranks add .001 DF each, while any additional ranks add .0005 each. In addition, Summoning increases the maximum number of targets you may hit with a single cast, starting with one additional target (9 total) at 1 rank and reaching 19 additional targets (27 total) at 190. This is a seed 1 summation (see the Summation Chart).
Training in Summoning allows the caster to locate targets in other realms. 30 ranks allows you to locate targets one realm away, 60 ranks allows you to locate two realms away, and 90 ranks allows you to locate a target anywhere. In addition, 30 ranks of Summoning allows you to cast Locate in a room where a person has just been located to identify the locator.
Summoning ranks increase the charges of the room-cast Web. Additional charges are acquired at 5/15/30/50/75/105/140/180 ranks. In addition, twenty ranks of Summoning allow you to cast the bolt version of Web.
Training in Summoning reduces the startup delay. The reduction is 1 second per ten ranks, with a maximum reduction of 7 seconds at 70 ranks. In addition, the spell can be cast indoors with at least 80 ranks of Summoning; Rangers with Nature's Touch (625) active need only 40 ranks to do so.
Training in Summoning reduces the randomness of the landing location.

Major Spiritual

Training in Summoning allows the caster to use this spell on multiple targets at once. Every twenty ranks of Summoning adds an additional target.
Training in Summoning increases the TD penalty this spell applies. The increase starts at +1 with 5 ranks and reaches +16 at 200 ranks; this is a seed 5 summation.
Training in Summoning increases the power of this spell, both for establishing a sanctuary in the face of disrupting forces, and for preventing disruption once the spell has been cast.
Training in Summoning increases the TD pushdown of this spell. The increase is +1 at 1 rank and reaches +19 at 190 ranks. This is a seed 1 summation.
Training in Summoning increases the TD penalty this spell applies. The increase starts at +1 with 5 ranks and reaches +16 at 200 ranks; this is a seed 5 summation.
Every rank of Summoning increases the duration of the servant by 30 seconds. In addition, each rank up to 100 ranks increases the duration of the spirit's Preservation of your corpse by 15 seconds, and each rank afterwards adds 10 seconds.
Training in Summoning increases the likelihood of a recast. The increase is 2% per step of a seed 1 summation, with a maximum of 38% increase (98% total chance) at 190 ranks.

Cleric Base

Summoning training is required to use some of the tiered effects of this spell. 5 ranks are required for Brimstone, 10 ranks for Nexus, and 15 ranks for Chrism.

Ranger Base

Various levels in Summoning enable additional capabilities of this spell. See the spell description for details.
Training in Summoning increases the spell hindrance caused by this spell. The increase is a seed 1 summation, starting with an additional 1% (11% total) at 1 rank and reaching a maximum of an additional 13% (23% total) at 91 ranks.
Training in Summoning gives this spell a chance to drain the target's strength. The chance is (Summoning bonus)/2, rounded down.
Training in Summoning allows this spell to hinder the movements of creatures in the area for a few seconds. The chance for each creature to be hindered is (Summoning bonus)/2, rounded down.
Training in Summoning increases the maximum amount of mana an imbued item can hold. The increase is a seed 1 summation, starting with an additional 1 mana at 1 rank and reaching an additional 13 mana at 91 ranks.
Training in Summoning increases the effectiveness of this spell. The increase is on a seed 5 summation, starting with +1 at 5 ranks and reaching +16 at 200 ranks. The exact benefit varies with the version of the spell you are casting.
Training in Summoning provides a chance for an additional damage cycle. The chance is (Summoning bonus)/2 - 30%.
Training in Summoning provides a chance for additional damage cycles. The chance for a second cycle is equal to your Summoning skill bonus; the chance for a third cycle is equal to your bonus - 100.
Training in Summoning increases the Wall of Thorns (640) benefit provided by the aspect of the porcupine, as well as the health provided by the aspect of the bear.

Sorcerer Base

A sorcerer's cursing power increases by one point for every three ranks of Summoning.

Empath Base

Training in Summoning provides a chance for an additional damage cycle. The chance is (Summoning ranks)/1.5.
Training in Summoning allows you to summon specific herbs. See the spell description for more details.

Paladin Base

Training in Summoning increases the roundtime addition of this spell. 10 ranks gives 1 additional second (3 seconds total) while 25 ranks gives 2 additional seconds (4 seconds total).
Training in Summoning increases the number of times the debuff effect can trigger, further details pending.
Training in Summoning increases the potency of the the flares.
Training in Summoning increases the percentage bonus to DF provided by this spell. The increase is a seed 5 summation, starting with an additional 1% (11% total) at 5 ranks and reaching an additional 16% (26%) at 200 ranks.
Training in Summoning increases the maximum charges of the Swift Justice effect to 3 at 40 ranks, and 4 at 105 ranks.
With 40 ranks of SL, Summoning, a paladin may, when dead, return their corpse to their anchored location.
Increases the maximum level of spell that can be infused into the paladin's bonded weapon using the seed 2 summation chart bonus.
Every 50 points of Summoning skill bonus increases the number of targets this spell will strike by one.
Increases the duration of INCARNATE ZEAL 2 seconds using a Seed 10 summation.

Resources