Status: Difference between revisions

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m (move to Combat and Character Mechanics)
mNo edit summary
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* [[angered]] (frenzied)
* [[angered]] (frenzied)
* [[bleeding]]
* [[bleeding]]
* [[bound]]
* [[blinded]]
* [[blinded]]
* [[calmed]]
* [[calmed]]
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* [[diseased]]
* [[diseased]]
* [[flying]]
* [[flying]]
* [[frozen]] (paralyzed)
* [[hidden]]
* [[hidden]]
* [[immobilized]] (bound, frozen, paralyzed)
* [[invisible]]
* [[invisible]]
* [[KNEEL|kneeling]]
* [[KNEEL|kneeling]]

Revision as of 20:48, 14 February 2017

Status refers to a particular state temporarily imposed upon a creature or character. Depending upon the particulars of each condition, certain verbs and/or interactions will not be available to them or others attempting interaction for the duration. Certain adjustments to that beings' interaction with the combat system may also apply. States include: