Stamina

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Revision as of 11:23, 22 May 2019 by HARTSONG (talk | contribs) (Added " afterwards to cure the overexertion" to my previous edit because that line I added did not make it clear whether spell 1107 would "prevent" overexertion vs. "cure" overexertion, and it seemed an important thing to clarify.)
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Stamina is used whenever most combat maneuvers are activated. The maximum stamina a character has determines how often that character can use maneuvers, and if a character overexerts themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a -10 penalty to their attack strength, unless they have the spell Adrenal Surge (1107) cast on them afterwards to cure the overexertion.

Maximum Stamina

Maximum stamina is determined as follows:

Maximum Stamina = CON + (STR/3) + (AGI/3) + (DIS/3) + (Physical Fitness skill bonus / 3)
  • When calculating stamina use the bonus for each stat.
  • All fractions from the above formula are dropped.

Stamina Recovery

Stamina recovery is determined primarily by the character's Constitution, with the rate ranging from 20% to 30% of the character's maximum stamina per minute. Thus, Strength, Agility, Discipline, and Physical Fitness training also have a minor effect on stamina recovery due to their influence on a character's maximum stamina. A character's stamina recovery is calculated as follows:


STEP 1: Find the percentage of maximum stamina that will be regained:

Stamina Recovery (SR) = 20 + trunc(CON bonus / 4.5) + Bonus

  • Bonus is the sum of all the following:
    • Enhancive items that have Stamina Recovery bonus give a bonus up to a maximum of +50.
    • Using Stamina Burst provides a +15% (or +15) enhancive bonus followed by -15% (or -15) enhancive penalty. The bonus/penalty is counted toward the +50 maximum enhancive bonus limit.
    • A character that is sitting, kneeling, or prone without a weapon in his or her right hand receives a +5% (or +5) bonus to Stamina Recovery. This is NOT an enhancive bonus.
  • Nodes have no effect on the stamina recovery rate.


STEP 2: Calculate how much stamina is gained each pulse:

Stamina gained per pulse = round(Maximum Stamina * (SR / 100))


For example, a character that has 158 maximum stamina and +32 Consitution bonus gains 43 stamina per pulse:

  • Stamina recovery: 20% + trunc(32 / 4.5) + 0
  • Stamina recovery: 20% + trunc(7.1111)
  • Stamina recovery: 27%
  • Stamina gained: round(158 * (27 / 100))
  • Stamina gained: round(158 * .27)
  • Stamina gained: round(42.66)
  • Stamina gained: 43

Maximum Stamina From Stats

This is a race comparison of the stamina bonus with 100 in each of the relevant stats (CON, STR, AGI, DIS). Dwarves have the highest (70) potential bonus with dark elves (43) the lowest. When physical fitness training is included, dwarf warriors and empaths (3x PF training) can achieve the highest non-enhanced stamina of 204, or 203 if it is capped at level (70 stat bonus + 403 skill/3).

RACE Maximum Stamina
Stat Bonus
Dark Elf
43
Elf
50
Sylvan
50
Half-Elf
51
Human
51
Aelotoi
53
Burghal Gnome
56
Halfling
56
Erithian
60
Forest Gnome
61
Giantman
63
Half-Krolvin
65
Dwarf
70

Alchemy Stamina Items

STAMINA (verb)

>STAMINA
     Maximum Stamina Points: 109
   Remaining Stamina Points: 109

   Stamina gained per pulse: 26

  Stamina abilities:
    STAMINA BURST       - Dig deep for a burst of energy.
    STAMINA SECOND WIND - Mastery over your body keeps you fighting when others would falter!
  • STAMINA BURST requires 100 ranks of Physical Fitness and grants +15% stamina regeneration for 3 pulses, followed by a -15% penalty for 3 pulses.
  • STAMINA SECOND WIND requires 150 ranks of Physical Fitness and grants up to +30 on offensive CMAN rolls for 30 seconds. Offensive CMAN skills and their profession guild equivalents will cost 0 stamina for the 30 second duration. This verb has a 1 hour cooldown.