Statistic: Difference between revisions

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'''Statistics''' (stats), refer to a character's innate physical and mental abilities and aptitude. These are dedetermined at the time of a character's creation. The highest a stat can be is 100, and you are given 640 points to divide between your character's ten stats. Each [[profession]] has two primary stats which get an additional 10 each after the initial 640 points. Based on profession and race, stats have an predetermined [[statistic growth rate|growth rate]], and will increase as the character's [[level]] increases. Stats are a factor in many formalae, with different stats influencing various [[verb|actions]], attributes, [[spell]]s, and [[combat system|combat values]]. Stat placement also significantly influences how many [[training point]]s a character gets per level.
'''Statistics''' (stats), refer to a character's innate physical and mental abilities and aptitude. These are determined at the time of a character's creation. The highest a stat can be is 100, and you are given 640 points to divide between your character's ten stats. Each [[profession]] has two primary stats which get an additional 10 each after the initial 640 points. Based on profession and race, stats have an predetermined [[statistic growth rate|growth rate]], and will increase as the character's [[level]] increases. Stats are a factor in many formulae, with different stats influencing various [[verb|actions]], attributes, [[spell]]s, and [[combat system|combat values]]. Stat placement also significantly influences how many [[training point]]s a character gets per level.


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Revision as of 00:26, 6 January 2010

Statistics (stats), refer to a character's innate physical and mental abilities and aptitude. These are determined at the time of a character's creation. The highest a stat can be is 100, and you are given 640 points to divide between your character's ten stats. Each profession has two primary stats which get an additional 10 each after the initial 640 points. Based on profession and race, stats have an predetermined growth rate, and will increase as the character's level increases. Stats are a factor in many formulae, with different stats influencing various actions, attributes, spells, and combat values. Stat placement also significantly influences how many training points a character gets per level.

Stat Bonuses based on Race
Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
Aelotoi -5 5 10 5 5 5 -5
Dwarf 10 15 -5 10 -10 5 -10
Elf 5 15 -15 5 10
Elf, Dark -5 10 5 -10 10 5 5 -5
Elf, Half 5 10 -5 5
Elf, Sylvan 10 5 -5 5
Erithian -5 10 5 5 10
Gnome, Burghal -15 10 10 10 -5 5 10 5 -5
Gnome, Forest -10 10 5 10 5 5 5 -5
Giantman 15 10 -5 -5 -5 -5 5
Halfling -15 10 15 10 -5 -5 5 10 -5
Human 5 5 5
Krolvin, Half 10 10 5 -10 -5 -5

External Links

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate