Steel golem: Difference between revisions

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| area7 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 191
| hitpoints = 190
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
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| PAB = 188
| PAB = 188
| PA3 = Stomp
| PA3 = Stomp
| PAC = 178
| PAC = 198
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
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| MN1 = Twin Hammerfists<!-- Combat Maneuvers insert up to MN10 -->
| MN1 = Twin Hammerfists<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = Foot slam<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = [[Prone]]<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 19N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 73 - 87
| Melee = 73 - 87
| Ranged =
| Ranged =
| Bolt =
| Bolt = 82
| UDF =
| UDF =
| BarTD =
| BarTD =
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}}
}}
{{Creature end}}
{{Creature end}}
__NOTOC__

The squeal of rusty gears and the shriek of cracked pipes expelling steam is nearly deafening, but the sharp sound of a steel golem's claws rhythmically sharpening themselves against each other still grate distinctly throughout the area. Thick plates of armor cover the golem, but nothing could hide the mass of mechanized motion underneath. In a horrifying mimicry of life, a lining of sharp steel teeth are embedded within its large jaw, just underneath eye sockets that slowly expel a stream of black smoke.
<pre{{log2|margin-right=26em}}>The squeal of rusty gears and the shriek of cracked pipes expelling steam is nearly deafening, but the sharp sound of a steel golem's claws rhythmically sharpening themselves against each other still grate distinctly throughout the area. Thick plates of armor cover the golem, but nothing could hide the mass of mechanized motion underneath. In a horrifying mimicry of life, a lining of sharp steel teeth are embedded within its large jaw, just underneath eye sockets that slowly expel a stream of black smoke.</pre>


==Hunting strategies==
==Hunting strategies==
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==Other information==
==Other information==
*An example of a steel golem's foot slam maneuver.
<pre{{log2|margin-right=26em}}>A steel golem lifts its huge foot up and slams it into the floor, shaking everything violently!
[SMR result: 101 (Open d100: 146)]
You lose your footing and fall to the floor!
Roundtime: 2 sec.</pre>
* [[Puncture]] resistant
* [[Puncture]] resistant
* Drops [[crystal core]]s
* Drops [[crystal core]]s

Latest revision as of 11:53, 24 May 2021

Steel golem
Steel golem.jpg
Level 20
Family Golem family creatures
Body Type Biped
Area(s) Found Glatoph
BCS Yes
HP 190
Speed
Attack Attributes
Physical Attacks
Ensnare 178 AS
Pound 188 AS
Stomp 198 AS
Combat Maneuvers
Twin Hammerfists
Special Offensive Abilities
Foot slam Prone
Defense Attributes
Armor
Half Plate (natural) ASG 19N
Defensive Strength (DS)
Melee 73 - 87
Ranged
Bolt 82
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 55 - 67
Wizard Base
Minor Elemental 57 - 69
Major Elemental 56 - 68
Minor Spiritual 60
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin Yes
Other crystal core (alchemy)
The squeal of rusty gears and the shriek of cracked pipes expelling steam is nearly deafening, but the sharp sound of a steel golem's claws rhythmically sharpening themselves against each other still grate distinctly throughout the area.  Thick plates of armor cover the golem, but nothing could hide the mass of mechanized motion underneath.  In a horrifying mimicry of life, a lining of sharp steel teeth are embedded within its large jaw, just underneath eye sockets that slowly expel a stream of black smoke.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

  • An example of a steel golem's foot slam maneuver.
A steel golem lifts its huge foot up and slams it into the floor, shaking everything violently!
[SMR result: 101 (Open d100: 146)]
You lose your footing and fall to the floor!
Roundtime: 2 sec.

Behind the scenes

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 18 Level 19 Level 20 Level 21 Level 22
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