Sprite Weapon: Difference between revisions

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|The white sprite flitting over your shoulder leans over and whispers, "What rhymes with sprite?" It giggles before saying, "Fight!"
|The white sprite flitting over your shoulder leans over and whispers, "What rhymes with sprite?" It giggles before saying, "Fight!"
|The white sprite flying above Person's shoulder whispers something to her.
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|The white sprite flying above your shoulder giggles.
|The white sprite flying above your shoulder giggles.
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|The white sprite flying above Person's shoulder dives forward as it follows a helical path.
|The white sprite flying above Person's shoulder dives forward as it follows a helical path.
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==Customization==
The following aspects of a Sprite Weapon can be customized:
* Sprite Color
* Inactive Weapon description
* Active Weapon description

==Enchanting and Ensorcelling==
{{saved-post
| category = Paid Events: Adventures, Quests, and SimuCoins
| topic = Duskruin
| messagenum = 9017
| author = GS4-RETSER
| date = 06/05/2018 11:53 PM EST
| subject = Re: New Duskruin Weapons: Sprite Weapons
}}TLDR: Blessable, yes
Ensorcellable, yes (penalty)
Enchantable, yes (penalty)

==Unbonding==
Unbonding is instant. The affinity (bond level) of the weapon does not have to be worked bond off if one inherits or purchases someone else's sprite weapon.

==See Also==
* [[/saved posts|Saved posts]]
* [[BVShop:Sprite Club]]

[[Category: Scripted Items]]
[[Category: Functional Scripts]]
[[Category: Automated Unlocking Certificates]]

Revision as of 07:56, 24 June 2018

Sprite Weapons were first sold at Bloodriven Village in the Sprite Club in June 2018 by ASGM Retser. They can be blessed, ensorcelled, and enchanted, although the latter two are difficult (see below). Traditional flares can also be added. In 2018, they were sold off-the-shelf with a +20 (4x) enchant level. They have a special crush flare, known as a "sprite flare," that gets more potent as affinity grows.

Analyze

Tier 0, Affinity 0

You analyze the {item} and sense that the creator has provided the following information:
 Verb
  PUSH     Activates/Deactivates Weapon
  PROD     Turns on and off sprite flares
  PUNCH    Clears attunement and owner.
  TOUCH    Allows infusion of mana.
  PRAY     Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
 Tier: 0                                  Affinity Level: 0
 Total Mana Bound: 0                   Daily Mana Cap: 0/1000
 24 Hour Mana Tracker: Expired            Sprite Power: Locked
 Sprite Swarm: Locked                      Sprite Drain: Locked
 Sprite Ward: Locked

Customization
 Sprite Color: white

Inactive Weapon Customization
 Article: a marred
 Adjective: 
 Long (Post Noun): 

Active Weapon Customization
 Article: a glowing
 Adjective: 
 Long (Post Noun): 
--------------------------------------------------------------------------------------------------

You might be able to have a talented merchant lighten the {item} for you.

Affinity Levels

Total mana is cumulative; the count does not reset.

TIER AFFINITY
LEVEL
TOTAL MANA
BOUND
NOTES
Tier 0
Off-the-Shelf
Level 0 0
Level 1 1000?
Tier 1 Level 2 2,500
Level 3 5,000 After reaching Level 3 affinity, any mana taken was not put towards the Daily Mana Cap
Tier 2 Level 4 10,000 Sprite Swarm: Attacks with a wave of sprites.

Cooldown: 10 minutes.
Verb: Raise
(The Unlocked Abilities part of the analyze calls this ability "Sprite Swarm," but the General Information shows unlocking "Sprite Power." Probably a mistake.)

Level 5 25,000
Level 6 40,000 Sprite Power: Calls upon sprite swarms instead of your standard sprite flare for 60 seconds.

This can only happen once every 10 seconds during that time.
Cooldown: 120 minutes.
Verb: Pull
(The Unlocked Abilities part of the analyze calls this ability Sprite Power, but the General Information already showed Sprite Power unlocked from affinity 4, and Sprite Swarm still shows as locked.)

Tier 3 Level 7 60,000
Level 8 80,000
Level 9 100,000

Sprite Flares

All sprite weapons come with sprite flares, based on the crush critical table. These flares take up the script slot but leave the standard flare slot open, allowing for further upgrades or Consecrate (1604) flares.

Verb Traps

TIER VERB AFFINITY FIRST THIRD
Tier 0
Off-the-Shelf
PROD
(to turn
Sprite Flares
OFF)
You clench your runestaff and nod to the white sprite flying above your shoulder; it grumbles in response, "Awwwww, fine!" Person clenches her runestaff and nods to the white sprite flying above her shoulder; it grumbles in response, "Awwwww, fine!"
PROD
(to turn Sprite Flares ON)
You clench your runestaff and nod to the white sprite flying above your shoulder; it cheers in response, "Fight time!" Person clenches her runestaff and nods to the white sprite flying above her shoulder; it cheers in response, "Fight time!"
PUNCH
TOUCH
PUSH
Tier 1 PRAY Affinity 1 A small voice whispers from within the broadsword, "Hey, wanta party? Lets be friends forever! Pray to me again within the next thirty seconds to agree to my undisclosed terms!"

The cute voice turns strangely dark and deep, "... and now our souls are bound for an eternity! There is no escape from this mortal coil!" The voice starts to giggle uncontrollably before exclaiming, "Just kidding, let's be friends. Try PUSHing this <weapon>!"

Affinity 2 You reverently glance at the white sprite flying above your shoulder. It giggles at you and says, "We're becoming the two bestest friends ever! Keeeeeep giving me power and we'll be even stronger!"
Affinity 3 You reverently glance at the white sprite flying above your shoulder. It giggles at you and says, "As we get closer together in a not weird way, I won't draw as much power or as often!"
Tier 2 PRAY Affinity 4 You reverently glance at the ruby sprite flying above your shoulder. It giggles at you and says, "You can now RAISE the weapon once every ten minutes to call upon a sprite swarm and attack things in the area! The more bonded we are, the more targets I can hit!"
Affinity 5 You reverently glance at the ruby sprite flying above your shoulder. It giggles at you and says, "Our power grows, our bond grows, our weirdness grows! Lets keep working together!"
Affinity 6 You reverently glance at the ruby sprite flying above your shoulder. It giggles at you and says, "I can now call upon the sprite swarm up to once every ten seconds, for sixty seconds! POW!"
RAISE
Sprite Swarm
Affinity 4
PULL
Sprite Power
Affinity 6
Tier 3 PRAY Affinity 7
Affinity 8
Affinity 9

Ambients

Sprite ambients begin around Tier 1, Affinity 3.

FIRST THIRD
The white sprite flitting over your shoulder leans over and whispers, "Pssssst!"
The white sprite flitting over your shoulder leans over and whispers, "Do you like snacks? I looooove snacks!"
The white sprite flitting over your shoulder leans over and whispers, "What rhymes with sprite?" It giggles before saying, "Fight!" The white sprite flying above Person's shoulder whispers something to her.
The white sprite flying above your shoulder giggles.
The white sprite flying above your shoulder dives forward as it follows a helical path. The white sprite flying above Person's shoulder dives forward as it follows a helical path.

Customization

The following aspects of a Sprite Weapon can be customized:

  • Sprite Color
  • Inactive Weapon description
  • Active Weapon description

Enchanting and Ensorcelling

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin
Message #: 9017
Author: GS4-RETSER
Date: 06/05/2018 11:53 PM EST
Subject: Re: New Duskruin Weapons: Sprite Weapons

TLDR: Blessable, yes Ensorcellable, yes (penalty) Enchantable, yes (penalty)

Unbonding

Unbonding is instant. The affinity (bond level) of the weapon does not have to be worked bond off if one inherits or purchases someone else's sprite weapon.

See Also