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Stealth - Revision history
2024-03-28T18:55:39Z
Revision history for this page on the wiki
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ZHOUY1: /* Ambush and Sniping */ Mention waylay
2023-02-13T23:45:27Z
<p><span dir="auto"><span class="autocomment">Ambush and Sniping: </span> Mention waylay</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:45, 13 February 2023</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Melee]] combatants can use the {{boldmono|[[ATTACK]]}}<del style="font-weight: bold; text-decoration: none;"> or</del> {{boldmono|[[AMBUSH]]}} commands from stealth<del style="font-weight: bold; text-decoration: none;">,</del> <del style="font-weight: bold; text-decoration: none;">receiving</del> <del style="font-weight: bold; text-decoration: none;">a</del> [[<del style="font-weight: bold; text-decoration: none;">stance</del>]] <del style="font-weight: bold; text-decoration: none;">pushdown</del> <del style="font-weight: bold; text-decoration: none;">and</del> [[<del style="font-weight: bold; text-decoration: none;">critical weighting</del>]] <del style="font-weight: bold; text-decoration: none;">if</del> <del style="font-weight: bold; text-decoration: none;">trained</del> <del style="font-weight: bold; text-decoration: none;">in</del> the [[<del style="font-weight: bold; text-decoration: none;">Ambush</del>]]<del style="font-weight: bold; text-decoration: none;"> skill.</del> (<del style="font-weight: bold; text-decoration: none;">Mechanics</del> <del style="font-weight: bold; text-decoration: none;">are</del> <del style="font-weight: bold; text-decoration: none;">identical</del> <del style="font-weight: bold; text-decoration: none;">but</del> <del style="font-weight: bold; text-decoration: none;">the</del> {{boldmono|<del style="font-weight: bold; text-decoration: none;">AMBUSH</del>}} <del style="font-weight: bold; text-decoration: none;">verb</del> <del style="font-weight: bold; text-decoration: none;">additionally</del> <del style="font-weight: bold; text-decoration: none;">allows</del> <del style="font-weight: bold; text-decoration: none;">the</del> <del style="font-weight: bold; text-decoration: none;">player</del> to <del style="font-weight: bold; text-decoration: none;">specify</del> a <del style="font-weight: bold; text-decoration: none;">body</del> <del style="font-weight: bold; text-decoration: none;">location</del> <del style="font-weight: bold; text-decoration: none;">to</del> <del style="font-weight: bold; text-decoration: none;">aim</del> <del style="font-weight: bold; text-decoration: none;">at</del>.<del style="font-weight: bold; text-decoration: none;">)</del> Ambushing reveals the attacker, so to reuse this ability it is necessary to <del style="font-weight: bold; text-decoration: none;">hide</del> again afterwards. The [[Silent Strike]] combat maneuver available to rogues allows them to attack while remaining hidden, and with additional training they may also use the [[Cutthroat]] and [[Subdue]] maneuvers in such a manner.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Melee]] combatants can use the {{boldmono|[[ATTACK]]}}<ins style="font-weight: bold; text-decoration: none;">,</ins> {{boldmono|[[AMBUSH<ins style="font-weight: bold; text-decoration: none;">]]}}, and {{boldmono|[[WAYLAY</ins>]]}} commands from stealth<ins style="font-weight: bold; text-decoration: none;">.</ins> <ins style="font-weight: bold; text-decoration: none;">Using</ins> <ins style="font-weight: bold; text-decoration: none;">{{boldmono|ATTACK}} is the same as {{boldmono|AMBUSH}} in this context. If trained in the</ins> [[<ins style="font-weight: bold; text-decoration: none;">Ambush</ins>]] <ins style="font-weight: bold; text-decoration: none;">skill,</ins> <ins style="font-weight: bold; text-decoration: none;">the defender's</ins> [[<ins style="font-weight: bold; text-decoration: none;">stance</ins>]] <ins style="font-weight: bold; text-decoration: none;">will</ins> <ins style="font-weight: bold; text-decoration: none;">be</ins> <ins style="font-weight: bold; text-decoration: none;">lowered for</ins> the<ins style="font-weight: bold; text-decoration: none;"> attack and the attacker receives either</ins> [[<ins style="font-weight: bold; text-decoration: none;">critical weighting</ins>]] (<ins style="font-weight: bold; text-decoration: none;">for</ins> <ins style="font-weight: bold; text-decoration: none;">{{boldmono|AMBUSH}})</ins> <ins style="font-weight: bold; text-decoration: none;">or</ins> <ins style="font-weight: bold; text-decoration: none;">[[damage</ins> <ins style="font-weight: bold; text-decoration: none;">weighting]] (for</ins> {{boldmono|<ins style="font-weight: bold; text-decoration: none;">WAYLAY</ins>}}<ins style="font-weight: bold; text-decoration: none;">).</ins> <ins style="font-weight: bold; text-decoration: none;">Attacking</ins> <ins style="font-weight: bold; text-decoration: none;">from</ins> <ins style="font-weight: bold; text-decoration: none;">stealth</ins> <ins style="font-weight: bold; text-decoration: none;">in</ins> <ins style="font-weight: bold; text-decoration: none;">this manner adds one second of [[roundtime]]</ins> to <ins style="font-weight: bold; text-decoration: none;">the attack. For example,</ins> a <ins style="font-weight: bold; text-decoration: none;">[[short</ins> <ins style="font-weight: bold; text-decoration: none;">sword]]</ins> <ins style="font-weight: bold; text-decoration: none;">normally has a 3 second base and minimum roundtimes, so ambushing or waylaying with a short sword has 4 second base and</ins> <ins style="font-weight: bold; text-decoration: none;">minimum</ins> <ins style="font-weight: bold; text-decoration: none;">roundtimes</ins>. Ambushing reveals the attacker, so to reuse this ability it is necessary to <ins style="font-weight: bold; text-decoration: none;">{{boldmono|[[HIDE]]}}</ins> again afterwards. The [[Silent Strike]] combat maneuver available to rogues allows them to attack while remaining hidden, and with additional training they may also use the [[Cutthroat]] and [[Subdue]] maneuvers in such a manner.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is estimated that a fully trained level 100 rogue receives around 50 points of critical weighting when ambushing.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is estimated that a fully trained level 100 rogue receives around 50 points of critical weighting when ambushing.</div></td>
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ZHOUY1
https://gswiki.play.net/index.php?title=Stealth&diff=154292&oldid=prev
VANKRASN39: /* Combat Maneuvers */ PSM3 rewording, Vanish is not a CM
2021-10-03T19:16:19Z
<p><span dir="auto"><span class="autocomment">Combat Maneuvers: </span> PSM3 rewording, Vanish is not a CM</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:16, 3 October 2021</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It is normally not possible to enter stealth while in [[roundtime]], but rogues <del style="font-weight: bold; text-decoration: none;">with</del> <del style="font-weight: bold; text-decoration: none;">training in the</del> [[Vanish]]<del style="font-weight: bold; text-decoration: none;"> combat maneuver</del> may do so at a stamina cost.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It is normally not possible to enter stealth while in [[roundtime]], but rogues <ins style="font-weight: bold; text-decoration: none;">able</ins> <ins style="font-weight: bold; text-decoration: none;">to</ins> [[Vanish]] may do so at a stamina cost.</div></td>
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VANKRASN39
https://gswiki.play.net/index.php?title=Stealth&diff=154291&oldid=prev
VANKRASN39: /* HIDE (verb) */ PSM3 roundtime update
2021-10-03T19:15:38Z
<p><span dir="auto"><span class="autocomment">HIDE (verb): </span> PSM3 roundtime update</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:15, 3 October 2021</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== HIDE (verb) ==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== HIDE (verb) ==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{boldmono|HIDE}} will put a [[character]] into stealth status, during which he/she will not be visible in the room when others {{boldmono|[[LOOK]]}}. All characters may hide, but only those skilled in [[Stalking and Hiding]] will be truly effective at it. [[Roundtime]] from hiding can be reduced with [[Celerity (506)]].</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{boldmono|HIDE}} will put a [[character]] into stealth status, during which he/she will not be visible in the room when others {{boldmono|[[LOOK]]}}. All characters may hide, but only those skilled in [[Stalking and Hiding]] will be truly effective at it. [[Roundtime]] from hiding can be reduced<ins style="font-weight: bold; text-decoration: none;"> by training in Stalking and Hiding</ins> with<ins style="font-weight: bold; text-decoration: none;"> one second reductions at 60 and 120 ranks. </ins> [[Celerity (506)]]<ins style="font-weight: bold; text-decoration: none;"> will also help to reduce roundtime</ins>.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once hidden, characters may {{boldmono|[[STALK (verb)|STALK]]}} others and {{boldmono|[[SNEAK (verb)|SNEAK]]}}. To become visible again, one should {{boldmono|[[UNHIDE]]}}. To sneak automatically when hidden, {{boldmono|[[Movement|MOVEMENT]] AUTOSNEAK ON|OFF}}.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once hidden, characters may {{boldmono|[[STALK (verb)|STALK]]}} others and {{boldmono|[[SNEAK (verb)|SNEAK]]}}. To become visible again, one should {{boldmono|[[UNHIDE]]}}. To sneak automatically when hidden, {{boldmono|[[Movement|MOVEMENT]] AUTOSNEAK ON|OFF}}.</div></td>
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VANKRASN39
https://gswiki.play.net/index.php?title=Stealth&diff=148085&oldid=prev
MOD-GSMOTTE at 15:05, 2 May 2021
2021-05-02T15:05:47Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:05, 2 May 2021</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{boldmono|HIDE}} will put a [[character]] into stealth status, during which he/she will not be visible in the room when others {{boldmono|[[LOOK]]}}. All characters may hide, but only those skilled in [[Stalking and Hiding]] will be truly effective at it. [[Roundtime]] from hiding can be reduced with [[Celerity (506)]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{boldmono|HIDE}} will put a [[character]] into stealth status, during which he/she will not be visible in the room when others {{boldmono|[[LOOK]]}}. All characters may hide, but only those skilled in [[Stalking and Hiding]] will be truly effective at it. [[Roundtime]] from hiding can be reduced with [[Celerity (506)]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Once hidden, characters may {{boldmono|[[STALK (verb)]]}} others and {{boldmono|[[SNEAK (verb)]]}}. To become visible again, one should {{boldmono|[[UNHIDE]]}}. To sneak automatically when hidden, {{boldmono|[[Movement|MOVEMENT]] AUTOSNEAK ON|OFF}}.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Once hidden, characters may {{boldmono|[[STALK (verb)<ins style="font-weight: bold; text-decoration: none;">|STALK</ins>]]}} others and {{boldmono|[[SNEAK (verb)<ins style="font-weight: bold; text-decoration: none;">|SNEAK</ins>]]}}. To become visible again, one should {{boldmono|[[UNHIDE]]}}. To sneak automatically when hidden, {{boldmono|[[Movement|MOVEMENT]] AUTOSNEAK ON|OFF}}.</div></td>
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MOD-GSMOTTE
https://gswiki.play.net/index.php?title=Stealth&diff=148084&oldid=prev
MOD-GSMOTTE: Added boldmono template around verbs.
2021-05-02T15:05:21Z
<p>Added boldmono template around verbs.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:05, 2 May 2021</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}<section end=race table /></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Otheruses4|the stalking and hiding system|the [[Rogue Guild]] ability|Rogue Gambits#Stealth{{!}}Rogue Gambits}}</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Otheruses4|the stalking and hiding system|the [[Rogue Guild]] ability|Rogue Gambits#Stealth{{!}}Rogue Gambits}}</div></td>
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<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>To enter stealth, use the [[#HIDE (verb)|HIDE]] verb. To track a specific target while being hidden, use the [[STALK]] verb. To move to another room while remaining hidden, use the [[SNEAK]] verb. To leave stealth, use the [[UNHIDE]] verb.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>To enter stealth, use the <ins style="font-weight: bold; text-decoration: none;">{{boldmono|</ins>[[#HIDE (verb)|HIDE]]<ins style="font-weight: bold; text-decoration: none;">}}</ins> verb. To track a specific target while being hidden, use the <ins style="font-weight: bold; text-decoration: none;">{{boldmono|</ins>[[STALK]]<ins style="font-weight: bold; text-decoration: none;">}}</ins> verb. To move to another room while remaining hidden, use the <ins style="font-weight: bold; text-decoration: none;">{{boldmono|</ins>[[SNEAK]]<ins style="font-weight: bold; text-decoration: none;">}}</ins> verb. To leave stealth, use the <ins style="font-weight: bold; text-decoration: none;">{{boldmono|</ins>[[UNHIDE]]<ins style="font-weight: bold; text-decoration: none;">}}</ins> verb.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>To sneak automatically when hidden, [[Movement|MOVEMENT]] AUTOSNEAK ON|OFF.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>To sneak automatically when hidden, <ins style="font-weight: bold; text-decoration: none;">{{boldmono|</ins>[[Movement|MOVEMENT]] AUTOSNEAK ON|OFF<ins style="font-weight: bold; text-decoration: none;">}}</ins>.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Hidden characters and creatures are not shown in the room when using [[LOOK]] and cannot be targeted with single-target attacks.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Hidden characters and creatures are not shown in the room when using <ins style="font-weight: bold; text-decoration: none;">{{boldmono|</ins>[[LOOK]]<ins style="font-weight: bold; text-decoration: none;">}}</ins> and cannot be targeted with single-target attacks.</div></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Stalking and Hiding]] is the main governing skill for the stealth system.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Stalking and Hiding]] is the main governing skill for the stealth system.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== HIDE (verb) ==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== HIDE (verb) ==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">'''</del>HIDE<del style="font-weight: bold; text-decoration: none;">'''</del> will put a [[character]] into stealth status, during which he/she will not be visible in the room when others [[LOOK]]. All characters may hide, but only those skilled in [[Stalking and Hiding]] will be truly effective at it. [[Roundtime]] from hiding can be reduced with [[Celerity (506)]].</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{boldmono|</ins>HIDE<ins style="font-weight: bold; text-decoration: none;">}}</ins> will put a [[character]] into stealth status, during which he/she will not be visible in the room when others <ins style="font-weight: bold; text-decoration: none;">{{boldmono|</ins>[[LOOK]]<ins style="font-weight: bold; text-decoration: none;">}}</ins>. All characters may hide, but only those skilled in [[Stalking and Hiding]] will be truly effective at it. [[Roundtime]] from hiding can be reduced with [[Celerity (506)]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Once hidden, characters may [[STALK (verb)]] others and [[SNEAK (verb)]]. To become visible again, one should [[UNHIDE]]. To sneak automatically when hidden, [[Movement|MOVEMENT]] AUTOSNEAK ON|OFF.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Once hidden, characters may <ins style="font-weight: bold; text-decoration: none;">{{boldmono|</ins>[[STALK (verb)]]<ins style="font-weight: bold; text-decoration: none;">}}</ins> others and <ins style="font-weight: bold; text-decoration: none;">{{boldmono|</ins>[[SNEAK (verb)]]<ins style="font-weight: bold; text-decoration: none;">}}</ins>. To become visible again, one should <ins style="font-weight: bold; text-decoration: none;">{{boldmono|</ins>[[UNHIDE]]<ins style="font-weight: bold; text-decoration: none;">}}</ins>. To sneak automatically when hidden, <ins style="font-weight: bold; text-decoration: none;">{{boldmono|</ins>[[Movement|MOVEMENT]] AUTOSNEAK ON|OFF<ins style="font-weight: bold; text-decoration: none;">}}</ins>.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Unskilled character:</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Unskilled character:</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Ambush and Sniping ==</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Ambush and Sniping ==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Melee]] combatants can use the [[ATTACK]] or [[AMBUSH]] commands from stealth, receiving a [[stance]] pushdown and [[critical weighting]] if trained in the [[Ambush]] skill. (Mechanics are identical but the AMBUSH verb additionally allows the player to specify a body location to aim at.) Ambushing reveals the attacker, so to reuse this ability it is necessary to hide again afterwards. The [[Silent Strike]] combat maneuver available to rogues allows them to attack while remaining hidden, and with additional training they may also use the [[Cutthroat]] and [[Subdue]] maneuvers in such a manner.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Melee]] combatants can use the <ins style="font-weight: bold; text-decoration: none;">{{boldmono|</ins>[[ATTACK]]<ins style="font-weight: bold; text-decoration: none;">}}</ins> or <ins style="font-weight: bold; text-decoration: none;">{{boldmono|</ins>[[AMBUSH]]<ins style="font-weight: bold; text-decoration: none;">}}</ins> commands from stealth, receiving a [[stance]] pushdown and [[critical weighting]] if trained in the [[Ambush]] skill. (Mechanics are identical but the <ins style="font-weight: bold; text-decoration: none;">{{boldmono|</ins>AMBUSH<ins style="font-weight: bold; text-decoration: none;">}}</ins> verb additionally allows the player to specify a body location to aim at.) Ambushing reveals the attacker, so to reuse this ability it is necessary to hide again afterwards. The [[Silent Strike]] combat maneuver available to rogues allows them to attack while remaining hidden, and with additional training they may also use the [[Cutthroat]] and [[Subdue]] maneuvers in such a manner.</div></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is estimated that a fully trained level 100 rogue receives around 50 points of critical weighting when ambushing.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is estimated that a fully trained level 100 rogue receives around 50 points of critical weighting when ambushing.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Two-handed [[polearms]] cannot be used to ambush from hiding.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Two-handed [[polearms]] cannot be used to ambush from hiding.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>When using [[ranged weapons]], using the [[FIRE]] verb from stealth (also known as ''sniping'') will make an automatic hiding check. If successful, the attacker will stay hidden after the attack. Ranged attacks receive no additional critical weighting.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>When using [[ranged weapons]], using the <ins style="font-weight: bold; text-decoration: none;">{{boldmono|</ins>[[FIRE]]<ins style="font-weight: bold; text-decoration: none;">}}</ins> verb from stealth (also known as ''sniping'') will make an automatic hiding check. If successful, the attacker will stay hidden after the attack. Ranged attacks receive no additional critical weighting.</div></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Using any [[unarmed combat system|unarmed]] attack from hiding gives an Ambush skill based chance to increase the positioning tier immediately to "good" or "excellent".</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Using any [[unarmed combat system|unarmed]] attack from hiding gives an Ambush skill based chance to increase the positioning tier immediately to "good" or "excellent".</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Removing Stealth ==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Removing Stealth ==</div></td>
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<tr>
<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Characters or creatures can attempt to [[SEARCH]] for someone who is hidden. There is a bonus based on the searcher's [[Perception]]. For player characters, searching incurs some minor [[roundtime]] and does not reveal the hider even on a success unless the searcher uses the [[POINT]] verb afterwards; for creatures, a ''successful'' search incurs no roundtime, reveals instantly, and they can attack immediately after revealing a hidden character. Generally, wild animals and the undead have very high perception and are much more difficult to stay hidden from.</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Characters or creatures can attempt to <ins style="font-weight: bold; text-decoration: none;">{{boldmono|</ins>[[SEARCH]]<ins style="font-weight: bold; text-decoration: none;">}}</ins> for someone who is hidden. There is a bonus based on the searcher's [[Perception]]. For player characters, searching incurs some minor [[roundtime]] and does not reveal the hider even on a success unless the searcher uses the <ins style="font-weight: bold; text-decoration: none;">{{boldmono|</ins>[[POINT]]<ins style="font-weight: bold; text-decoration: none;">}}</ins> verb afterwards; for creatures, a ''successful'' search incurs no roundtime, reveals instantly, and they can attack immediately after revealing a hidden character. Generally, wild animals and the undead have very high perception and are much more difficult to stay hidden from.</div></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The following abilities can remove stealth instantly from anyone in the room:</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The following abilities can remove stealth instantly from anyone in the room:</div></td>
</tr>
</table>
MOD-GSMOTTE
https://gswiki.play.net/index.php?title=Stealth&diff=147660&oldid=prev
PRICKLIES: As per Naijin, Rogue bonus peaks at +103, rangers/bards +20.
2021-04-26T15:20:15Z
<p>As per Naijin, Rogue bonus peaks at +103, rangers/bards +20.</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:20, 26 April 2021</td>
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<td colspan="2" class="diff-lineno">Line 49:</td>
<td colspan="2" class="diff-lineno">Line 49:</td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Success Factors ==</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Success Factors ==</div></td>
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<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Success in hiding and remaining hidden is determined by hidden rolls. Stalking and Hiding [[skill bonus]] adds directly to the roll result. For example, a character with 50 [[rank|skill rank]]s gains a bonus of 150 to each roll. <del style="font-weight: bold; text-decoration: none;">There are also potentially large bonuses based on the hider's [[profession]] and [[race]]. For example, at level 100, a [[rogue]] with 100 skill ranks can hide much better than a [[warrior]] with 200 skill ranks. Rogues and [[ranger]]s are the only professions for whom hiding is typically useful in combat.</del></div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Success in hiding and remaining hidden is determined by hidden rolls. Stalking and Hiding [[skill bonus]] adds directly to the roll result. For example, a character with 50 [[rank|skill rank]]s gains a bonus of 150 to each roll. </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== Profession === </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Rogue]]s receive a very large bonus to hiding which settles at +level+3 from level 20 onwards, leading to a +103 bonus at level 100.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Ranger]]s and [[bard]]s receive +1 bonus per level, capped at +20.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Rogues and rangers are the only professions for whom hiding is typically useful in combat due to the enormous hide bonus and bevy of stealth spells, respectively.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== Stats === </div></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Discipline]] is involved for both hiding and staying hidden. [[Agility]] is also factored into staying hidden, but not the initial hide attempt.</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Discipline]] is involved for both hiding and staying hidden. [[Agility]] is also factored into staying hidden, but not the initial hide attempt.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== Spells === </div></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The ranger spell [[Camouflage (608)]] always puts the caster into stealth, but remaining hidden relies on skill training.</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The ranger spell [[Camouflage (608)]] always puts the caster into stealth, but remaining hidden relies on skill training.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== Combat Maneuvers === </div></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is normally not possible to enter stealth while in [[roundtime]], but rogues with training in the [[Vanish]] combat maneuver may do so at a stamina cost.</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is normally not possible to enter stealth while in [[roundtime]], but rogues with training in the [[Vanish]] combat maneuver may do so at a stamina cost.</div></td>
</tr>
<tr>
<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td colspan="2" class="diff-empty diff-side-added"></td>
</tr>
<tr>
<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_10_1_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_8_1_lhs"></a>Characters or creatures can attempt to [[SEARCH]] for someone who is hidden. There is a bonus based on the searcher's [[Perception]]. For player characters, searching incurs some minor [[roundtime]] and does not reveal the hider even on a success unless the searcher uses the [[POINT]] verb afterwards; for creatures, a ''successful'' search incurs no roundtime, reveals instantly, and they can attack immediately after revealing a hidden character. Generally, wild animals and the undead have very high perception and are much more difficult to stay hidden from.</div></td>
<td colspan="2" class="diff-empty diff-side-added"></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Ambush and Sniping ==</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Ambush and Sniping ==</div></td>
</tr>
<tr>
<td colspan="2" class="diff-lineno">Line 72:</td>
<td colspan="2" class="diff-lineno">Line 84:</td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Removing Stealth ==</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Removing Stealth ==</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_8_1_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_10_1_rhs"></a>Characters or creatures can attempt to [[SEARCH]] for someone who is hidden. There is a bonus based on the searcher's [[Perception]]. For player characters, searching incurs some minor [[roundtime]] and does not reveal the hider even on a success unless the searcher uses the [[POINT]] verb afterwards; for creatures, a ''successful'' search incurs no roundtime, reveals instantly, and they can attack immediately after revealing a hidden character. Generally, wild animals and the undead have very high perception and are much more difficult to stay hidden from.</div></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The following abilities can remove stealth instantly from anyone in the room:</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The following abilities can remove stealth instantly from anyone in the room:</div></td>
</tr>
</table>
PRICKLIES
https://gswiki.play.net/index.php?title=Stealth&diff=128314&oldid=prev
GS4-NAIJIN at 17:23, 10 February 2020
2020-02-10T17:23:41Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:23, 10 February 2020</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 4:</td>
<td colspan="2" class="diff-lineno">Line 4:</td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>!Race !!Stalking and Hiding Bonus</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>!Race !!Stalking and Hiding Bonus</div></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|[[Human]] ||<del style="font-weight: bold; text-decoration: none;">moderate</del> <del style="font-weight: bold; text-decoration: none;">bonus</del> in town</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|[[Human]] ||<ins style="font-weight: bold; text-decoration: none;">+10</ins> <ins style="font-weight: bold; text-decoration: none;">while</ins> in town</div></td>
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<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
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<tr>
<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|[[Giantman]] ||<del style="font-weight: bold; text-decoration: none;">moderate penalty</del> everywhere</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|[[Giantman]] ||<ins style="font-weight: bold; text-decoration: none;">-10</ins> everywhere</div></td>
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<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
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<tr>
<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|[[Half-elf]] ||<del style="font-weight: bold; text-decoration: none;">slight bonus</del> everywhere</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|[[Half-elf]] ||<ins style="font-weight: bold; text-decoration: none;">+5</ins> everywhere</div></td>
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<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
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<tr>
<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|[[Sylvankind]] ||<del style="font-weight: bold; text-decoration: none;">large bonus</del> in forests</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|[[Sylvankind]] ||<ins style="font-weight: bold; text-decoration: none;">+30</ins> in forests</div></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
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<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|[[Dwarf]] ||<del style="font-weight: bold; text-decoration: none;">large bonus</del> in mountain caves<br><del style="font-weight: bold; text-decoration: none;">moderate bonus</del> outdoors in the mountains</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|[[Dwarf]] ||<ins style="font-weight: bold; text-decoration: none;">+15</ins> in mountain caves<br><ins style="font-weight: bold; text-decoration: none;">+10</ins> outdoors in the mountains</div></td>
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<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
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<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|[[Halfling]] ||<del style="font-weight: bold; text-decoration: none;">moderate bonus</del> everywhere</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|[[Halfling]] ||<ins style="font-weight: bold; text-decoration: none;">+10</ins> everywhere</div></td>
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<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
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<tr>
<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|[[Forest Gnome]] ||<del style="font-weight: bold; text-decoration: none;">large bonus</del> in forests</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|[[Forest Gnome]] ||<ins style="font-weight: bold; text-decoration: none;">+30</ins> in forests</div></td>
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<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
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<tr>
<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|[[Burghal Gnome]] ||<del style="font-weight: bold; text-decoration: none;">moderate bonus</del> in town</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|[[Burghal Gnome]] ||<ins style="font-weight: bold; text-decoration: none;">+10</ins> in town</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}<section end=race table /></div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}<section end=race table /></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Otheruses4|the stalking and hiding system|the [[Rogue Guild]] ability|Rogue Gambits#Stealth{{!}}Rogue Gambits}}</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Otheruses4|the stalking and hiding system|the [[Rogue Guild]] ability|Rogue Gambits#Stealth{{!}}Rogue Gambits}}</div></td>
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GS4-NAIJIN
https://gswiki.play.net/index.php?title=Stealth&diff=97046&oldid=prev
VANKRASN39: /* HIDE (verb) */ Celerity effect
2017-09-13T17:13:56Z
<p><span dir="auto"><span class="autocomment">HIDE (verb): </span> Celerity effect</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:13, 13 September 2017</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== HIDE (verb) ==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== HIDE (verb) ==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''HIDE''' will put a [[character]] into stealth status, during which he/she will not be visible in the room when others [[LOOK]]. All characters may hide, but only those skilled in [[Stalking and Hiding]] will be truly effective at it. </div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''HIDE''' will put a [[character]] into stealth status, during which he/she will not be visible in the room when others [[LOOK]]. All characters may hide, but only those skilled in [[Stalking and Hiding]] will be truly effective at it. <ins style="font-weight: bold; text-decoration: none;">[[Roundtime]] from hiding can be reduced with [[Celerity (506)]].</ins></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once hidden, characters may [[STALK (verb)]] others and [[SNEAK (verb)]]. To become visible again, one should [[UNHIDE]]. To sneak automatically when hidden, [[Movement|MOVEMENT]] AUTOSNEAK ON|OFF.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once hidden, characters may [[STALK (verb)]] others and [[SNEAK (verb)]]. To become visible again, one should [[UNHIDE]]. To sneak automatically when hidden, [[Movement|MOVEMENT]] AUTOSNEAK ON|OFF.</div></td>
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VANKRASN39
https://gswiki.play.net/index.php?title=Stealth&diff=90665&oldid=prev
VANKRASN39: merge hide verb page
2017-04-19T14:55:47Z
<p>merge hide verb page</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}<section end=race table /></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Otheruses4|the stalking and hiding system|the [[Rogue Guild]] ability|Rogue Gambits#Stealth{{!}}Rogue Gambits}}</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Otheruses4|the stalking and hiding system|the [[Rogue Guild]] ability|Rogue Gambits#Stealth{{!}}Rogue Gambits}}</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>To enter stealth, use the [[HIDE]] verb. To track a specific target while being hidden, use the [[STALK]] verb. To move to another room while remaining hidden, use the [[SNEAK]] verb. To leave stealth, use the [[UNHIDE]] verb.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>To enter stealth, use the [[<ins style="font-weight: bold; text-decoration: none;">#HIDE (verb)|</ins>HIDE]] verb. To track a specific target while being hidden, use the [[STALK]] verb. To move to another room while remaining hidden, use the [[SNEAK]] verb. To leave stealth, use the [[UNHIDE]] verb.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To sneak automatically when hidden, [[Movement|MOVEMENT]] AUTOSNEAK ON|OFF.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To sneak automatically when hidden, [[Movement|MOVEMENT]] AUTOSNEAK ON|OFF.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Stalking and Hiding]] is the main governing skill for the stealth system.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Stalking and Hiding]] is the main governing skill for the stealth system.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== <del style="font-weight: bold; text-decoration: none;">Success</del> <del style="font-weight: bold; text-decoration: none;">factors</del> ==</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== <ins style="font-weight: bold; text-decoration: none;">HIDE</ins> <ins style="font-weight: bold; text-decoration: none;">(verb)</ins> ==</div></td>
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<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''HIDE''' will put a [[character]] into stealth status, during which he/she will not be visible in the room when others [[LOOK]]. All characters may hide, but only those skilled in [[Stalking and Hiding]] will be truly effective at it. </div></td>
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<td colspan="2" class="diff-empty diff-side-deleted"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td colspan="2" class="diff-empty diff-side-deleted"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Once hidden, characters may [[STALK (verb)]] others and [[SNEAK (verb)]]. To become visible again, one should [[UNHIDE]]. To sneak automatically when hidden, [[Movement|MOVEMENT]] AUTOSNEAK ON|OFF.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Unskilled character:</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><pre{{log2}}></div></td>
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<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>>hide</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Roundtime: 10 sec.</div></td>
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<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You see XXXX turn her head in your direction as you hide.</div></td>
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<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You attempt to blend with the surroundings, but don't feel very confident about your success.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:Third person:</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><pre{{log2}}></div></td>
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<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You notice XXXX slip into a hiding place.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td>
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<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td colspan="2" class="diff-empty diff-side-deleted"></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Success Factors ==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Success in hiding and remaining hidden is determined by hidden rolls. Stalking and Hiding [[skill bonus]] adds directly to the roll result. For example, a character with 50 [[rank|skill rank]]s gains a bonus of 150 to each roll. There are also potentially large bonuses based on the hider's [[profession]] and [[race]]. For example, at level 100, a [[rogue]] with 100 skill ranks can hide much better than a [[warrior]] with 200 skill ranks. Rogues and [[ranger]]s are the only professions for whom hiding is typically useful in combat.</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Success in hiding and remaining hidden is determined by hidden rolls. Stalking and Hiding [[skill bonus]] adds directly to the roll result. For example, a character with 50 [[rank|skill rank]]s gains a bonus of 150 to each roll. There are also potentially large bonuses based on the hider's [[profession]] and [[race]]. For example, at level 100, a [[rogue]] with 100 skill ranks can hide much better than a [[warrior]] with 200 skill ranks. Rogues and [[ranger]]s are the only professions for whom hiding is typically useful in combat.</div></td>
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<td colspan="2" class="diff-lineno">Line 41:</td>
<td colspan="2" class="diff-lineno">Line 59:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Characters or creatures can attempt to [[SEARCH]] for someone who is hidden. There is a bonus based on the searcher's [[Perception]]. For player characters, searching incurs some minor [[roundtime]] and does not reveal the hider even on a success unless the searcher uses the [[POINT]] verb afterwards; for creatures, a ''successful'' search incurs no roundtime, reveals instantly, and they can attack immediately after revealing a hidden character. Generally, wild animals and the undead have very high perception and are much more difficult to stay hidden from.</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Characters or creatures can attempt to [[SEARCH]] for someone who is hidden. There is a bonus based on the searcher's [[Perception]]. For player characters, searching incurs some minor [[roundtime]] and does not reveal the hider even on a success unless the searcher uses the [[POINT]] verb afterwards; for creatures, a ''successful'' search incurs no roundtime, reveals instantly, and they can attack immediately after revealing a hidden character. Generally, wild animals and the undead have very high perception and are much more difficult to stay hidden from.</div></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== Ambush and <del style="font-weight: bold; text-decoration: none;">sniping</del> ==</div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Ambush and <ins style="font-weight: bold; text-decoration: none;">Sniping</ins> ==</div></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Melee]] combatants can use the [[ATTACK]] or [[AMBUSH]] commands from stealth, receiving a [[stance]] pushdown and [[critical weighting]] if trained in the [[Ambush]] skill. (Mechanics are identical but the AMBUSH verb additionally allows the player to specify a body location to aim at.) Ambushing reveals the attacker, so to reuse this ability it is necessary to hide again afterwards. The [[Silent Strike]] combat maneuver available to rogues allows them to attack while remaining hidden, and with additional training they may also use the [[Cutthroat]] and [[Subdue]] maneuvers in such a manner.</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Melee]] combatants can use the [[ATTACK]] or [[AMBUSH]] commands from stealth, receiving a [[stance]] pushdown and [[critical weighting]] if trained in the [[Ambush]] skill. (Mechanics are identical but the AMBUSH verb additionally allows the player to specify a body location to aim at.) Ambushing reveals the attacker, so to reuse this ability it is necessary to hide again afterwards. The [[Silent Strike]] combat maneuver available to rogues allows them to attack while remaining hidden, and with additional training they may also use the [[Cutthroat]] and [[Subdue]] maneuvers in such a manner.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Using any [[unarmed combat system|unarmed]] attack from hiding gives an Ambush skill based chance to increase the positioning tier immediately to "good" or "excellent".</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Using any [[unarmed combat system|unarmed]] attack from hiding gives an Ambush skill based chance to increase the positioning tier immediately to "good" or "excellent".</div></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== Removing <del style="font-weight: bold; text-decoration: none;">stealth</del> ==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Removing <ins style="font-weight: bold; text-decoration: none;">Stealth</ins> ==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The following abilities can remove stealth instantly from anyone in the room:</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The following abilities can remove stealth instantly from anyone in the room:</div></td>
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VANKRASN39
https://gswiki.play.net/index.php?title=Stealth&diff=90649&oldid=prev
VANKRASN39: LST tags
2017-04-18T18:30:43Z
<p>LST tags</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:30, 18 April 2017</td>
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<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_5_0_rhs">⚫</a></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_1_0_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_5_0_rhs"></a>{{Otheruses4|the stalking and hiding system|the [[Rogue Guild]] ability|Rogue Gambits#Stealth{{!}}Rogue Gambits}}</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To enter stealth, use the [[HIDE]] verb. To track a specific target while being hidden, use the [[STALK]] verb. To move to another room while remaining hidden, use the [[SNEAK]] verb. To leave stealth, use the [[UNHIDE]] verb.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To enter stealth, use the [[HIDE]] verb. To track a specific target while being hidden, use the [[STALK]] verb. To move to another room while remaining hidden, use the [[SNEAK]] verb. To leave stealth, use the [[UNHIDE]] verb.</div></td>
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