Spiritual Mana Control: Difference between revisions

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This skill directly increases the amount of [[mana]] gained per pulse. If this is your primary mana control skill, if you have more ranks in it than [[Mental Mana Control]] or [[Elemental Mana Control]], then you will receive a bonus of one [[mana]] per pulse for every ten ranks. If this is a secondary or tertiary mana control skill, if you have fewer ranks of spiritual mana control than you do of one of the other two mana controls, then you will receive a bonus of 1 [[mana]] per pulse for every twenty ranks. These bonuses stack with the bonuses you receive from any other mana control training.
This skill directly increases the amount of [[mana]] gained per pulse. If this is your primary mana control skill, if you have more ranks in it than [[Mental Mana Control]] or [[Elemental Mana Control]], then you will receive a bonus of one [[mana]] per pulse for every ten ranks. If this is a secondary or tertiary mana control skill, if you have fewer ranks of spiritual mana control than you do of one of the other two mana controls, then you will receive a bonus of 1 [[mana]] per pulse for every twenty ranks. These bonuses stack with the bonuses you receive from any other mana control training.

SMC also factors into avoiding [[Spell burst]], [[runestaff]] defense, and some [[alchemy]] skills (mainly determining success at the training cauldrons).

==Spells affected by SMC==
*[[Spirit Dispel (119)]] - every 75 skill bonus will reduce mana cost for ending a spell by one
*[[Spirit Guide (130)]] - reduces severity of the sickness
*[[Living Spell (208)]] - decreases mana needed to cast a stolen spell by 1% per 2 ranks
*[[Spirit Slayer (240)]] - [[CS]] boost is 25 + seed 5 ranks
*[[Sympathy (1120)]] - with [[Mental Mana Control]], increases the number of possible targets at the rate of ((MMC + SMC) / 10)
*[[Troll's Blood (1125)]] - lessens the interval between stun break attempts
*[[Regeneration (1150)]] - reduces interval between regeneration pulses by one second per 100 SMC skill


== Ranks and Training Costs ==
== Ranks and Training Costs ==

Revision as of 08:25, 4 August 2008

The Spiritual Mana Control skill serves the same purpose as Mental Mana Control and Elemental Mana Control; it determines the efficiency with which a player can share mana with other players. Clerics, Sorcerers, and Empaths are the pure professions that benefit the most from SMC, along with the Ranger and Paladin semi professions. The maximum benefit for sharing mana is achieved at twenty-four ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player's low skill. It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.

This skill directly increases the amount of mana gained per pulse. If this is your primary mana control skill, if you have more ranks in it than Mental Mana Control or Elemental Mana Control, then you will receive a bonus of one mana per pulse for every ten ranks. If this is a secondary or tertiary mana control skill, if you have fewer ranks of spiritual mana control than you do of one of the other two mana controls, then you will receive a bonus of 1 mana per pulse for every twenty ranks. These bonuses stack with the bonuses you receive from any other mana control training.

SMC also factors into avoiding Spell burst, runestaff defense, and some alchemy skills (mainly determining success at the training cauldrons).

Spells affected by SMC

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 1 1 - 1 1 1 3 2 - 2 1
Training Point Cost 0/10 0/10 - 0/12 0/6 0/5 0/3 0/3 - 0/3 0/15

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