Steampunk Clothing Set: Difference between revisions

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(move analyzes from shop page)
(Added item script template.)
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The '''Steampunk Clothing Set''' was available at [[Ebon Gate 2017]] from the shop [[EGShop:Grinding Gears|Grinding Gears]]. They could be unlocked and customized (including the metal used for the gears/cogs) by the merchant Glearnim.
<table><tr valign="top"><td>

The '''Steampunk Clothing Set''' was available at [[Ebon Gate 2017]] from the shop [[EGShop:Grinding Gears|Grinding Gears]]. They could be unlocked and customized (including the metal used for the gears/cogs) by the merchant Glearnim.<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
=== Hat ===
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
<pre{{log2}}>
|tier=Hat - Off the Shelf <!-- REQUIRED: Must be entered as Tier # or -->
You analyze the downswept hat and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."
|analyze=You analyze the downswept hat and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."


The creator has also provided the following information:
The creator has also provided the following information:
Line 15: Line 16:
This can be altered by a talented merchant.
This can be altered by a talented merchant.


You get no sense of whether or not the hat may be further lightened.</pre>
You get no sense of whether or not the hat may be further lightened.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|mechanics= <!-- Brief explanation of mechanics for this tier, if any. -->
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}}
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; "
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
! style="width:5em"|TIER
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
! style="width:5em"|VERB
|- {{verbtableheader}}
! style="width:35em"|FIRST
! style="width:35em"|THIRD
! style="width:5em;"|Style
! style="width:35em;"|First
! style="width:35em;"|Third
|-
|-
| PULL
|rowspan=4|'''Off-The-Shelf'''
| As you turn your head to the side your downswept hat lags behind, remaining pointed straight ahead. A moment later it slowly twists to face the correct direction to the faint sound of whirling gears.
!WEAR
| As (Chracter) turns (her/his) head to the side, the downswept hat lags behind remaining pointed straight ahead. A moment later it slowly twists to face the correct direction to the faint sound of whirling gears.
| style="text-align:left;"|As you place your downswept hat on your head, you hear the whirring and grinding of gears as it unfolds and shifts, sizing itself to a comfortable fit about your crown.
| style="text-align:left;"|As XXX places her downswept hat on her head, you hear the whirring and grinding of gears as it unfolds itself and appears to shift, sizing itself to a perfect fit.
|-
|-
| PUSH
!REMOVE
| style="text-align:left;"|As you remove your downswept hat it compresses upon itself, flattening out to the sound of whirling gears and grinding metal. A moment later it falls still in your hand.
| The brim of your downswept hat suddenly rotates about as if independent from the rest of the hat. A moment later it settles back into place to the faint sound of whirling gears.
| style="text-align:left;"|As XXX removes her downswept hat it compresses upon itself, flattening out to the sound of whirling gears and grinding metal.
| The brim on (Character)'s downswept hat suddenly rotates about as if independent from the rest of the hat. A moment later it settles back into place to the faint sound of whirling gears.
|-
|-
| REMOVE
!PULL
| style="text-align:left;"|As you turn your head to the side your downswept hat lags behind, remaining pointed straight ahead. A moment later it slowly twists to face the correct direction to the faint sound of whirling gears.
| As you remove your downswept hat it compresses upon itself, flattening out to the sound of whirling gears and grinding metal. A moment later it falls still in your hand.
| style="text-align:left;"|As XXX turns her head to the side, the downswept hat lags behind remaining pointed straight ahead. A moment later it slowly twists to face the correct direction to the faint sound of whirling gears.
| As (Character) removes (her/his) downswept hat it compresses upon itself, flattening out to the sound of whirling gears and grinding metal.
|-
|-
| WEAR
!PUSH
| style="text-align:left;"|The brim of your downswept hat suddenly rotates about as if independent from the rest of the hat. A moment later it settles back into place to the faint sound of whirling gears.
| As you place your downswept hat on your head, you hear the whirring and grinding of gears as it unfolds and shifts, sizing itself to a comfortable fit about your crown.
| As (Character) places (her/his) downswept hat on (her/his) head, you hear the whirring and grinding of gears as it unfolds itself and appears to shift, sizing itself to a perfect fit.
| style="text-align:left;"|The brim on XXX's downswept hat suddenly rotates about as if independent from the rest of the hat. A moment later it settles back into place to the faint sound of whirling gears.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Hat - Unlocked<!-- REQUIRED: Must be entered as Tier # or -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|mechanics= <!-- Brief explanation of mechanics for this tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Style
! style="width:35em;"|First
! style="width:35em;"|Third
|-
|-
| POKE
|rowspan=2|'''Unlocked'''
| The top of your downswept hat suddenly springs to life, spinning and disconnecting itself from the lower brim. The top whirls, revealing an intricate row of tiny steel gears. After a few rotations it settles back on your head in one piece with a *SNICK*.
!POKE
| style="text-align:left;"|The top of your downswept hat suddenly springs to life, spinning and disconnecting itself from the lower brim. The top whirls, revealing an intricate row of tiny steel gears. After a few rotations it settles back on your head in one piece with a *SNICK*.
| The top of (Character)'s downswept hat suddenly springs to life, spinning and disconnecting itself from the lower brim. The top whirls, revealing an intricate row of tiny steel gears. After a few rotations it settles back on (her/his) head in one piece with a *SNICK*.
| style="text-align:left;"|The top of XXX's downswept hat suddenly springs to life, spinning and disconnecting itself from the lower brim. The top whirls, revealing an intricate row of tiny steel gears. After a few rotations it settles back on her head in one piece with a *SNICK*.
|-
|-
!RUB
| RUB
| style="text-align:left;"|Your downswept hat suddenly separates into several individual pieces, each held together by intricate steel gears and tiny mechanical arms. As if in panic, they wave about wildly for a moment before seamlessly spinning back to a complete whole.
| Your downswept hat suddenly separates into several individual pieces, each held together by intricate steel gears and tiny mechanical arms. As if in panic, they wave about wildly for a moment before seamlessly spinning back to a complete whole.
| style="text-align:left;"|XXX's downswept hat suddenly separates into several individual pieces, each held together by intricate steel gears and tiny mechanical arms. As if in panic, they wave about wildly for a moment before seamlessly spinning back to a complete whole.
| (Character)'s downswept hat suddenly separates into several individual pieces, each held together by intricate steel gears and tiny mechanical arms. As if in panic, they wave about wildly for a moment before seamlessly spinning back to a complete whole.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier=Coat - Off the Shelf <!-- REQUIRED: Must be entered as Tier # or -->
=== Coat ===
|analyze=You analyze the battered longcoat and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."
<pre{{log2}}>
You analyze the battered longcoat and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."


The creator has also provided the following information:
The creator has also provided the following information:
Line 65: Line 77:
This can be altered by a talented merchant.
This can be altered by a talented merchant.


You might be able to have a talented merchant lighten the battered longcoat for you or deepen its pockets.</pre>
You might be able to have a talented merchant lighten the battered longcoat for you or deepen its pockets.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|mechanics= <!-- Brief explanation of mechanics for this tier, if any. -->
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}}
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; "
|itemverbtable=Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
! style="width:5em"|TIER
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
! style="width:5em"|VERB
|- {{verbtableheader}}
! style="width:35em"|FIRST
! style="width:35em"|THIRD
! style="width:5em;"|Style
! style="width:35em;"|First
! style="width:35em;"|Third
|-
|-
| REMOVE
|rowspan=2|'''Off-The-Shelf'''
|As you tug at the sleeves of your brown leather duster, the steel rivets along the front instantly loosen and slide apart, allowing you to remove it easily from your shoulders.
!WEAR
| style="text-align:left;"|You toss the brown leather duster over your shoulders, sliding your arms into its sleeves. Tiny steel rivets slide into place with an audible series of *SNICKS*, adjusting the fit to the size and length of your arms.
|As (Character) tugs at the sleeves of (her/his) brown leather duster, the steel rivets along the front instantly loosen and slide apart allowing (her/him) to remove it easily from (her/his) shoulders.
| style="text-align:left;"|XXX tosses the brown leather duster over her shoulders, sliding her arms into its sleeves. Tiny steel rivets slide into place with an audible series of *SNICKS*, adjusting the fit to the size and length of her arms.
|-
|-
| WEAR
!REMOVE
| style="text-align:left;"|As you tug at the sleeves of your brown leather duster, the steel rivets along the front instantly loosen and slide apart, allowing you to remove it easily from your shoulders.
|You toss the brown leather duster over your shoulders, sliding your arms into its sleeves. Tiny steel rivets slide into place with an audible series of *SNICKS*, adjusting the fit to the size and length of your arms.
|(Character) tosses the brown leather duster over (her/his) shoulders, sliding (her/his) arms into its sleeves. Tiny steel rivets slide into place with an audible series of *SNICKS*, adjusting the fit to the size and length of (her/his) arms.
| style="text-align:left;"|As XXX tugs at the sleeves of her brown leather duster, the steel rivets along the front instantly loosen and slide apart allowing her to remove it easily from her shoulders.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Coat - Unlocked<!-- REQUIRED: Must be entered as Tier # or -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|mechanics= <!-- Brief explanation of mechanics for this tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Style
! style="width:35em;"|First
! style="width:35em;"|Third
|-
|-
| POKE
|rowspan=2|'''Unlocked'''
|The sleeves of your brown leather duster suddenly separate into multiple segments that rotate in opposition of one another. Rows of tiny steel cogs are just visible between the gaps in each segment of the sleeves, and they whirl into action as each section suddenly snaps back into place seamlessly.turn your head to the side your downswept hat lags behind, remaining pointed straight ahead. A moment later it slowly twists to face the correct direction to the faint sound of whirling gears.
!POKE
| style="text-align:left;"|The sleeves of your brown leather duster suddenly separate into multiple segments that rotate in opposition of one another. Rows of tiny steel cogs are just visible between the gaps in each segment of the sleeves, and they whirl into action as each section suddenly snaps back into place seamlessly.turn your head to the side your downswept hat lags behind, remaining pointed straight ahead. A moment later it slowly twists to face the correct direction to the faint sound of whirling gears.
|The sleeves of (Character)'s brown leather duster suddenly seperate into multiple segments that rotate in opposition of one another. Rows of tiny steel cogs are just visible betwen the gaps in each segement of the sleeves, and they whirl into action as each section suddenly snaps back into place seamlessly.
| style="text-align:left;"|The sleeves of XXX's brown leather duster suddenly seperate into multiple segments that rotate in opposition of one another. Rows of tiny steel cogs are just visible betwen the gaps in each segement of the sleeves, and they whirl into action as each section suddenly snaps back into place seamlessly.
|-
|-
!RUB
| RUB
| style="text-align:left;"|The collar of your brown leather duster suddenly pops up and stands on end for several moments before slowly settling back down into place to the quiet whirring of gears.
|The collar of your brown leather duster suddenly pops up and stands on end for several moments before slowly settling back down into place to the quiet whirring of gears.
| style="text-align:left;"|The collar of XXX's brown leather duster suddenly pops up and stands on end for several moments before slowly settling back down into place to the quiet whirring of gears.
|The collar of (Character)'s brown leather duster suddenly pops up and stands on end for several moments before slowly settling back down into place to the quiet whirring of gears.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier=Boots - Off the Shelf <!-- REQUIRED: Must be entered as Tier # or -->
=== Boots ===
|analyze=You analyze the sable leather boots and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."
<pre{{log2}}>
You analyze the sable leather boots and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."


The creator has also provided the following information:
The creator has also provided the following information:
Line 107: Line 130:
This can be altered by a talented merchant.
This can be altered by a talented merchant.


You get no sense of whether or not the boots may be further lightened.
You get no sense of whether or not the boots may be further lightened.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|mechanics= <!-- Brief explanation of mechanics for this tier, if any. -->
</pre>
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}}
|itemverbtable=Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; "
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
! style="width:5em"|TIER
|- {{verbtableheader}}
! style="width:5em"|VERB
! style="width:35em"|FIRST
! style="width:5em;"|Style
! style="width:35em"|THIRD
! style="width:35em;"|First
! style="width:35em;"|Third
|-
|-
| PULL
|rowspan=4|'''Off-The-Shelf'''
|The armored reinforcements of your sable leather boots suddenly separate into individual steel plates. They shudder and twitch, shaking free dirt and dust before snapping back together seamlessly.
!WEAR
|The armored reinforcements of (Character)'s sable leather boots sudden separate into individual steel plates. They shudder and twitch, shaking free dirt and dust before snapping back together seamlessly.
| style="text-align:left;"|As you go to pull your sable leather boots onto your feet they suddenly part down the middle leaving the padded interior wide open. As you place your feet inside, the boots reseal themselves around your feet, the steel rivets snapping themselves into place.
| style="text-align:left;"|As XXX reaches for her sable leather boots the steel rivets suddenly part, splitting the boots right down the middle. she easily removes them from her feet and picks them up as the rivets snap back into place on their own.
|-
|-
| PUSH
!REMOVE
|You raise your foot into the air and bring it crashing down in an angry stomp causing the gears and rivets of your sable leather boots to rattle and creak.
| style="text-align:left;"|As you reach for your sable leather boots the steel rivets suddenly part, splitting your boots right down the middle. You easily remove your feet from within the boots and pick them up as the rivets snap back into place on their own.
|(Character) raises a foot into the air and brings it crashing down in an angry stop causing the gears and rivets of (her/his) sable leather boots to rattle and creak.
| style="text-align:left;"|As XXX reaches down to pull on her sable leather boots they suddenly part down the middle, leaving the padded interior wide open. As XXX places her feet inside, the boots reseal themselves around her feet, the steel rivets snapping themselves into place.
|-
|-
| REMOVE
!PULL
| style="text-align:left;"|The armored reinforcements of your sable leather boots suddenly separate into individual steel plates. They shudder and twitch, shaking free dirt and dust before snapping back together seamlessly.
|As you reach for your sable leather boots the steel rivets suddenly part, splitting your boots right down the middle. You easily remove your feet from within the boots and pick them up as the rivets snap back into place on their own.
|As (Character) reaches down to pull on (her/his) sable leather boots they suddenly part down the middle, leaving the padded interior wide open. As (Character) places (her/his) feet inside, the boots reseal themselves around (her/his) feet, the steel rivets snapping themselves into place.
| style="text-align:left;"|The armored reinforcements of XXX's sable leather boots sudden separate into individual steel plates. They shudder and twitch, shaking free dirt and dust before snapping back together seamlessly.
|-
|-
| WEAR
!PUSH
|As you go to pull your sable leather boots onto your feet they suddenly part down the middle leaving the padded interior wide open. As you place your feet inside, the boots reseal themselves around your feet, the steel rivets snapping themselves into place.
| style="text-align:left;"|You raise your foot into the air and bring it crashing down in an angry stomp causing the gears and rivets of your sable leather boots to rattle and creak.
|As (Character) reaches for (her/his) sable leather boots the steel rivets suddenly part, splitting the boots right down the middle. (she/he) easily removes them from (her/his) feet and picks them up as the rivets snap back into place on their own.
| style="text-align:left;"|XXX raises a foot into the air and brings it crashing down in an angry stop causing the gears and rivets of her sable leather boots to rattle and creak.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Boots - Unlocked<!-- REQUIRED: Must be entered as Tier # or -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|mechanics= <!-- Brief explanation of mechanics for this tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Style
! style="width:35em;"|First
! style="width:35em;"|Third
|-
|-
| POKE
|rowspan=4|'''Unlocked'''
|The steel gears and rivets of your sable leather boots rotate, creating a strange buzzing sound as you feel the fit of the boots automatically adjust to your feet for greater comfort.
!POKE
| style="text-align:left;"|The steel gears and rivets of your sable leather boots rotate, creating a strange buzzing sound as you feel the fit of the boots automatically adjust to your feet for greater comfort.
|The steel gears and rivets of (Character)'s sable leather boots rotate, creating a strange buzzing sound as they seem to shift size slightly.
| style="text-align:left;"|The steel gears and rivets of XXX's sable leather boots rotate, creating a strange buzzing sound as they seem to shift size slightly.
|-
|-
!RUB
| RUB
| style="text-align:left;"|The toe-plates of your sable leather boots suddenly click open a fraction allowing cool air to reach your feet. After a few soothing moments the toes snap back into place leaving no evidence aside from a slight whirring sound that quickly fades.
|The toe-plates of your sable leather boots suddenly click open a fraction allowing cool air to reach your feet. After a few soothing moments the toes snap back into place leaving no evidence aside from a slight whirring sound that quickly fades.
| style="text-align:left;"|The toe-plates of XXX's sable leather boots suddenly click open a fraction, apparently allowing for a bit of ventilation. After a few moments the toes snap back into place leaving no evidence aside from a faint whirring sound that quickly fades.
|The toe-plates of (Character)'s sable leather boots suddenly click open a fraction, apparently allowing for a bit of ventilation. After a few moments the toes snap back into place leaving no evidence aside from a faint whirring sound that quickly fades.
|}
|}
</td><td>

{{iteminfo
[[Category:Scripted Attire]]
|type=Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass=Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Container, Miscellaneous. -->
|itemtype=<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter=Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize=Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom=Metal<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch=Glearnim<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue=Ebon Gate 2017<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber=2<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Merchant<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=See analyzes for specific item restrictions.<br>Must mention cogs, gears, or rivets in short or long description. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=POKE <!-- Verbs MUST be capitalized when entered. -->
|verb2=PULL
|verb3=PUSH
|verb4=REMOVE
|verb5=RUB
|verb6=WEAR
|verb7=
|verb8=
|verb9=
|verb10=
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
}}
</td></tr></table>

Revision as of 13:22, 11 October 2020

The Steampunk Clothing Set was available at Ebon Gate 2017 from the shop Grinding Gears. They could be unlocked and customized (including the metal used for the gears/cogs) by the merchant Glearnim.

Hat - Off the Shelf

Analyze

You analyze the downswept hat and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."

The creator has also provided the following information:
This item is a part of the "Steampunk Clothing Set".

All alterations must mention cogs, gears, or rivets in the primary description, whether long or in the 15/15/15.

This item is currently locked it may be unlocked by a talented merchant.
This item must remain a "hat" or "cap" but can be altered.
The metal of this item is set to: steel.
This can be altered by a talented merchant.

You get no sense of whether or not the hat may be further lightened.

Usage

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Style ! style="width:35em;"|First ! style="width:35em;"|Third |- | PULL | As you turn your head to the side your downswept hat lags behind, remaining pointed straight ahead. A moment later it slowly twists to face the correct direction to the faint sound of whirling gears. | As (Chracter) turns (her/his) head to the side, the downswept hat lags behind remaining pointed straight ahead. A moment later it slowly twists to face the correct direction to the faint sound of whirling gears. |- | PUSH | The brim of your downswept hat suddenly rotates about as if independent from the rest of the hat. A moment later it settles back into place to the faint sound of whirling gears. | The brim on (Character)'s downswept hat suddenly rotates about as if independent from the rest of the hat. A moment later it settles back into place to the faint sound of whirling gears. |- | REMOVE | As you remove your downswept hat it compresses upon itself, flattening out to the sound of whirling gears and grinding metal. A moment later it falls still in your hand. | As (Character) removes (her/his) downswept hat it compresses upon itself, flattening out to the sound of whirling gears and grinding metal. |- | WEAR | As you place your downswept hat on your head, you hear the whirring and grinding of gears as it unfolds and shifts, sizing itself to a comfortable fit about your crown. | As (Character) places (her/his) downswept hat on (her/his) head, you hear the whirring and grinding of gears as it unfolds itself and appears to shift, sizing itself to a perfect fit. |}

Hat - Unlocked

Usage

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! style="width:5em;"|Style ! style="width:35em;"|First ! style="width:35em;"|Third |- | POKE | The top of your downswept hat suddenly springs to life, spinning and disconnecting itself from the lower brim. The top whirls, revealing an intricate row of tiny steel gears. After a few rotations it settles back on your head in one piece with a *SNICK*. | The top of (Character)'s downswept hat suddenly springs to life, spinning and disconnecting itself from the lower brim. The top whirls, revealing an intricate row of tiny steel gears. After a few rotations it settles back on (her/his) head in one piece with a *SNICK*. |- | RUB | Your downswept hat suddenly separates into several individual pieces, each held together by intricate steel gears and tiny mechanical arms. As if in panic, they wave about wildly for a moment before seamlessly spinning back to a complete whole. | (Character)'s downswept hat suddenly separates into several individual pieces, each held together by intricate steel gears and tiny mechanical arms. As if in panic, they wave about wildly for a moment before seamlessly spinning back to a complete whole. |}

Coat - Off the Shelf

Analyze

You analyze the battered longcoat and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."

The creator has also provided the following information:
This item is a part of the "Steampunk Clothing Set".

All alterations must mention cogs, gears, or rivets in the primary description, whether long or in the 15/15/15.

This item is currently locked it may be unlocked by a talented merchant.

This item must have sleeves and must remain a coat/longcoat/jacket/duster.
The metal of this item is set to: steel.
This can be altered by a talented merchant.

You might be able to have a talented merchant lighten the battered longcoat for you or deepen its pockets.

Usage

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! style="width:5em;"|Style ! style="width:35em;"|First ! style="width:35em;"|Third |- | REMOVE |As you tug at the sleeves of your brown leather duster, the steel rivets along the front instantly loosen and slide apart, allowing you to remove it easily from your shoulders. |As (Character) tugs at the sleeves of (her/his) brown leather duster, the steel rivets along the front instantly loosen and slide apart allowing (her/him) to remove it easily from (her/his) shoulders. |- | WEAR |You toss the brown leather duster over your shoulders, sliding your arms into its sleeves. Tiny steel rivets slide into place with an audible series of *SNICKS*, adjusting the fit to the size and length of your arms. |(Character) tosses the brown leather duster over (her/his) shoulders, sliding (her/his) arms into its sleeves. Tiny steel rivets slide into place with an audible series of *SNICKS*, adjusting the fit to the size and length of (her/his) arms. |}

Coat - Unlocked

Usage

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Style ! style="width:35em;"|First ! style="width:35em;"|Third |- | POKE |The sleeves of your brown leather duster suddenly separate into multiple segments that rotate in opposition of one another. Rows of tiny steel cogs are just visible between the gaps in each segment of the sleeves, and they whirl into action as each section suddenly snaps back into place seamlessly.turn your head to the side your downswept hat lags behind, remaining pointed straight ahead. A moment later it slowly twists to face the correct direction to the faint sound of whirling gears. |The sleeves of (Character)'s brown leather duster suddenly seperate into multiple segments that rotate in opposition of one another. Rows of tiny steel cogs are just visible betwen the gaps in each segement of the sleeves, and they whirl into action as each section suddenly snaps back into place seamlessly. |- | RUB |The collar of your brown leather duster suddenly pops up and stands on end for several moments before slowly settling back down into place to the quiet whirring of gears. |The collar of (Character)'s brown leather duster suddenly pops up and stands on end for several moments before slowly settling back down into place to the quiet whirring of gears. |}

Boots - Off the Shelf

Analyze

You analyze the sable leather boots and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."

The creator has also provided the following information:
This item is a part of the "Steampunk Clothing Set".

All alterations must mention cogs, gears, or rivets in the primary description, whether long or in the 15/15/15.

This item is currently locked it may be unlocked by a talented merchant.

The noun of this item must remain the same.
The metal of this item is set to: steel.
This can be altered by a talented merchant.

You get no sense of whether or not the boots may be further lightened.

Usage

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|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Style ! style="width:35em;"|First ! style="width:35em;"|Third |- | PULL |The armored reinforcements of your sable leather boots suddenly separate into individual steel plates. They shudder and twitch, shaking free dirt and dust before snapping back together seamlessly. |The armored reinforcements of (Character)'s sable leather boots sudden separate into individual steel plates. They shudder and twitch, shaking free dirt and dust before snapping back together seamlessly. |- | PUSH |You raise your foot into the air and bring it crashing down in an angry stomp causing the gears and rivets of your sable leather boots to rattle and creak. |(Character) raises a foot into the air and brings it crashing down in an angry stop causing the gears and rivets of (her/his) sable leather boots to rattle and creak. |- | REMOVE |As you reach for your sable leather boots the steel rivets suddenly part, splitting your boots right down the middle. You easily remove your feet from within the boots and pick them up as the rivets snap back into place on their own. |As (Character) reaches down to pull on (her/his) sable leather boots they suddenly part down the middle, leaving the padded interior wide open. As (Character) places (her/his) feet inside, the boots reseal themselves around (her/his) feet, the steel rivets snapping themselves into place. |- | WEAR |As you go to pull your sable leather boots onto your feet they suddenly part down the middle leaving the padded interior wide open. As you place your feet inside, the boots reseal themselves around your feet, the steel rivets snapping themselves into place. |As (Character) reaches for (her/his) sable leather boots the steel rivets suddenly part, splitting the boots right down the middle. (she/he) easily removes them from (her/his) feet and picks them up as the rivets snap back into place on their own. |}

Boots - Unlocked

Usage

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Style ! style="width:35em;"|First ! style="width:35em;"|Third |- | POKE |The steel gears and rivets of your sable leather boots rotate, creating a strange buzzing sound as you feel the fit of the boots automatically adjust to your feet for greater comfort. |The steel gears and rivets of (Character)'s sable leather boots rotate, creating a strange buzzing sound as they seem to shift size slightly. |- | RUB |The toe-plates of your sable leather boots suddenly click open a fraction allowing cool air to reach your feet. After a few soothing moments the toes snap back into place leaving no evidence aside from a slight whirring sound that quickly fades. |The toe-plates of (Character)'s sable leather boots suddenly click open a fraction, apparently allowing for a bit of ventilation. After a few moments the toes snap back into place leaving no evidence aside from a faint whirring sound that quickly fades. |}

Steampunk Clothing Set Information
Type Fluff
Item Classification Clothing
Item(s) Applied to
Alterable Yes
Light/Deep
Customizable Yes
Custom Metal
Original Release Merchant Glearnim
Original Release Venue Ebon Gate 2017
Tiered Yes
Number of Tiers 2
How to Unlock Merchant
Restrictions See analyzes for specific item restrictions.
Must mention cogs, gears, or rivets in short or long description.
Item Verbs
POKE PULL PUSH REMOVE
RUB WEAR