Stone Fist (514)

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Stone Fist (514)
Mnemonic [STONEFIST]
Duration 15 sec + 1/4 warding failure
Attack Magic - Damage - Disabling  
Subtype Warding 
Target(s) Single individual 
Interval {{{interval}}} 
Damage Type Hitpoint 
State(s) Inflicted Rooted, Prone, RT 
Critical Type Impact w/Throw 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility


Using the elemental powers of Earth, the Wizard is able to conjure a massive stone fist. This fist will grab on to the enemy, leaving it rooted where it stands, and hampering combat. The Wizard may then direct the stone fist to weaken the foe into submission, enabling him to attack with the final blow.

SPELL BASICS

While held by one stone fist, targets are immune to additional casts of the spell. After the initial 14 mana cast, the fist remains linked to the caster's hand. Using various hand gestures, the caster can command the fist to act. These commands require additional mana and are subject to the rules of normal casting. To invoke an action, it must be targeted at the foe held by the caster's stone fist.

STONE FIST COMMANDS (No Lore Requirement)

WAVE (2 mana)

The fist will wave the target, leaving it somewhat disoriented and confused, adding Roundtime. This will not break the fist's hold on the target.

PUSH (2 mana)

The fist will push the target to the ground, leaving it somewhat disoriented, knocking it down and adding Roundtime. This will break the fist's hold on the target.

THROW (3 mana)

The fist will throw the target to the ground violently, causing it to sustain damage and knocking it to the ground. This will break the fist's hold on the target. In addition to Hitpoint damage, the target may also sustain Impact critical injuries.

STONE FIST COMMANDS (Requirement: Elemental Lore, Earth)

The following commands require training in Elemental Lore, Earth to use consistently. SLAP requires the least Lore skill out of the three, while POUND requires the most Lore skill. Attempting to SLAP, CLENCH OR POUND the target with no lore skill will result in the target being THROWn.

SLAP (4 mana)

The fist will slap the target, causing damage. This will break the fist's hold on the target.

CLENCH (6 mana)

The fist will squeeze the target in its grasp, crushing it. This does damage to chest, back, and abdomen. This command does not break the fist's hold on the target.

POUND (8 mana)

The fist will pound the target on the ground while keeping it in its grasp. Damage to head/neck or limbs only. This command does not break the fist's hold on the target.

NON-CORPOREAL CREATURES

Stone Fist is ineffective when cast at Non-corporeal creatures.

You gesture at a wraith.
The floor beneath you rumbles, then erupts in a shower of rubble that coalesces in to a large, pudgy hand in mid-air. The stone hand grabs at a wraith, over and over, yet its efforts are in vain. Finally, the stone hand goes still and collapses to a pile of rubble that quickly disintegrates to invisible dust.

INANIMATE OBJECTS

Casting Stone Fist at certain items will crush them. Use at your own risk!

External Links