Stance

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Revision as of 21:35, 1 September 2015 by PFLATS (talk | contribs) (→‎CMAN Combat Mastery: Changed to cover CMASTER and SPERF, two equally useless abilities.)
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The STANCE verb can be used to change a character's combat stance.

Syntax

Usage:
    STANCE (stance type)

Where {stance type} is one of the following:
    OFFENSIVE  (all offensive, no regard to defense!)
    ADVANCE    (mostly offensive, little defense.)
    FORWARD    (more offensive, moderate defense.)
    NEUTRAL    (more defense, moderate offense.)
    GUARDED    (mostly defensive, little offense.)
    DEFENSIVE  (all defensive, no offensive.)

Use STANCE VERBOSE to show your stance changes to others in the room.

The POSTURE verb can also be used to set stance, but will always display changes to others in the room as if in STANCE VERBOSE mode.

Attack modifiers

Attack strength ranges from 100% effectiveness of weapon skills in offensive stance to 50% in defensive stance.

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
MODIFIER
1.00
0.90
0.80
0.70
0.60
0.50

Defense modifiers

Each component of Defensive strength (DS) is affected by stance.

Evade

Evade (or Dodge) DS retains up to 75% of full effectiveness while in offensive stance.

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
MODIFIER
0.75
0.80
0.85
0.90
0.95
1.00

Block

Block DS retains up to 50% of full effectiveness while in offensive stance. The natural +20 DS from holding a shield and any enchantment on the shield itself are exempt from stance effects.

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
MODIFIER
0.50
0.60
0.70
0.80
0.90
1.00

Parry

Before any weapon skills are taken into account, there is a flat bonus of up to +50 Parry DS based on stance.

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
DS Bonus
0
10
20
30
40
50


For one-handed weapons (including one-handed polearms), the amount of Parry DS derived from weapon skill ranges from 20% effectiveness in offensive stance to 70% effectiveness in defensive stance.

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
MODIFIER
0.20
0.30
0.40
0.50
0.60
0.70


For two-handed weapons, effectiveness ranges from 30% in offensive stance to 105% in defensive stance.

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
MODIFIER
0.30
0.45
0.60
0.75
0.90
1.05


For two-handed polearms, effectiveness ranges from 27% to 94%, and there is an additional flat DS bonus based on stance:

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
MODIFIER
0.27
0.41
0.54
0.68
0.81
0.94
DS Bonus
15
18
21
24
27
30


For bows (shortbows, composite bows, longbows), effectiveness ranges from 15% to 45%. The enchantment bonus on a bow contributes directly to DS and is exempt from stance effects.

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
MODIFIER
0.15
0.21
0.27
0.33
0.39
0.45


For crossbows, effectiveness ranges from 12% to 37%. The enchantment bonus on a crossbow contributes directly to DS and is exempt from stance effects.

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
MODIFIER
0.12
0.17
0.22
0.27
0.32
0.37


For runestaves, the amount of Parry DS derived from magical skills ranges from 20% effectiveness in offensive stance to 70% effectiveness in defensive stance. The enchantment bonus on a runestaff contributes directly to DS and is exempt from stance effects.

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
MODIFIER
0.20
0.30
0.40
0.50
0.60
0.70

Finer Stance Adjustment

Combat Mastery, a combat maneuver, and Stance Perfection, a Warrior Trick, allow a character to refine their stance further. Both skills initially allow the character to change their stance in 10% increments. As the associated skill is further trained, 5% increments become available.

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