Storm giant: Difference between revisions
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Spirit Warding I (101)]]}} |
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{{creature ability|[[Spirit Warding II (107)]]}} |
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{{Creature treasure |
{{Creature treasure |
Revision as of 20:03, 31 July 2008
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The storm giant's regal bearing and calm demeanor stand in sharp contrast to the raging tempest surrounding it. Standing taller than the tallest giantman, the storm giant stares at others with dull grey eyes that refuse to reflect the sparks of electricity that crackle out from them.[1]
Hunting strategies
A storm giant's gas cloud will dissipate as soon as it is killed.
Storm giants have a chance to knock a player to the ground and induce variable roundtime as it spawns. This is visible through the following message:
You are buffeted by a sudden gust of wind, as an angry storm giant rushes in!
You are knocked to the ground!
Roundtime: 4 sec.
Other information
Like most giants, storm giants can shake off stuns.
References
Near-level creatures - edit | ||||||||||
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