Difference between revisions of "Stone Skin (520)"

The official GemStone IV encyclopedia.
Jump to: navigation, search
(HSN banner, Lore section needs revising)
Line 30: Line 30:
 
*It increases the amount of damage that the spell can absorb by 1 point per 2 ranks.  
 
*It increases the amount of damage that the spell can absorb by 1 point per 2 ranks.  
  
*It provides a % chance for reactive vibration flares to occur when struck with an AS/DS attack, using a seed 9 [[summation]].  
+
*It provides a % chance for reactive vibration flares to occur when struck with an AS/DS attack, using a seed 1 [[summation]] when attacked by creatures or a seed 9 [[summation]] when attacked by players.  
 +
 
  
 
{| {{prettytable}} align="center"
 
{| {{prettytable}} align="center"
 +
|colspan="16"|'''Shatter Point Thresholds'''
 +
|-
 
!align="right"|Elemental Lore, Earth ranks||9||19||30||42||55||69||84||100||117||135||154||174||195||217||240
 
!align="right"|Elemental Lore, Earth ranks||9||19||30||42||55||69||84||100||117||135||154||174||195||217||240
|-
 
|align="right"|% chance for reactive vibration flares||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%
 
 
|-
 
|-
 
|align="right"|+ to Shatter Point damage absorption||4||9||15||21||27||34||42||50||58||67||77||87||97||108||120
 
|align="right"|+ to Shatter Point damage absorption||4||9||15||21||27||34||42||50||58||67||77||87||97||108||120
 
|}
 
|}
 
:''Not all thresholds shown for + to Shatter Point damage absorption.''
 
:''Not all thresholds shown for + to Shatter Point damage absorption.''
 +
 +
{| {{prettytable}} align="center"
 +
|colspan="22"|'''Vibration Flares Against Creature Attackers'''
 +
|-
 +
!align="right"|Elemental Lore, Earth ranks||1||3||6||10||15||21||28||36||45||55||66||78||91||105||120||136||153||171||190||210||231
 +
|-
 +
|align="right"|% chance for reactive vibration flares||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20%||21%
 +
|}
 +
 +
{| {{prettytable}} align="center"
 +
|colspan="16"|'''Vibration Flares Against Player Attackers'''
 +
|-
 +
!align="right"|Elemental Lore, Earth ranks||9||19||30||42||55||69||84||100||117||135||154||174||195||217||240
 +
|-
 +
|align="right"|% chance for reactive vibration flares||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%
 +
|}
  
 
Earth Lore is also a factor in the formula used to determine stone skin 'hardness' messaging.
 
Earth Lore is also a factor in the formula used to determine stone skin 'hardness' messaging.

Revision as of 10:06, 21 January 2016

Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Stone Skin (520)
Mnemonic [STONESKIN]
Base Duration 1200 sec
Added Duration 60 sec per Major Elemental rank
Span Stackable
Combat Magic - Defense Enhancement
Type Special
Availability Self-cast
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

Manipulating the elemental forces within his/her body, the caster forms a layer of hard stone that shifts with his/her movements. This self-cast spell provides additional protection from physical attacks in the form of hitpoint damage absorption.

The total damage that can be absorbed is termed the shatter point. When the absorbed damage reaches this threshold the stone crumbles away ending the spell. Elemental Lore, Earth adds a bonus to the shatter point.

Shatter Point

The shatter point is a measure of the total hitpoint damage absorbed before the stone skin is completely destroyed. The two factors that determine the shatter point are Major Elemental spells (1 point per rank) and Earth lore (1 point per 2 ranks).

Shatter Point = Major Elemental ranks known + trunc(EL, Earth ranks ÷ 2)

Note: MjE and Earth Lore ranks are NOT capped by level.

Lore Benefits

Training in Elemental Lore, Earth provides two benefits:

  • It increases the amount of damage that the spell can absorb by 1 point per 2 ranks.
  • It provides a % chance for reactive vibration flares to occur when struck with an AS/DS attack, using a seed 1 summation when attacked by creatures or a seed 9 summation when attacked by players.


Shatter Point Thresholds
Elemental Lore, Earth ranks 9 19 30 42 55 69 84 100 117 135 154 174 195 217 240
+ to Shatter Point damage absorption 4 9 15 21 27 34 42 50 58 67 77 87 97 108 120
Not all thresholds shown for + to Shatter Point damage absorption.
Vibration Flares Against Creature Attackers
Elemental Lore, Earth ranks 1 3 6 10 15 21 28 36 45 55 66 78 91 105 120 136 153 171 190 210 231
% chance for reactive vibration flares 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21%
Vibration Flares Against Player Attackers
Elemental Lore, Earth ranks 9 19 30 42 55 69 84 100 117 135 154 174 195 217 240
% chance for reactive vibration flares 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15%

Earth Lore is also a factor in the formula used to determine stone skin 'hardness' messaging.

Hardness Levels

Each time the spell is cast a descriptive message (see list below) indicating a level of hardness is displayed. However, there is no mechanical significance to stone skin's hardness. Damage absorption is based solely on the shatter point. Since the exact formula for the shatter point is known, the below formula which contains a large variable is of very limited usefulness.

  • A layer of brittle, shifting stone forms around you.
  • A layer thin, shifting stone forms around you.
  • A layer of thick, shifting stone forms around you.
  • A layer of hard, shifting stone forms around you.
  • A layer of very hard, shifting stone forms around you.
Hardness level messaging = 10 + (Major Elemental Ranks ÷ 2) +
[random number between 0 and 50, but if < (Earth Lore Ranks ÷ 6), use (Earth Lore Ranks ÷ 6) instead]

Note: The ranges for each level are not known.

Damage Absorption

With each successful attack a random amount of damage is absorbed. The formula for determining this value is not known. However, there is a minimum absorption of 2 hitpoints per attack when possible. There are three exceptions to this 2 pt. minimum.

  1. When there is only 1 absorption point remaining until the shatter point is reached.
  2. When the attack resolution results in 2 hitpoints of damage. In this case only 1 point of damage is absorbed (all successful attacks will inflict a minimum of 1 hitpoint).
  3. When the attack resolution results in 1 hitpoint of damage. When this occurs, even though the spell messaging indicates that 1 pt. of damage is absorbed, there is no actual absorption.

Messaging

Initial cast
A layer of thin, shifting stone forms around you.
Wearing off
The layer of stone surrounding you crumbles away.

Resources

Return to the top of this page.