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#redirect [[:category: Status Conditions]]
'''Status''' refers to a particular state temporarily imposed upon a [[creature]] or [[character]]. Depending upon the particulars of each condition, certain [[verb]]s and/or interactions will not be available to them or others attempting interaction for the duration. Certain adjustments to that beings' interaction with the [[combat system]] may also apply. States include:

* [[angered]] (frenzied)
* [[bleeding]]
* [[blinded]]
* [[calmed]]
* [[dead]]
* [[diseased]]
* [[flying]]
* [[hidden]]
* [[immobilized]] (bound, frozen, paralyzed)
* [[invisible]]
* [[KNEEL|kneeling]]
* [[overexerted]]
* [[phased]]
* [[poisoned]]
* [[prone]] (laying down)
* [[rooted]]
* [[roundtime]]
* [[silenced]]
* [[SIT|sitting]]
* [[slowed]]
* [[stunned]]
* [[unconscious]]
* [[webbed]]

[[Category:Combat Mechanics]]
[[Category:Status Conditions| ]]
[[Category: Character Mechanics]]

Revision as of 10:48, 29 August 2017