Difference between revisions of "Status"

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m (move to Combat and Character Mechanics)
m
Line 3: Line 3:
 
* [[angered]] (frenzied)
 
* [[angered]] (frenzied)
 
* [[bleeding]]
 
* [[bleeding]]
* [[bound]]
 
 
* [[blinded]]
 
* [[blinded]]
 
* [[calmed]]
 
* [[calmed]]
Line 9: Line 8:
 
* [[diseased]]
 
* [[diseased]]
 
* [[flying]]
 
* [[flying]]
* [[frozen]] (paralyzed)
 
 
* [[hidden]]
 
* [[hidden]]
 +
* [[immobilized]] (bound, frozen, paralyzed)
 
* [[invisible]]
 
* [[invisible]]
 
* [[KNEEL|kneeling]]
 
* [[KNEEL|kneeling]]

Revision as of 20:48, 14 February 2017

Status refers to a particular state temporarily imposed upon a creature or character. Depending upon the particulars of each condition, certain verbs and/or interactions will not be available to them or others attempting interaction for the duration. Certain adjustments to that beings' interaction with the combat system may also apply. States include: