Difference between revisions of "Spiritual magic"

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(Added speculative writeup of how spiritual magic works.)
(Somewhat more detailed description of spiritual magic principles. Removed tidbits from deity section that were too speculative.)
 
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The [[Sorcerer Base]] circle is a hybrid between spiritual and [[elemental]] spheres.
 
The [[Sorcerer Base]] circle is a hybrid between spiritual and [[elemental]] spheres.
  
== Laws of Spiritual Magic ==
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== Theories of Spiritual Magic ==
  
 
:''Very little official documentation has ever been released on how spiritual magic functions, so this section is highly speculative.''
 
:''Very little official documentation has ever been released on how spiritual magic functions, so this section is highly speculative.''
  
Spiritual magic draws from the power that exists in the '''Spirit Realm''', which can be understood as overlapping auras emanated by powerful beings who manipulate the [[flows of essence]]. Mortals often perceive these auras as different types of light. When a spiritual caster calls upon a deity, the deity's aura becomes visible briefly as a flash of vividly colored light. Spells such as [[Searing Light]] create the most palpable physical manifestations, capable of blinding anyone who witnesses the auras directly.
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=== The Spirit Realm ===
  
The most widely known deities of Elanthia are the [[Arkati]], but there are also many local deities such as [[Aeia]]. Deities have innate power on their own, but also gain additional power from one of several ways.
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Spiritual magic draws from the power that exists in the '''Spirit Realm''', which coexists with the material world but is invisible to mortal eyes. The spirit realm is the domain of spirits and deities, most notably the [[Arkati]], who can manipulate the [[flows of essence]] on a far deeper level than what can be accomplished through [[elemental magic]]. Spiritualists forge bonds with these spirits and deities through worship, then call upon them when working magic, using their own bodies as conduits of divine power.
  
The most commonly understood source of divine power is direct worship, and it is how most minor deities first become divine. As a being gathers worshippers, it is able to project more power through the spirit realm.
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Certain feats of magic like resurrection are only possible through spiritualism. While elementalism and sorcery can animate a corpse and even make it subservient to its original will, such a construct would only be a golem within its own body without the spark of essence that deities can give.
  
Deities also derive power from actions that affect their specific domain. For example, [[Imaera]]'s domain is that of life, growth, and harvest, and she becomes more powerful as living things spread through Elanthia. Conversely, her power is diminished whenever there is destruction of life and habitat on a grand scale beyond life's normal cycles. Likewise, [[Sheru]]'s domain is that of terror and nightmares, and he becomes stronger whenever lesser beings are overcome with fear. Some deities are so deeply projected onto their domain that they never require anything of their worshippers: [[Gosaena]], for example, derives power from death itself, which happens inevitably regardless of mortal actions.
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At the same time, spiritual magic is limited by what the deity is willing to do, so a spiritualist cannot perform magic that is against their deity's nature.  
  
Finally, a deity can take direct action in the pursuit of power. [[Luukos]] often prowls battlefields, devouring souls of the dead for himself. He is opposed by [[Lorminstra]], who derives power from souls passing through the [[Ebon Gate (gate)|Ebon Gate]]. In this, Luukos and Lorminstra can be understood in a sense as competing soul engines, each powered by a stream of souls denied to the other. Direct actions are seldom the sole source of a deity's power: Luukos has as well the domain of Deceit, and Lorminstra of Winter and Deliverance, from which they can draw power separately.
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=== Deities ===
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The most commonly understood source of divine power is direct worship. As a deity gathers more worshippers, it is able to project more power.
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Deities also derive power from actions that affect their specific domain. For example, [[Imaera]]'s domain is that of life, growth, and harvest, and she becomes more powerful as living things spread through Elanthia. Conversely, her power is diminished whenever there is destruction of life and habitat on a grand scale beyond life's normal cycles. Likewise, [[Sheru]]'s domain is that of terror and nightmares, and he becomes stronger whenever lesser beings are overcome with fear.
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Finally, a deity can take direct action in the pursuit of power. [[Luukos]] often prowls battlefields, devouring souls of the dead for himself. He is opposed by [[Lorminstra]], who derives power from souls passing through the [[Ebon Gate (gate)|Ebon Gate]].
  
 
Apart from the deities, demonic power is also a source of spiritual magic, since demons have a distinct presence in the spirit realm when they are drawn into Elanthia. It is possible to make a pact with a demon to gain its power, often in return for a sacrifice of some kind.
 
Apart from the deities, demonic power is also a source of spiritual magic, since demons have a distinct presence in the spirit realm when they are drawn into Elanthia. It is possible to make a pact with a demon to gain its power, often in return for a sacrifice of some kind.

Latest revision as of 16:31, 16 July 2017

Spiritual magic is the sphere of magic which harnesses the power of the deities of Elanthia. Spiritual magic wielders shape the inherent power of various deities to perform their magic, typically without direct influence from the higher force.

The following spell circles are purely spiritual magic:

The Empath Base circle is a hybrid form of magic between spiritual and mental spheres. However, for nearly all current mechanical purposes, it is considered purely spiritual.

The Sorcerer Base circle is a hybrid between spiritual and elemental spheres.

Theories of Spiritual Magic

Very little official documentation has ever been released on how spiritual magic functions, so this section is highly speculative.

The Spirit Realm

Spiritual magic draws from the power that exists in the Spirit Realm, which coexists with the material world but is invisible to mortal eyes. The spirit realm is the domain of spirits and deities, most notably the Arkati, who can manipulate the flows of essence on a far deeper level than what can be accomplished through elemental magic. Spiritualists forge bonds with these spirits and deities through worship, then call upon them when working magic, using their own bodies as conduits of divine power.

Certain feats of magic like resurrection are only possible through spiritualism. While elementalism and sorcery can animate a corpse and even make it subservient to its original will, such a construct would only be a golem within its own body without the spark of essence that deities can give.

At the same time, spiritual magic is limited by what the deity is willing to do, so a spiritualist cannot perform magic that is against their deity's nature.

Deities

The most commonly understood source of divine power is direct worship. As a deity gathers more worshippers, it is able to project more power.

Deities also derive power from actions that affect their specific domain. For example, Imaera's domain is that of life, growth, and harvest, and she becomes more powerful as living things spread through Elanthia. Conversely, her power is diminished whenever there is destruction of life and habitat on a grand scale beyond life's normal cycles. Likewise, Sheru's domain is that of terror and nightmares, and he becomes stronger whenever lesser beings are overcome with fear.

Finally, a deity can take direct action in the pursuit of power. Luukos often prowls battlefields, devouring souls of the dead for himself. He is opposed by Lorminstra, who derives power from souls passing through the Ebon Gate.

Apart from the deities, demonic power is also a source of spiritual magic, since demons have a distinct presence in the spirit realm when they are drawn into Elanthia. It is possible to make a pact with a demon to gain its power, often in return for a sacrifice of some kind.

Behind the scenes

Spiritual magic was known as Channeling in the ICE age. Channeling users did not cast spells directly, but instead "channelled" the power of their deity within a sphere of emanation. Greater deities could project their power across the entire world, but local deities could only affect a limited region, outside of which their channellers would be powerless.

In Gemstone IV, it is not explicitly stated whether the restrictions of choosing a deity and remaining within their sphere of emanation are still in effect.