Stone Fist (514)

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Stone Fist (514)
Mnemonic [STONEFIST]
Duration 15 sec + 1/4 warding failure
Attack Magic - Damage - Disabling  
Subtype Warding 
Target(s) Single individual 
Interval {{{interval}}} 
Damage Type Hitpoint 
State(s) Inflicted Rooted, Prone, RT 
Critical Type Impact (Throw), Crush (Slap) 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility


Using the elemental powers of Earth, the Wizard is able to conjure a massive stone fist. This fist will grab on to the enemy, leaving it rooted where it stands, and hampering combat. The Wizard may then direct the stone fist to weaken the foe into submission, enabling him to attack with the final blow.

SPELL BASICS

Cast or Incant the spell normally to ward the target. When successful, the target will be rooted in place reducing its AS and DS. However, the target may still be able to perform actions, such as attacking and spell prepping/casting.

While held by one stone fist, targets are immune to additional casts of the spell. After the initial 14 mana cast, the fist remains linked to the caster's hand. Using various hand gestures, the caster can command the fist to act. These commands require additional mana and are subject to the rules of normal casting.

To invoke an action it must be targeted at the foe held by the caster's stone fist, e.g., WAVE troll, CLENCH troll etc.

Messaging

incant 514
You intone a phrase of elemental power while raising your hands, invoking Stone Fist...
You gesture at a giant ant.
Your spell is ready.
The floor beneath you rumbles, then erupts in a shower of rubble that coalesces in to a large, pudgy hand in mid-air.
  CS: +177 - TD: +3 + CvA: +25 + d100: +24 == +223
  Warding failed!
A giant ant tries to avoid the stone hand, but it soon catches it with a loose grip that quickly tightens.

STONE FIST COMMANDS (No Lore Requirement)

WAVE (2 mana)

The fist will wave the target, leaving it somewhat disoriented and confused, adding Roundtime. This will not break the fist's hold on the target.

The stone hand waves a hill troll around violently, leaving it looking dizzy and confused.

PUSH (2 mana)

The fist will push the target to the ground, leaving it somewhat disoriented, knocking it down and adding Roundtime. This will break the fist's hold on the target.

The stone hand pushes a hill troll violently, and it rolls helplessly to the floor.
Suddenly, the stone hand erupts into a myriad of stone fragments that hit the floor and crumble into invisible dust.

THROW (3 mana)

The fist will throw the target to the ground violently, causing it to sustain damage and knocking it to the ground. This will break the fist's hold on the target. In addition to Hitpoint damage, the target may also sustain Impact critical injuries.

The stone hand throws a hill troll and she goes flying through the air, then hits the ground with a loud thud. 51 points of damage!
  ... 20 points of damage!
  Good blow to right arm!
The hill troll crumples to the ground and dies.
Suddenly, the stone hand erupts into a myriad of stone fragments that hit the ground and crumble into invisible dust.

STONE FIST COMMANDS (Requirement: Elemental Lore, Earth)

The following commands require training in Elemental Lore, Earth to use consistently. SLAP requires the least Lore skill out of the three, while POUND requires the most Lore skill. Attempting to SLAP, CLENCH OR POUND the target with no lore skill will result in the target being THROWn.

SLAP (4 mana)

The fist will slap the target, causing damage. This will break the fist's hold on the target. In addition to Hitpoint damage, the target may also sustain Crush critical injuries.

The stone hand lets a hill troll go free for a moment, then quickly moves to slap him. 73 points of damage!
  ... 30 points of damage!
  Hard blow breaks the femur!
The hill troll is stunned!
Suddenly, the stone hand erupts into a myriad of stone fragments that hit the ground and crumble into invisible dust.


CLENCH (6 mana)

The fist will squeeze the target in its grasp, crushing it. This does impact critical damage to the chest, back, and abdomen. This command does not break the fist's hold on the target.

The stone hand closes its grasp around a dark orc and squeezes. 91 points of damage!
  ... 70 points of damage!
  Blow to abdomen breaks the dark orc almost in two!


POUND (8 mana)

The fist will pound the target on the ground while keeping it in its grasp. Damage to head/neck or limbs only. This command does not break the fist's hold on the target.

NON-CORPOREAL CREATURES

Stone Fist is ineffective when cast at Non-corporeal creatures.

You gesture at a wraith.
The floor beneath you rumbles, then erupts in a shower of rubble that coalesces in to a large, pudgy hand in mid-air. The stone hand grabs at a wraith, over and over, yet its efforts are in vain. Finally, the stone hand goes still and collapses to a pile of rubble that quickly disintegrates to invisible dust.

INANIMATE OBJECTS

Casting Stone Fist at certain items will crush them. Use at your own risk!

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