Steel golem: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->

| picture = steel_golem.jpg
{{Creature start
| level = 20<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 20
| family = Golem<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped
| type = Biped<!-- Creature body type -->
| family = golem
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| body =
| otherclass2 =
| attacks = Pounds, Stomps and Weapons.
| area = Glatoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = [[Glatoph]]<br>
| undead = No
| area2 =
| bcs = <Not Known>
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 191
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Ensnare<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA = 178
| PA2 = Pound
| PAB = 188
| PA3 = Stomp
| PAC = 178
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Twin Hammerfists<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{Creature ability|[[Defensive Strength]]|<Not Known>}}
| Melee = 73 - 87
{{Creature ability|[[Target Defense]]|<Not Known>}}
| noability =
| Ranged =
| Bolt =
| UDF =
| BarTD =
| CleTD =
| EmpTD =
| PalTD =
| RanTD =
| SorTD = 55 - 67
| WizTD =
| MjETD = 56 - 68
| MnETD = 57 - 69
| MjSTD =
| MnSTD = 60
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = <Not Known>
| magic items = Yes
| nobox =
| gems = Yes
| noskinvalue =
| boxes = Yes
| other = crystal core (alchemy)
| skin = Yes
}}
}}
{{Creature end}}
{{Creature end}}


The squeal of rusty gears and the shriek of cracked pipes expelling steam is nearly deafening, but the sharp sound of a steel golem's claws rhythmically sharpening themselves against each other still grate distinctly throughout the area. Thick plates of armor cover the golem, but nothing could hide the mass of mechanized motion underneath. In a horrifying mimicry of life, a lining of sharp steel teeth are embedded within its large jaw, just underneath eye sockets that slowly expel a stream of black smoke.
Towering above even a giantman, this evil mockery of mortal life is crafted from steel worthy of the finest armor-maker. Given a foul semblance of existence and animated solely by a desire for destruction, this terror will not be stopped by the faint of heart.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}

==Other information==
==Other information==
* [[Puncture]] resistant
* Drops [[crystal core]]s

==Behind the scenes==
{{addmetext}}
{{addmetext}}


== References ==
==References==
* http://www.play.net/gs4/info/bestiary/
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1486 Steel golem on Play.net bestiary]


{{Nearlevel
{{Nearlevel
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|levelp2 = 22
|levelp2 = 22
}}
}}

[[Category:Glatoph creatures]]

Revision as of 21:40, 20 March 2020

Steel golem
Steel golem.jpg
Level 20
Family Golem family creatures
Body Type Biped
Area(s) Found Glatoph
BCS Yes
HP 191
Speed
Attack Attributes
Physical Attacks
Ensnare 178 AS
Pound 188 AS
Stomp 178 AS
Combat Maneuvers
Twin Hammerfists
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 73 - 87
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 55 - 67
Wizard Base
Minor Elemental 57 - 69
Major Elemental 56 - 68
Minor Spiritual 60
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin Yes
Other crystal core (alchemy)

The squeal of rusty gears and the shriek of cracked pipes expelling steam is nearly deafening, but the sharp sound of a steel golem's claws rhythmically sharpening themselves against each other still grate distinctly throughout the area. Thick plates of armor cover the golem, but nothing could hide the mass of mechanized motion underneath. In a horrifying mimicry of life, a lining of sharp steel teeth are embedded within its large jaw, just underneath eye sockets that slowly expel a stream of black smoke.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Behind the scenes

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 18 Level 19 Level 20 Level 21 Level 22
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